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mad rabbit

Disabling Post-Processing & Iron Sights

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Can anybody confirm or refute that when you disable post-processing, this also applies to iron sight view on weapons with a scope?

I get about 25-35FPS which is maintained when I switch to CCO/Aimpoint/Cobra optics. But when I switch to ACOG/other long-range sights this drops down to 10-15FPS.

EDIT:

My system specs:

Alienware m15x Laptop

15' monitor with 1920x1200 native resolution

Intel® Core2 Duo CPU T9300 @ 2.50GHz

NVIDIA GeForce 8800M GTX @ 800Mhz Mem/500Mhz Core (186.03 Drivers) -> OC to 950 MeM/550 Core

4GB DDR2 RAM @ 667Mhz

Windows Vista SP1 (yuk! but necessary unfortunately for the m15x)

ArmA1 runs fairly well @ 30+ FPS but without Anti-aliasing.

ArmA2 funs okay with peak 28fps and sometimes down to 15.

I'm running everything Normal to Low with No AA @ 1920x1200.

Edited by mad rabbit

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I like DOF, especialy with the scopes but lost it when disabling post processing for that arcade-ish feel from Blur, Fantasy Bloom and nearby DOF.

Too bad we can't keep it in the scopes, bins, etc....

But anyway, you're saying that even though PP is disabled it still takes the same FPS hit when using scope?

I don't have that issue m8

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Hi Snowwhite,

Thanks for the reply!

What is DOF? Degrees of Freedom?

But anyway, you're saying that even though PP is disabled it still takes the same FPS hit when using scope?

That's exactly what I'm saying. but only with long range scopes as I've specified above. Not with CQB scopes like the M4 CCO and/or the AKM Cobra optics.

Again just trying to find out if it's me or if it's a bug.

It would seem to me that you would take LESS of a FPS hit with a long range scope as there is less to render in that small Field of Vision, right?

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BAHA Rabbit! Hullo.

It may be a smaller field of view, but ArmA2 is rendering everything up to 1000m in full detail(when scoped in - ever notice an SVD sight has a higher FPS?) , whereas up to 50-100m is full then it starts LODing everything down.

And turn PP back on! I don't understand peoples issues with it...

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interesting, it seems like the most cost effective upgrade you can make is to buy a normal resolution, 19" monitor! You would most probably get at least 30% more FPS.

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@BR

PP + too muhc head-bob gives me motion sickness....and I NEVER get that in games. That and the FPS increase from disabling PP is definitely worth it.

I would have also thought that although the LOD is increased at 1000m due to the zoom it's not increasing the LOD on everything 'up' to 1000m. In addition the Field of View is smaller as you agree and therefore even if the LOD is increased the Field of View is smaller = less to render.

I'm sure your right...I just feel like I'm on crazy pills.

@leckig

Although a lot of people gripe about the m15x having a 15' monitor with a native res of 1920x1200, I find it great. The images are really crystal clear and I can fit 2 A4 pages on the screen when I'm editing documents at work.

...and again maybe I'm still on crazy pills but...

If I was to get a 19' monitor wouldn't I still have the same FPS as the output resolution is still the same as on my current laptop 15' monitor?

i.e. it's a 1920x1200 load on the computer regardless of the monitor size?!

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He meant a 1280x1024 19" screen. I can't go back to that either after 1600x1200 and now 1920x1200, but with A2 being such a shader hog, resolution costs a lot of frames. I still think it would be nice to have a Shader Model 2.0 implementation of the most basic functions ("Aperture simulation" and Lighting Engine), and to throw all the extra shading away in the graphics options.

Oh, and at least some of the scopes seem to use additional shading effects, which explains why they drop performance.

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