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BloodRaideN

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About BloodRaideN

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  1. Yeah it's hard enough for Aussie trying to coordinate us all together (remember there's 8+ working on the island) @kju - by the time any of us could create our own tools we would have finished the island on BIS's current mindfart toolset.
  2. BloodRaideN

    Petition for mouse fix ~!

    +1 Tactical Military Simulator. Not First Person Shooter.
  3. Actually the AI is extraordinary as it can navigate independently in centimeters on a 230km2 chunk of land. Other games such as Crysis require the map maker to place points (pre-defined AI pathways) where the AI are actually able to walk, points where they can take cover etc. If you just dump an AI in Cryengine Sandbox Editor, they'll just stand around with their penis in their hands. In ArmA2 they AI have to figure out on the fly what applies as cover/concealment as well as navigating on a grid with less than a meter in between nav points. Now think of that and multiply that by every AI soldier, vehicle, chopper...
  4. BloodRaideN

    Shadows Not Working (Win7 64 Bit)

    Bumpity-To-Avoid-The-Abyss
  5. BloodRaideN

    Disabling Post-Processing & Iron Sights

    BAHA Rabbit! Hullo. It may be a smaller field of view, but ArmA2 is rendering everything up to 1000m in full detail(when scoped in - ever notice an SVD sight has a higher FPS?) , whereas up to 50-100m is full then it starts LODing everything down. And turn PP back on! I don't understand peoples issues with it...
  6. Just installed Windows 7 64 Bit and noticed that shadows are not appearing at all in ArmA2. Normal, High, Very High - no shadows. Shadows were working fine on all settings on WinXP SP3 yesterday. Have fiddled with a bunch of settings in control panel, no luck. Checked configs and such, all shadows set to 3 (high), no luck. Core2Duo 2.1ghz 8800GTX 768mb 2GB DDR2 RAM Win7 64bit 186.18 Nvidia driver Thanks guys.
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