colonel29 0 Posted October 15, 2010 my ils for yak island is wrong landing on sea :p:o http://img375.imageshack.us/img375/3664/cashh.jpg Is there a utility to do it well? to do this I identified the location point of the 2 airport on the island visitor, but that's not it at all! ilsPosition[] = {2137, 4700}; ilsDirection[] = {0, 0.080000, 1}; ilsTaxiIn[] = {2968.04,3247.52,4.29412,2976.21,3255.69,429412,3295.15,27991.14,4.29412,3307.15,2798.87,4.29412}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports { class yak_landing { ilsPosition[] = {2136, 4020}; ilsDirection[] = {0, 0.080000, 1}; ilsTaxiIn[] = {456.687,1337.3,3.38218,465.957,1342.37,3.87139,467281,452.27,3.28958,475.891,455.802,3.40908}; ilsTaxiOff[] = {}; drawTaxiway = 0; }; Share this post Link to post Share on other sites
oldbear 390 Posted October 15, 2010 (edited) Something is wrong in your ILS Position : the 3rd figure for height is missing. Here how it looks on my Tropica island : ilsPosition[] = {1779, 5260, 7};ilsDirection[] = { -0.5000, 0.080, 0.8660}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; Your ilsTaxiIn and ilsTaxiOff are also showing figures for height but they are not needed here. Have a look at Marksman's Tutorial ! Edited October 15, 2010 by Old Bear Share this post Link to post Share on other sites
shezan74 11 Posted October 15, 2010 In another version of marksman tutorial there is a ZIP file that contains an excel file that it's able to calculate the ILS coordinates based on your runway glide slope and orientation. I've found some problems in this excel file, so i've made a free rewrite of his original work that works better in some situations (with some rwy orientations). I didn't have checked it on the field yet, but i've had the same problem as you on Fallujah and this is my solution. You can d/l the (not for wide distribution) file there http://www.pisto.it/fallujah/ilsDirection.zip Share this post Link to post Share on other sites
colonel29 0 Posted October 15, 2010 In another version of marksman tutorial there is a ZIP file that contains an excel file that it's able to calculate the ILS coordinates based on your runway glide slope and orientation.I've found some problems in this excel file, so i've made a free rewrite of his original work that works better in some situations (with some rwy orientations). I didn't have checked it on the field yet, but i've had the same problem as you on Fallujah and this is my solution. You can d/l the (not for wide distribution) file there http://www.pisto.it/fallujah/ilsDirection.zip great thank looking this afthernoon:) Share this post Link to post Share on other sites
colonel29 0 Posted October 15, 2010 (edited) Landing the work goes well, this is resolved shezan74 and Old Bear has been very helpful http://img704.imageshack.us/img704/747/landok.jpg the new ILS config : ilsPosition[] = {2968.04,3247.52}; ilsDirection[] = {0,0.080000,1}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports { class yak_landing { ilsPosition[] = {456.687,1337.3}; ilsDirection[] = {0,0.080000,1}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; }; }; *resolved* http://img20.imageshack.us/img20/8250/laoff.jpg Edited October 16, 2010 by colonel29 Share this post Link to post Share on other sites
oktyabr 12 Posted March 24, 2011 I revive this thread so others that may have problems with ILS might find a solution :) Marksman's tutorial (linked a few posts above) is GREAT and includes all the tools needed to define the ILS for any airport. BUT a problem I ran into is where to put the ILS information? For the newer mappers, like myself, that might have config.cpp's based on those found in the more recent tutorials there is no predefined ILS section... as requested in the tutorial! Originally I put my ILS information in the wrong section of my config and because I followed the tutorial -> and used a config based on the tutorial one -> and my island inherited from "Utes" it also inherited the Utes runway and ILS! Since mine was in the wrong place in the config all my AI aircraft were trying to land at the Utes coordinates instead, which in my case put them about 500m out to sea :P The place to put the ILS coordinates is in class CfgWorlds { class CAWorld; or rather, just look for the entry regarding "Seagull" position and stuff the ILS lines just underneath that and you'll be fine. Over and out. Share this post Link to post Share on other sites
bigshotking 11 Posted March 25, 2011 Yeah this is a must for all mappers, I have a messed up runway too! Once I get to that point of fixing it will refer to this fantastic thread! Right now though I need to flatten my airstrip it seems there I a nice dip right in the middle of it!!! -Bigshot Share this post Link to post Share on other sites