tortuosit 486 Posted March 9, 2015 (edited) Hi, I was thinking about using "Soundsense" http://df.zweistein.cz/soundsense/ (which is originally for Dwarf Fortress, but it is versatile) which can play random sounds with probabilities depending on text file events. I.e. I would like to write a command to a text file somewhere in localappdata (where the rpt's are) which can be parsed by soundsense. Is there no "writefile"/"savefile" command? Or maybe OS execute like "echo 'blah'>file"? It's because Soundsense needs to know which file to parse and it must be named "gamelog.txt", so the rpt does not help here because of unknown file name. Would be the easiest solution for me instead of using ArmA internal functions (and messing with other peoples missions). TIA ---------- Post added at 13:49 ---------- Previous post was at 13:43 ---------- Interesting, in the configuration xml I saw this: <autoUpdateURLs> <item path="http://df.zweistein.cz/soundsense/soundpack" /> <item path="http://www.armedassault.info/_hosted/soundsense/au" /> </autoUpdateURLs> Has there been some connection of those two different communities? Edited March 9, 2015 by tortuosit Share this post Link to post Share on other sites
thecoolsideofthepillow 22 Posted March 14, 2015 If you know how to make a DLL to do it, you could use the callExtension command. Share this post Link to post Share on other sites
654wak654 25 Posted March 14, 2015 If you know how to make a DLL to do it, you could use the callExtension command. About this idea, I have no idea how Soundsense is used, but you can try this. Share this post Link to post Share on other sites