rtek 10 Posted October 4, 2014 I was trying to get a trigger to have 2 conditions. Blufor present and Radio Alpha. How can that be done with the ingame trigger? Share this post Link to post Share on other sites
jshock 513 Posted October 6, 2014 If you have the trigger with the activation being Radio Alpha, in the condition field try: this && {alive _x && {side _x == WEST}} count thisList >0 Share this post Link to post Share on other sites
iceman77 18 Posted October 6, 2014 (edited) Unfortunately radio triggers don't return a list of any kind. Correct me if I'm wrong :p Edited October 6, 2014 by Iceman77 Share this post Link to post Share on other sites
jshock 513 Posted October 6, 2014 Unfortunately radio triggers don't return a list of any kind. Correct me if I'm wrong :p I figured a try was worth something :p, and I haven't messed much with multi-activational triggers (that sounded fancy...) but could you try to group/sync two separate triggers together (one for radio alpha, one for Blufor present), I have no idea if that would work, but I also have no idea how to get it to work if that doesn't :). Share this post Link to post Share on other sites
iceman77 18 Posted October 6, 2014 (edited) Since radio trigger's don't provide a proper list, we'll need to either simply count all of the west units that are close to the trigger OR we could count / create a list manually using nearestObjects and triggerArea . There's probably better ways and something I overlooked or didn't think about. Anyhow -> - - - - - 1 Radio Alpha Trigger Method - - - - - Name: radTrig size: 50 x 50 >> Or w/e you want. Note: we'll only be using Axis A for our radius in the condition. condition: this && {{(alive _x) && {(side _x) == west && {_x distance radTrig <= ((triggerArea radTrig) select 0)}}} count allUnits > 0} Alternate Condition: this && {{(alive _x) && {(side _x) == west}} count (nearestObjects [radTrig, ["caManBase"], ((triggerArea radTrig) select 0)]) > 0} onAct: player sideChat "You've used the radio and blufor is present."; - - - - - 2 Trigger Method - - - - - < Radio Alpha Trigger > Condition: this onAct: radioUsed = true; < Blufor Present Trigger > Condition: this && {radioUsed} onAct: player sideChat "You've used the radio and blufor is present."; Edited October 7, 2014 by Iceman77 Share this post Link to post Share on other sites
rtek 10 Posted October 7, 2014 Thanks, I'll try some of those out. Share this post Link to post Share on other sites