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Folk Mission Packs

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To celebrate over a year of the Folk sessions, we're releasing more packs containing missions developed specially for Folk (64+ in the first year). If you and your community enjoy coop and adversarial missions crafted with care using the F2 mission development framework, and that require only vanilla Armed Assault: Combined Operations, these might be for you.

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Folk Mission Pack #01

In this mission pack:

DOWNED

An asymmetric adversarial: up to 4 players act as the crew of a downed helicopter, attempting to get back to friendly positions during the night.

HALTED

Up to a platoon of guerrillas armed only with bolt-action rifles and a handful of AK-47s must inflict a certain percentage of casualties on a halted army convoy in the same village, before withdrawing.

HIGHWAY (2 versions)

Up to a platoon of guerrillas must ambush an army convoy, destroying or disabling a set number of vehicles and inflicting a certain percentage of casualties before withdrawing.

SWEPT (2 versions)

Up to a platoon of guerrillas are trapped between a sweeping force of helibourne special soldiers, and a mechanised blocking force. The platoon must somehow stall the sweeping force before punching through the blocking force to the relative safety of the town beyond.

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Folk Mission Pack #02

In this mission pack:

FORT

Up to a platoon of guerrillas assault army positions at the mouth of a valley, with the aim of capturing a strongpoint known locally as the fort.

BEDTIME

Whilst visiting friends and relatives in the town of Shukurkalay, elements of a guerilla platoon are caught off guard by an army patrol sent to enforce the curfew.

KETTLES (2 versions)

Styling himself Comrade Tank Commander Lor, Sgt. Lor has convinced half of an army tank unit to defect to a guerrilla outfit hiding over the border. Escaping revolutionaries vs. army loyalists in this tank and infantry duel.

VINTAGE 01

In 1960s Takistan, the platoon joins the First International Fighting Brigade of Takistan in the name of Fidel Castro and Revolutionary Tank Company of Sub-Commandante Abu Lor in a full-scale assault of army positions to the east of Ahmaday.

VINTAGE 02

In 1960s Takistan, the platoon, supported by remnants of the First International Fighting Brigade of Takistan in the name of Fidel Castro and a lone tank, mount a hasty defence against an army counter-attack launched from Ahmaday.

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Folk Mission Pack #03

In this mission pack:

CACHEOLA (Coop and adversarial versions)

A US Army patrol with up-armoured HMMWVs is sent to locate and destroy 3 randomly-placed guerrilla caches in a district of Zargabad.

MOONLESS

Group 17 (Takistani Army) is mounting a night raid against enemy AAA and logistics assets in the border stronghold of Mulladost, but the plan has gone awry.

SWEPT LE (Adversarial version)

Up to 2 squads of guerrillas are trapped between a sweeping force of helibourne soldiers (played by humans), and a motorised blocking force (AI).

BABYSITTERS

A western journalist has been invited to spend 24 ours at the compound of a local (friendly) warlord near the village of Karachinar.

FOG

In 1980s Chernarus, under cover of thick fog, an expeditionary force of the Third International Fighting Brigade of Takistan in the name of Che Guevara conducts a coastal raid to locate and destroy two Shilkas.

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Folk Mission Pack #04

In this mission pack:

BEND

Up to a platoon of guerrillas must ambush an army convoy, destroying or disabling a set number of vehicles and inflicting a certain percentage of casualties before withdrawing. This is a remake of fkoa_co42_highway, with the action transplanted to mountain roads in the east.

CORDONBLEU

The Takistani Army traps elements of the Third International Fighting Brigade of Takistan in the name of Che Guevara inside a cordon of mechanised units, then sends in the Black Turbans to finish the job. This mission can also be played as a coop by using only independent slots.

CORDONBLEUFOR

The Takistani Army traps a US Army liaison unit inside a cordon of mechanised units, then sends in the Black Turbans to finish the job. This mission can also be played as a coop by using only US slots.

CINDERELLA

A US Army infantry platoon (with MARSOC loadouts), supported by a single tank, must hold a village south of Zargabad against an attack by Takistani Army motorised infantry. There are two slots for journalists.

FINALE

A tiny detachment of UN troops with AT weapons and a single BMP-2 join a platoon of poorly-armed militiamen, together mounting a desperate defence of a bridge on the main road into Zargabad's southern districts. There will be tanks.

COCKTAILS

Whilst UN officers and local politicians talk tractor factory deals and party at the villa, the Takistani Army officer cadets (class of '95) have decided to end the corruption once and for all. Everybody has pistols and a drink. Except the officer cadets; they don't get to drink (but they do have second lieutenant Azim's bong).

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Folk Mission Pack #05

In this mission pack:

DARING RAID

A small group of guerrillas start with terrible weapons and barely any ammo (although they have an exciting range of cars and bikes!), they must take better weapons from an enemy base, then move on to tackle some enemy armour in a nearby village.

CARTE BLANCHE

A group of farmers look for their weapon caches and then try to destroy as much of Takistani Army as they can. There are multiple bases to attack as objectives but no overall goal beyond causing as much havoc as possible.

STRIFE VALLEY (2 versions)

Enemy forces have set up a radar facility and artillery battery in a wide valley. Destroy these targets and kill an enemy officer as well! Enemy forces include 2 armoured targets, several motorised forces and around 2 platoons of enemy infantry. The player side has access to 2 offroads with MGs and one with a recoilless rifle. LE version removes armoured enemies, reduces enemy motorised and infantry numbers but has fewer slots and removes the recoilless rifle offroad.

HUNT FOR AZIM

A squad of Takistani soldiers have 20 minutes to search for (and capture) a player controlled fugitive - Azim. Azim is hiding in an area controlled by AI insurgents who are friendly to him but will engage the Takistani soldiers on sight.

AMBUSH AT TOPOLKA

Spetznaz forces must quickly lay an ambush for a convoy of armour and troops. After destroying the convoy, prepare for a counter-attack.

RIVER ASSAULT

Mechanised forces must cross a river (or drive across a defended dam) and destroy some enemy hardware. There is a deployable mortar that is fun to use.

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Folk Mission Pack #06

In this mission pack:

SHILKAS OF NUR

A mechanised BLUFOR group must find and destroy 3 Shilkas in northern Takistan, after that they have the option to attack an OPFOR held village.

ZARGABADDIES

A TK army squad and BMP2 must clear an area in the countryside to the south of Zargabad, destroying vehicles that the rebels stole from the army. Watch out for the platoon of angry T-34s!

CZECH MATE

A squad of Czech paratroopers insert behind enemy lines to kill an enemy officer. Then they must assault a fortified line (from behind) to get back to friendly territory.

JUST DESERTS

A motorised group of Czech Special Forces assault a base in the middle of the desert and destroy a bunker. A British AA team is nearby to assist in the assault and to engage any enemy air from Zargabad.

DONKEY SANCTUARY

A less than serious mission where a pilot must land in an oilfield to rescue some western oil workers who are under attack from the locals (who are staging an uprising). Features unconventional landings and oil workers with guns.

STARY SOBER

A USMC Force Recon fireteam locates an enemy Tunguska and helps a AH11 Wildcat destroy it, then they join a British infantry section and assault Stary Sobor with the helicopter providing support.

RURAL URAL (2 versions)

A Russian infantry squad destroys 4 rebel ZU-23 Urals. You have Vodniks which are cool and big and fast. LE version has fewer objectives.

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Folk Mission Pack #07

In this mission pack:

IVORY HUNT

A team of insurgents attack a small motorised patrol in order to lure an M1A2 Tusk out of its base. The insurgents must then destroy the tank. You have a deployable AT-13 and DShK MG to help you!

RESCUE

The Black Turbans have captured a western press team. Their objective is to escort the captives to the army HQ for processing. A KSK team has been assigned to rescue them. The press team can try to escape on their own should they wish. Players take the roles of KSK, Black Turbans and the press team.

UNDERCOVER

The militia have the bombs, but can't pass un-noticed amongst the locals. The undercover operatives blend in, but have no bombs. These two groups must co-operate to bomb the city's main mosque. BLUFOR has to find and stop them (without killing too many innocent civilians).

BOMBS AWAY

A US infantry squad must locate a crashed helicopter in Zargabad. The city is held by unfriendly rebels, so the TK government is going to bomb it shortly - time is of the essence for the US forces.

AIRFIX

A Russian infantry squad is inserted via helicopter near the airport in southern Takistan. They must destroy the TK military planes that are parked there.

VILLAGE CLEARANCE

A very simple mission where a CZ infantry squad must clear a village of insurgents.

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Folk Mission Pack #08

In this mission pack:

LICHTERFELDE

Sneak or fight your way to the docks at Chernagorsk to locate and commandeer (and eventually fly away in) a captured Czechoslovak helicopter. At night. With no maps, no NVGs, and loud weapons. In a city filled with angry farmers. This mission features a revive script, but will not end automatically if all players are incapacitated simultaneously (sorry).

FLICKER

Night-time defence of a wooded hilltop. This mission features flashlights, faulty wiring, angry farmers, and a revive script, but will not end automatically if all players are incapacitated simultaneously (sorry).

RECOVERY

An armed group has stolen an advanced tractor engine and escaped into the Caucasus. A small platoon of reasonably well-equipped Takistani Army infantry mounts a search and recovery operation at dusk.

THE TAKE DOWN

Special forces are dispatched to Zargabad on Littlebirds to prevent a insurgent operative and his bodyguard from reaching the Mosque in the middle of town. Insurgents must distract the SF troops and get their cherised leader into the mosque.

WARLORDS INC (Coop and adversarial versions)

BLUFOR has learned of a high powered meet between several Warlords. They must attack the town where the meet is happening and neutralise the high value targets. Insurgents must protect their leaders and lead them in escape to one of the 3 retreat zones.

MAIL MAN

An allied C-130 has crashed and the nearby SF team is scrambled to secure valuable data from the plane before insurgents get there before them.

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Edited by Fer

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Update: OP updated to include details of Folk Mission Pack #02, released today. Also changed the thread title to reflect its use for all Folk mission pack releases. Plenty more packs on the way ...

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Update: OP updated to include details of Folk Mission Pack #03, released today.

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Update: OP updated to include details of Folk Mission Pack #04, released today.

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These are very cool mission concepts.

-k

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Styling himself Comrade Tank Commander Lor, Sgt. Lor has convinced half of an army tank unit to defect to a guerrilla outfit hiding over the border.
In 1960s Takistan, the platoon joins the First International Fighting Brigade of Takistan in the name of Fidel Castro and Revolutionary Tank Company of Sub-Commandante Abu Lor in a full-scale assault of army positions to the east of Ahmaday.

:D Awesome.

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Update: OP updated to include details of Folk Mission Pack #05, released today.

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The Folk missions are hosted on the CiA coop server. Games are open to public and all are welcome to join. details on my signature.

Thanks a lot for this pack! :yay:

One question though - Why is one of the mission marked as adv? It seems like no more than an ordinary coop...

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One question though - Why is one of the mission marked as adv? It seems like no more than an ordinary coop...

In mission pack #5, the mission Hunt for Azim is an adversarial because one OPFOR player, Azim, should be played by a human.

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In mission pack #5, the mission Hunt for Azim is an adversarial because one OPFOR player, Azim, should be played by a human.

Ok, sounds like an interesting concept. As a coop team we never tried something like that before :)

I wish to thank you for your missions. They are all hosted by the CiA coop server. Details on my signature.

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Update: OP updated to include details of Folk Mission Pack #06, released today.

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Update: OP updated to include details of Folk Mission Pack #07, released today.

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Update: OP updated to include details of Folk Mission Pack #08, released today.

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Update: OP updated to include details of Folk Mission Pack #08, released today.

CiA coop server updated.

Thank you!

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