Flarmapoint 2 10 Posted June 20, 2009 (edited) HI Guys, ok well it seems arma2 still contains the same crappy vehicle damage system. :mad: Especially for planes. When a plane is shot down, should it bounce on the ground and resemble burnt toast? No, could any of you genises in the modding profession, implement a script which would spawn animated debris and remains of the plane on impact with the ground? Would that be possible? Thanks Example of arma 2 plane crash effects (fast forward to 4:00) real plane crash - test crash Edited June 20, 2009 by Flarmapoint 2 Share this post Link to post Share on other sites
Flarmapoint 2 10 Posted June 20, 2009 i guess its not possible then :( Share this post Link to post Share on other sites
Litos 10 Posted June 20, 2009 (edited) What are you talking about? That's exactly what the game does now. Plane crashes at the beginning of both of these vids: Also a slow motion plane crash scene in the middle of this one, although the projectiles look like crap when they're slowed down. :( And also a close up plane crash: Not as dramatic but still better than ArmA 1. Funny video, but also shows debris. Edited June 20, 2009 by Litos Share this post Link to post Share on other sites
lapa 1 Posted June 20, 2009 (edited) You are right in saying that the vechicle damage system is rather simplistic. However, I think that visually the game looks at least OK*. Downed jets leave a trail of turned ground etc. Flying debris would just be more eye candy and thus a rather peripheral issue to tackle. Then again, if the game had a detail damage model it would be possible to, for example, rip off a plane's wing with AA fire and the damaged plane would spiral to the ground. Or a blast mine could rip through a BMP's track and so on. This would be awesome, but BIS would have to rework the whole system and it certainly wouldn't be less CPU demanding. But to answer your question. I believe it's indeed possible to mod animated debris and whatnot on plane impact once the proper tools are released. However, who has the chops (or time) for it is the real question. EDIT: * OK meaning at least ten times better than in OFP. Edited June 20, 2009 by lapa Share this post Link to post Share on other sites
Depleted 10 Posted June 20, 2009 you need details on really high if you want to see decent explosions. Also the vehicle needs to be damaged to hell when it crashes for a boom instead of just a burnt piece of toast bouncing Share this post Link to post Share on other sites
mcvittees 0 Posted June 20, 2009 When a plane is shot down, should it bounce on the ground and resemble burnt toast? Haha! Never thought of it like that but it's true! :) Any aircraft hitting the ground should pretty much disintergrate. Share this post Link to post Share on other sites
lapa 1 Posted June 20, 2009 Haha! Never thought of it like that but it's true! :) Any aircraft hitting the ground should pretty much disintergrate. Well it depends on the speed, altitude and impact angle. Modern fighter jets are quite strong after all. They don't always pulverize into tiny bits like big commercial jets. In many/some cases the bulk of the fuselage "survives" as a charred heap of metal (somewhat like in the game). Of course the wings, tail and tip rip off on impact. I've actually also seen several videos of air show accidents were the low altitude ejects and crashes result in the jets making a few bounces in the ground while bursting into flames (leaving a long trail of destruction behind). Ergo, I don't think Arma2 is way off in its portrayal of jet crashes. Share this post Link to post Share on other sites
Lauxman 10 Posted June 20, 2009 All the airplane crashes I've seen on videos of lighter jets have the jet smacked the ground, and then bounce while breaking apart into several large pieces. Share this post Link to post Share on other sites
Flarmapoint 2 10 Posted June 20, 2009 (edited) Yeah thats what i mean, dont get me wrong, the explosion effects are 10x better than the previous games, but the actual model should recieve more damage than just minor scatches and discolouration lol. Yep, i was thinking that a vehicle like a plane should disintergrate on inpact, so my idea was to create a script that would replace the model with the spawning of animated debris and remains, and this change would be hidden within the explosion effects. It would look awesome if this was created :D Do you guys understand what i mean, with the script idea? ---------- Post added at 06:46 PM ---------- Previous post was at 06:26 PM ---------- Well it depends on the speed, altitude and impact angle. Modern fighter jets are quite strong after all. They don't always pulverize into tiny bits like big commercial jets.In many/some cases the bulk of the fuselage "survives" as a charred heap of metal (somewhat like in the game). Of course the wings, tail and tip rip off on impact. I've actually also seen several videos of air show accidents were the low altitude ejects and crashes result in the jets making a few bounces in the ground while bursting into flames (leaving a long trail of destruction behind). Ergo, I don't think Arma2 is way off in its portrayal of jet crashes. check out my opening post, i have provided a video to prove that all planes will crash like the one in the video. :) but of course speed will decide the extent of the damage created :) But most planes that get shot down, will normaly be traveling at speeds that would cause the plane to disintegrate. My script idea, would have to take into consideration the speed, before the script could be activated to replace the plane with animated debris and static remains :) Edited June 20, 2009 by Flarmapoint 2 Share this post Link to post Share on other sites
max power 21 Posted June 20, 2009 Yeah thats what i mean, dont get me wrong, the explosion effects are 10x better than the previous games, but the actual model should recieve more damage than just minor scatches and discolouration lol. They get more than that. check out my opening post, i have provided a video to prove that all planes will crash like the one in the video. He was more referring to IRL than ArmA. Share this post Link to post Share on other sites
Barnaby 10 Posted June 20, 2009 HI Guys, ok well it seems arma2 still contains the same crappy vehicle damage system. :mad:Especially for planes. When a plane is shot down, should it bounce on the ground and resemble burnt toast? No, could any of you genises in the modding profession, implement a script which would spawn animated debris and remains of the plane on impact with the ground? Would that be possible? Thanks Example of arma 2 plane crash effects (fast forward to 4:00) real plane crash - test crash I believe that there was a F-18 that Franze made for ArmA 1 that had a pretty good damage system. You should check that out if you have ArmA 1, and im sure if you ask nice he would try and implement it into ArmA 2. Share this post Link to post Share on other sites