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thefinn

Getting rid of a fire you started.

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sleep 10;
CH1 setdamage 0.4;
CH1 setHitPointDamage ["HitVRotor", 1];
sleep 10;
CH1 setdamage 0.85;
CH1 setHitPointDamage ["HitHydraulics",1];
CH1 setHitPointDamage ["HitFuel",1];
CH1 setHitPointDamage ["HitHRotor",1];
CH1 setHitPointDamage ["HitEngine",1];
_FIRE = "test_EmptyObjectForFireBig" createVehicle position CH1;
_FIRE attachto [CH1,[0,-3,0]];
CH1 allowDamage false;
sleep 90;
CH1 allowDamage true;
CH1 setdamage 1;

Tried to both detach and deleteVehicle for the _FIRE, neither seem to work.

Anyone?

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What is "test_EmptyObjectForFireBig"? It doesn't exist in Arma3 CfgVehicles?:confused:

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[color="#FF8040"]KK_fnc_deleteFire [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b]{[/b][/color]
[color="#8B3E2F"][b]{[/b][/color]
	[color="#191970"][b]deleteVehicle[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color]
[color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#000000"]_this[/color] [color="#191970"][b]getVariable[/b][/color] [color="#7A7A7A"]"effects"[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b];[/b][/color]
[color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]isServer[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color]
	[color="#191970"][b]uiSleep[/b][/color] [color="#FF0000"]5[/color][color="#8B3E2F"][b];[/b][/color]
	[color="#191970"][b]deleteVehicle[/b][/color] [color="#000000"]_this[/color][color="#8B3E2F"][b];[/b][/color]
[color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color]
[color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color]

[color="#006400"][i]//to start[/i][/color]
KK_fire [color="#8B3E2F"][b]=[/b][/color] [color="#7A7A7A"]"test_EmptyObjectForFireBig"[/color] [color="#191970"][b]createVehicle[/b][/color] [color="#191970"][b]position[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b];[/b][/color]

[color="#006400"][i]//to delete[/i][/color]
[color="#8B3E2F"][b][[/b][/color]KK_fire[color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"KK_fnc_deleteFire"[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_MP[color="#8B3E2F"][b];[/b][/color] [/color]

Made with KK's SQF to BBCode Converter

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