thefinn 3 Posted June 28, 2015 sleep 10; CH1 setdamage 0.4; CH1 setHitPointDamage ["HitVRotor", 1]; sleep 10; CH1 setdamage 0.85; CH1 setHitPointDamage ["HitHydraulics",1]; CH1 setHitPointDamage ["HitFuel",1]; CH1 setHitPointDamage ["HitHRotor",1]; CH1 setHitPointDamage ["HitEngine",1]; _FIRE = "test_EmptyObjectForFireBig" createVehicle position CH1; _FIRE attachto [CH1,[0,-3,0]]; CH1 allowDamage false; sleep 90; CH1 allowDamage true; CH1 setdamage 1; Tried to both detach and deleteVehicle for the _FIRE, neither seem to work. Anyone? Share this post Link to post Share on other sites
haleks 8206 Posted June 28, 2015 What is "test_EmptyObjectForFireBig"? It doesn't exist in Arma3 CfgVehicles?:confused: Share this post Link to post Share on other sites
killzone_kid 1326 Posted June 28, 2015 [color="#FF8040"]KK_fnc_deleteFire [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]deleteVehicle[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#000000"]_this[/color] [color="#191970"][b]getVariable[/b][/color] [color="#7A7A7A"]"effects"[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]isServer[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]uiSleep[/b][/color] [color="#FF0000"]5[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]deleteVehicle[/b][/color] [color="#000000"]_this[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//to start[/i][/color] KK_fire [color="#8B3E2F"][b]=[/b][/color] [color="#7A7A7A"]"test_EmptyObjectForFireBig"[/color] [color="#191970"][b]createVehicle[/b][/color] [color="#191970"][b]position[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//to delete[/i][/color] [color="#8B3E2F"][b][[/b][/color]KK_fire[color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"KK_fnc_deleteFire"[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_MP[color="#8B3E2F"][b];[/b][/color] [/color] Made with KK's SQF to BBCode Converter Share this post Link to post Share on other sites