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nklar

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About nklar

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  1. Is it possible to fix the rendering issue, when you attach something to a vehicle and then look at it from inside of the vehicle first person view? Example images below.
  2. I found some time to reason why we need functions I asked for in my previous post to not look like a kid that just want some new toys. I hope it will be helpful for you. getCargoIndex At the moment you can only sit someone to specified cargo index but you cant get the cargo index of someone if you want to perform some operation that involve getting the unit out then back. The maximum that you can do, map every position in model space, but it is too match work and not very reliable. fullCrew Can be reproduced if the above function will be added, but still will be better if we don't need to go trough every unit in the vehicle and check its cargo index. vehicle addMagazineTurret [magazineName, turretPath, ammoCount] ammoCount parameter setMagazineTurretAmmo At the moment there is no way we can specify the ammo count of specific turret. The only way is to unload the whole vehicle then add the needed magazine after that set the ammo of the vehicle from 0 to 1 find the right number and fill up all other turrets on the vehicle. And the worst thing that with this method you can only set specific ammo count only for one turret magazine. allTurrets You can only get it by recursively going over the config of the vehicle and applying weaponsTurret to all turret path. magazinesAmmo magazineTurretAmmo magazinesAmmoCargo currentMagazineDetailTurret currentMagazineDetail currentMagazineTurret currentWeaponTurret There is no way at the moment to get ammo count of vehicle turrets by scripts. Sorted by the most important. hideObjectGlobal We have hideObject, but it is local and it can not hide trees and some specific buildings and structures on map. setObjectTextureGlobal We have local version only. attachedTo attachedObjects Good to have when working with attach. Many times i needed this functionality and can't done my mod ideas. deleteAt Subtraction from MultiArrays (nested arrays) [1,2,3,4] - [2,3] = [1,4] Working [[1,2],3,[4,5],6] - [[4,5]] = [[1,2],3,6] Not working splitString arrayIntersect reverse deleteRange selectMax selectMin pushBackUnique pushBack append sort joinString A basic thing that just needed for array and string operations without converting array to string string to array and looping trough array many times. Sorted by the most important diag_activeSQFScripts diag_activeSQSScripts Needed for debuging scripts and finding errors in our project modpack remoteExec remoteExecCall At the moment we can only do player setVehicleInit _command; processInitCommands; getMousePosition Needed for some advanced game interface projects. moonPhase It was asked by mission makers many times from me: Is it possible to set the moon phase? screenshot At the moment we can do it using only external dlls. It will be useful for kill shots making. ctrlSetAngle Without this command if we want to rotate controls on the screen, that means make 360 .paa-s after load the necessary one. Not the best way but we have no other way to do it. Good to have selectWeaponTurret isFlashlightOn stance compileFinal isEqualTo nearestTerrainObjects playableSlotsNumber openYoutubeVideo configClasses configProperties setTimeMultiplier timeMultiplier isLightOn scriptNull enablePersonTurret getObjectTextures turretOwner controlsGroupCtrl serverName getRelDir getDirVisual roadAt
  3. Hello! Want to thank you for your work and for the callExtension for linux server. I collected some function that i want to use in ArmA 2 OA. Please consider to add them. getCargoIndex magazinesAmmo (at least for vehicles) currentMagazineDetail primaryWeaponMagazine vehicle addMagazineTurret [magazineName, turretPath, ammoCount] ammoCount parameter currentMagazineDetailTurret currentMagazineTurret currentWeaponTurret magazinesAmmoCargo selectWeaponTurret allTurrets fullCrew itemCargo getItemCargo isFlashlightOn stance compileFinal difficulty hideObjectGlobal (with possibility to remove trees) nearestTerrainObjects setObjectTextureGlobal playableSlotsNumber getClientState attachedObjects attachedTo isEqualTo Subtraction from MultiArrays (nested arrays) reverse pushBack deleteAt pushBackUnique deleteRange append sort splitString joinString arrayIntersect openYoutubeVideo (just for fun) configClasses configProperties setTimeMultiplier timeMultiplier isLightOn scriptNull enablePersonTurret magazineTurretAmmo setMagazineTurretAmmo getObjectTextures turretOwner controlsGroupCtrl diag_activeSQFScripts diag_activeSQSScripts serverName remoteExec remoteExecCall getMousePosition getRelDir getDirVisual moonPhase roadAt screenshot ctrlSetAngle selectMax selectMin Another thing is the Headless Client for Linux it doesn't seems to work. Thank you
  4. nklar

    co10 Escape

    Hello! Your mission are awesome but i want to implement one more thing for my team. We want to use ACE medicine instead of ingame one. But when we play this mission with ace mod it does not recognize the damage. I think maybe you implemented some damage detection system that can conflict with ace. Can you give me a tip what i need to change or disable to get my ace medicine work. Thanks
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