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Everything posted by JSD

  1. JSD

    What Do We Know About The Ai?

    With the release of apex I've seen some videos about this, it might be worth looking them up. It seemed to be a fairly simple line of sight idea.
  2. Right after posting that I started to do the Geometry LOD, and after completing that the actions do show. I am confused but it works now (:. Thanks for your help apollo http://imgur.com/lMCuPaHwhoo!
  3. So I tried this (and some other things) but it still doesn't work. Could it be a problem with my p3d? Screenshot of my memory LOD in Object Builder, just in case it'd be visible from that. In the meantime i've also added a door as the model looked stupid without it but I'm having the same problem with that. When I test the animations in either blender or in game they do work, but the action just does not show. I'll put the config.cpp and model.cfg I have now down here again. Config.cpp Model.cfg
  4. Explain what, according to you, the difference between a 'real scripter' and a 'script kiddie' is?
  5. Yeah it works fine. It can be a pain to configure but I quite like it to drive and fly around.
  6. Thanks a lot, I'm going to have to try this in two days as I can't tomorrow. It should work when I put the condition to true right? I just want the animation to show first, I'll then mess with the condition once I know how the first part of works.
  7. Thanks, I changed it but it doesnt fix the problem. Are you certain it has to be this way though? I had done it this way because it's this way in the Arma 3 Samples House: "position = Door_1_trigger;".
  8. Hello, I've recently started to try and learn how to create my own things for Arma (so it could be something realliy stupid :P), but I'm now running into a problem where it gives an error saying "Cannot Open Object" followed by the path to the .p3d file In the config.cpp when I try to spawn it in in the editor in arma 3. I'll try to give as much info as I can. When trying to find out what's causing this I've eventually tried just getting a box in game and it still gives the same error. In my rpt it also says: 13:51:57 Warning Message: Cannot open object jsd_test\jsd_test_box.p3d 13:51:57 jsd_test\jsd_test_box.p3d: No geometry and no visual shape 13:51:57 jsd_test\jsd_test_box.p3d: No geometry and no visual shape Which I don't understand as the box does have a visual LOD and a geometry LOD, and the object does show properly in object builder and bulldozer. my config.cpp: class CfgPatches { class JSD_Test_Box { units[] = { "JSD_Test_Box" }; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class Static; class JSD_Test_Box : Static { scope = 2; model = "\JSD_Test\JSD_Test_Box.p3d"; displayName = "JSD Box"; editorCategory = "EdCat_Things"; editorSubcategory = "EdSubcat_Default"; }; }; I've uploaded the .p3d as well: https://mega.nz/#!q9hzXJoA the .pbo: https://mega.nz/#!GgJh2Qzb My addon builder settings, unsure if it'd help: http://imgur.com/IDN5e7v The way I've created the box is in blender (with that blender toolbox thing), set it to the custom LOD and export as a .p3d. Then open it in object builder, copy the box into a geometry LOD, use Structure > Topology > Find Components. I hope I've given enough information to be able to work this out, as said earlier I am very new to this so it might be an extremely stupid thing. Thanks in advance for any help.
  9. Unfortunately not, I suspect it to have been a problem with some settings or Arma 3 tools, as the problem was there for literally anything I made. It might be worth it reinstalling the tools if you're desperate :p. Though if you only have problems with one model it's probably in the configs or the model itself. Make sure you have entered the model path correctly though, I believe that's what usually gives this error.
  10. After cleaning up my pc (read: Full windows reinstall), because the whole thing was a mess anyways and I reinstall windows every couple months because of my messy habits, It seems to work. I have no idea what I changed and how it works now.
  11. Might as well save, join all the objects, export to p3d and open the save again?
  12. JSD

    Arma 3 COOP - Only in Apex?

    no worries, hope it helped.
  13. JSD

    Arma 3 COOP - Only in Apex?

    Log onto the router for port forwarding? Probably, not too sure. Check out http://portforward.com/, should have a lot of info on how to. Are you trying to do a coop mission from within arma or using a seperate server? If you're using arma it might be worth it just ticking the upnp box and checking if it works that way, and if it does try changing some settings in windows firewall and trying again, that's how it works for me. I'm no expert or anything on this though.
  14. JSD

    Arma 3 COOP - Only in Apex?

    The coop campaign added with Apex is just for the people who bought it, though if you have any other coop missions you should just be able to play them. Instead of using hamachi or evolve try just port forwarding, there should be enough tutorials for that online. I usually just tick that UPNP thing and it works, I have no idea what it actually does though xd. It might have something to do with your firewall as well.
  15. I came on to this thread when I was looking for them; they're in weapons_f > ammoboxes > bags > data.