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SIlenceFiction

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Everything posted by SIlenceFiction

  1. SIlenceFiction

    Auto Parachute Script

    BUMPs
  2. I see, testing now. BTW I used "this" because the command setVehicleInit works like you are writing the code straight to the init line of the object (or am I wrong?). I also thought you can't edit object's cargo after it has been already spawned. And also, there is no use for the command processInitCommands if you don't use setVehicleInit, or am I again, wrong? (I'm kinda new to scripting so I can only assume) Edit: After testing your code did work, I used setVehicleInit because I thought I can't edit an object's contents after it has been spawned already. And yes, it did work without processInitCommands. Thank you very much for your help :)
  3. That worked! Thank a lot! Would be nice if you guys can take a look at my other threads too :) http://forums.bistudio.com/showthread.php?192858-Auto-Parachute-Script
  4. If you will have a look at the pastebin you will see that I have done that already, its just problem with the file being applied on players joining after the mission started, cause I can see they wear the default gear of the class and the Arsenal is not working for them.
  5. I see, thanks for the explanation.
  6. Sorry to be the noob here, but what is jip?
  7. So, I encountered another problem, if someone enters my server after the mission started, its like hes ignoring all of the commands in the file. I went to the init.sqf file and put this line: [] execVM "Soldier_Gear_Restriction.sqf"; Maybe that's the problem... So if someone enters the server in the timeout before the mission has began, all of the gear restriction will work, but if they enter the server after the mission has began, nothing is working for them in that file. paste bin of Soldier_Gear_Restriction.sqf: http://pastebin.com/94u0chpT Can you guys spot the problem?
  8. IT WORKS! I really appreciate all the time you have invested to make it work for me! Thank you so much! :D
  9. Do you have any idea why this happens?
  10. I tried it out, and sadly it didn't work, I even copy-pasted your code to see if it works but it doesn't. Link for my init.sqf: http://pastebin.com/0jNJFTfE
  11. When you explain it with examples its the best! Thanks, I'll try that and I will let you know. :)
  12. I tried so many things so far, and none of them worked, I have absolutely no idea how to go on from here.
  13. If I'll set it to "Open",true then every single item/weapon/etc will be in the VA, which I don't want.
  14. OK, I tried to do that, and resulted with no success. It only shows the items that I have on me. This it the line from the init.sqf file: if (player == "B_Soldier_SL_F") then {[ vabox, [ "U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt","Rangefinder","MineDetector" ], true] call BIS_fnc_addVirtualItemCargo;}; And this is the code I use to spawn the Virtual Arsenal: this addAction ["Virtual Arsenal",{["Open",false] spawn BIS_fnc_arsenal}]; What have I done wrong?
  15. OK, thank you two very much, I will try that and I will post an update afterwards. Meanwhile I would be glad to hear more ideas. :)
  16. And I put that in the INIT line of the Virtual Arsenal box, right?
  17. SIlenceFiction

    [WIP] Mafia Life

    This sounds amazing, personally, I would be very interested in such a game mode.
  18. SIlenceFiction

    SDV Mod

    Looks cool, could you upload a picture comparing the interior light to the vanilla?
  19. SIlenceFiction

    Lost Dragons - Total Modification Alpha

    The "Walker" reminds me of the Mechs from the TV Series "Falling Skies"
  20. I would personally love to try this terrain style, looks good for infantry as well as vehicular combat.
  21. Sounds amazing! Always loved the Halo series!
  22. I like the idea! Especially the Hellfires, I really miss lock-on missiles in the vanilla Little Bird.
  23. SIlenceFiction

    United States Air Force( 2015)

    Very sad day for me because you removed the plans for B-52 :( It looks like there will be never a B-52 mod for Arma 3, you were my only hope :pet5::cry2:
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