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Everything posted by snakedoctor_11
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R3F Enhanced Logistics (ALiVE Compatible)
snakedoctor_11 posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
R3F Enhanced Logistics (ALiVE Compatible) R3F Enhanced Logistics is the continuation of the R3F Advanced Logistics / R3F Logistics mods. The reason I am reuploading this mod was to fix the ALiVE Persistence. The R3F Team and Crowe deserve the credit for creating this mod. I am just picking up the torch to keep the fire burning. I really wanted the ALiVE Persistence to work with the R3F Advanced Logistics mod so I got some help and found the fix. Both R3F Logistics and R3F Advanced Logistics have been left untouched for many years now. This mod moves most of the interaction context from the Scroll Menu to the ACE Interact system. This means ACE3 is a required dependency for this mod to work. What is R3F Enhanced Logistics? Here is a video created by S. Crowe, the creator of R3F Advanced Logistics, talking about the changes he made and what is included. He did a great job in this video and I don't feel the need to create a new video just because I fixed the ALiVE Persistence. How To Add the Creation Factory To An Object To add the creation factory to an object all you need to do is add this in the init of the object: [this] call AdvLog_fnc_factoryInit; If you want the factory to have a limit on build credits, in this case 1000, you can do this by changing the init to this: [this, 1000] call AdvLog_fnc_factoryInit; Customization You can configure several global variables in your mission init.sqf. They are below: R3F_LOG_CFG_can_tow; R3F_LOG_CFG_cannot_etow; R3F_LOG_CFG_can_be_towed; R3F_LOG_CFG_can_transport_cargo; R3F_LOG_CFG_can_be_transported_cargo; R3F_LOG_CFG_can_be_moved_by_player; R3F_LOG_CFG_build_costs; You can also configure which objects can be built in the creation factory and their cost by overriding the global variable: R3F_LOG_CFG_build_costs Example: R3F_LOG_CFG_build_costs = R3F_LOG_CFG_build_costs + [ ["land_bagbunker_tower_f", 60], ]; You can override this on per Creation Factory level by setting the variable "R3F_CF_local_factory". So you need to simply do something like this in the init of the object: _array = [ ["land_bagbunker_tower_f", 60], ]; this setVariable ["R3F_CF_local_factory", _array, true]; ALiVE Persistence ALiVE Persistence is handled when you release an object. Essentially, when you carry an object and click "Release" on the scroll menu, the object will save during the next "ALiVE Server Save & Exit". Be sure you wait a few minutes after placing objects before you save your mission as it might not save their position correctly if you do it too soon. Advanced Towing Advanced Towing by Duda was integrated. To use the advanced towing, go to a ground vehicle and ACE interact on it. You will get the option to deploy tow ropes if another vehicle is close enough behind it. Legality Stuff R3F Enhanced Logistics (ALiVE Compatible) was not reuploaded in an attempt to claim fame or steal ideas from any previous mod authors including the R3F Team, S. Crowe, or Duda. I am trying to follow all the licenses of the original R3F Logistics, R3F Advanced Logistics, and Advance Towing. The code used from these mods outlined falls under GNU General Public License V3 or The MIT License respectively. As far as I am concerned, you may do as you wish with my fork of this mod and update/change to your heart's desire. R3F Advanced Logistics Advance Towing Original Source Code R3F Logistics Original Post Download Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2412164804 -
R3F Enhanced Logistics (ALiVE Compatible)
snakedoctor_11 replied to snakedoctor_11's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, I know this works on dedicated servers as I am running it on mine. I had some issues with the folder pathing in the mod structure that was on the workshop. I have fixed those issues a few minutes ago. Update the mod. Also, be aware that this mod has to be running on the server-side as well. From what you posted, this seems to be the problem. Double check your server and make sure it is loading the mod and its dependencies. -
Hello, I have a dedicated server running an ALiVE mission. My server.rpt has dozens and dozens of lines like the ones below. I did some searching around but couldn't find any information on this topic. Here is the Pastebin. 6:58:14 Performance warning: Search for 271157: t_piceaabies_3f.p3d was very large (1728 m) 6:58:14 Performance warning: Very large search for 270999 (>320 m) 6:58:14 Performance warning: Search for 270999: t_piceaabies_3f.p3d was very large (1984 m) 6:58:14 Performance warning: Very large search for 271001 (>320 m) 6:58:14 Performance warning: Search for 271001: t_pinussylvestris_3s.p3d was very large (1984 m) 6:58:14 Performance warning: Very large search for 270992 (>320 m)
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RHS ACE Compatibility Issues - Want to Keep the Dependency
snakedoctor_11 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello everyone, I am running a new mission on my dedicated server and I am running into some problems with the RHS ACE Compatibility. The compact mods are required for my mission so I cannot remove the dependency. I cannot find any threads about fixing this problem while simultaneously keeping the dependency. I am running all RHS mods, ACE, ACEX, and the three RHS ACE Compat mods on the server and the client. You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. ace_compat_rhs_usf3 Thanks in advance for any help.