Jump to content

Midnighters

Member
  • Content Count

    894
  • Joined

  • Last visited

  • Medals

Everything posted by Midnighters

  1. what's the combat mode set to? setCombatMode setBehaviour
  2. Midnighters

    Bad Vehicle Type - NATO IR Grenade

    In this case I believe. B = Blufor. and the reciprocal - O - Opfor.
  3. Ooooh the good old days of a .ext file and the 2d editor, great times since eden release.
  4. Who says you can't add the event handler in the eh execution? That'd be like you can't put toast in a toaster and expect just non toasted toast
  5. Midnighters

    Ranking system?

    reeeeeeeee
  6. Midnighters

    movement latency in Arma is awful

    the scale of the overall island/map is bigger too. so, most games will take into consideration the scale versus how far a person walks upon walking. so if the island in this case was 16x16km2 there would be a certain scale factor that scales the distance down to how much a player is supposed to walk in relation to the island. in call of duty let's say, you can run run run across the map and find yourself on the other side within a few seconds. Regardless of the scale, it's how the size of the map is taken into consideration for each movement of the player. Which is what arma does best - scale.
  7. Midnighters

    movement latency in Arma is awful

    Where? On a well optimized mission and properly configured server I see absolutely none of what the thread starter is talking about. Have any of you actually taken the time to play on a server and test this fool's theory? Because it's completely false, worse case scenario you had delayed actions and "rubber banding" but generally that is as a result of the player's connection and improper server configuration rather than just "Arma 3".
  8. Midnighters

    Ranking system?

    I have a little over 2,700 hours and all that time is mostly in the editor
  9. Once again, fog is a getter for fogParams and setFog. I don't see what you're so distraught about.
  10. Midnighters

    battleye - config

    thank god you know what this was all about. Never even heard of "Exile".
  11. Midnighters

    battleye - config

    Still doesn't make any sense. What do you mean the store throws you from the battleye server? That doesn't even make sense. Articulate please.
  12. Plus force could be against the ground too right? Because afaik it doesnt matter if its hit other objects itll still return a empty object or string if it hits the ground?
  13. Midnighters

    Do something on unit spawn

    What were you trying to accomplish with the trigger?
  14. Midnighters

    battleye - config

    What? Explain please.
  15. Fingers crossed indeed. Looks like bis has some material to put down on the table, hopefully they'll get this past concept.
  16. I dunno. How slow is enemyTargets ? do you have a code performance difference available?
  17. there is already a function for that? is there not?
  18. Why on a regular basis? If the player is 1km+ away maybe, maybe not even that. As long as the distance is reasonable between the ai and the player and the player doesn't travel all the way on the other side of the island. Then the ai will be able to make the decision to engage the player.
  19. here is my philosophy on this. If these new missiles provide a new feature base that will allow for others to grow and make more content based off of it. It'll be likely only then that bi will consider it. Otherwise, in the mindset of BI: it's no longer worth it. Since (once again my philosophy) arma 3 was made for people to make and expand upon the base content of the game. Cool idea though.
  20. Midnighters

    Ranking system?

    You seem to through around ADHD too much. Almost loses complete meaning. A "ranking system", if you want it then go implement it how you like. Arma 3 is a base game ready for content creators to build off of it, not a community compilation of what is should be. Figure out that tricky part with the ranking system so that ADHD kids can't ruin the gameplay. Because god forbid people have ADHD, who the fuck do you think you are honestly?
  21. Midnighters

    Cutscene help

    the difference between the two: playMove - transition between animations (ie idle to anim) switchMove - no transition, immediate change. (ie idle instantly to anim)
  22. that's whack. "sideAirFriction" wtf?!?
×