TandemHEAT
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Everything posted by TandemHEAT
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Unable to Open Navmesh File on Custom Terrain
TandemHEAT posted a topic in Arma Reforger - Terrain Creation
PATHFINDING(E): Unable to open navmesh file ".NavData/cwnavmesh/navData_0.ntile"! PATHFINDING(E): Not able to load data from file .NavData/cwnavmesh/navData_0.ntile RESOURCES (E): Failed to load ' I've built a terrain and wanted to generate a navmesh so AI can function. I've generated the navmesh and I can see the lines drawn and generated around the map. When generation is complete I hit save whole generation and it brings up a window asking where I want to save it, there are no options so I hit ok and it opens windows file browser. I navigate to my addon in the workbench and make a name. So I have my navmesh file in the project and I can reference it in the AIWorld. When I launch the scenario and spawn an ai to direct around I'm given the error above. I notice that the .NavData folder is not visible in the project and when i try to import this navData_0.ntile is says registration failed. this is extremely frustrating as I've followed several guides but cant seem to find where I've gone wrong. Has anyone else dealt with this? -
I've used the Arma Reforger Tools for a few hundred hours and have made a modified version of C&H. I'm running into issues setting up the ability to save loadouts. I've referenced the conflict mode a few times to try and figure it out. I see that you need a playerarsenalloadout with the base player. I also see the components in the arsenal itself to addaction save loadout. I cant figure out why I'm unable to save the loadout once in game to be selected upon respawn. Could someone do a walkthrough on how to set this up? I'm sure it's some obvious thing I've missed, please help me out! Thanks.
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Unable to Open Navmesh File on Custom Terrain
TandemHEAT replied to TandemHEAT's topic in Arma Reforger - Terrain Creation
Bump This is a pretty serious feature that needs to be fixed. Please bohemia address this issue. -
Animate Vehicle Wheels
TandemHEAT replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have finally come up with a workaround to use unitPlay as well as have the wheels spin. This is done by combining the use of setDriveOnPath and unitPlay. 8 years later but hope it helps.