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TandemHEAT

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Everything posted by TandemHEAT

  1. PATHFINDING(E): Unable to open navmesh file ".NavData/cwnavmesh/navData_0.ntile"! PATHFINDING(E): Not able to load data from file .NavData/cwnavmesh/navData_0.ntile RESOURCES (E): Failed to load ' I've built a terrain and wanted to generate a navmesh so AI can function. I've generated the navmesh and I can see the lines drawn and generated around the map. When generation is complete I hit save whole generation and it brings up a window asking where I want to save it, there are no options so I hit ok and it opens windows file browser. I navigate to my addon in the workbench and make a name. So I have my navmesh file in the project and I can reference it in the AIWorld. When I launch the scenario and spawn an ai to direct around I'm given the error above. I notice that the .NavData folder is not visible in the project and when i try to import this navData_0.ntile is says registration failed. this is extremely frustrating as I've followed several guides but cant seem to find where I've gone wrong. Has anyone else dealt with this?
  2. I've used the Arma Reforger Tools for a few hundred hours and have made a modified version of C&H. I'm running into issues setting up the ability to save loadouts. I've referenced the conflict mode a few times to try and figure it out. I see that you need a playerarsenalloadout with the base player. I also see the components in the arsenal itself to addaction save loadout. I cant figure out why I'm unable to save the loadout once in game to be selected upon respawn. Could someone do a walkthrough on how to set this up? I'm sure it's some obvious thing I've missed, please help me out! Thanks.
  3. Bump This is a pretty serious feature that needs to be fixed. Please bohemia address this issue.
  4. TandemHEAT

    Animate Vehicle Wheels

    I have finally come up with a workaround to use unitPlay as well as have the wheels spin. This is done by combining the use of setDriveOnPath and unitPlay. 8 years later but hope it helps.
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