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12 GoodAbout Captain Apple
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Male
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Arma 3
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UCvE7XTSyHYutzulP42nx48Q
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CaptApple
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[RELEASE] Simple Bomb Defuse [script]
Captain Apple replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Lovely man, it is now working, the actions appeared for me on dedi, i greatly appreciate it! On another note, the beeping sound didnt come up, except in editor MP, just so you know. -
[RELEASE] Simple Bomb Defuse [script]
Captain Apple replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If anyone has this script working on dedicated with ACE interactions, lemme know. I'd appreciate every bit of info on how you made it work. I get no beeping sound and no ace interactions. Barrel is there with the bombs and flashing light tho. Everything's fine on editor MP. -
[RELEASE] Simple Bomb Defuse [script]
Captain Apple replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tried, no luck. No beeping sound, no interaction options. -
[RELEASE] Simple Bomb Defuse [script]
Captain Apple replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Works in editor MP but doesnt work on dedicated for me. EDIT: Could contact have anything to do with it? -
AddAction + (titleText + RemoteExec)
Captain Apple replied to Captain Apple's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That did the trick, thanks a lot, appreciate it! -
AddAction + (titleText + RemoteExec)
Captain Apple posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
this addAction ["ACTION", {["<t color='#ff0000' shadow = 0 size='1'>SUBJECT: </t><t color ='#FFFFFF' shadow = 0 size ='1'>TEXT</t>", "PLAIN DOWN", -1, true, true] remoteExec ["titleText", 0]}]; So this is my init on an object. I'm trying to execute this titleText to every client on server when someone uses the action on the object. Currently, when i press Action, nothing happens, no script error pops up either.. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Captain Apple replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey! Can the medical (pelican) drone be of any use for treating/reviving players, i know it can carry supplies but adding that would be amazing. Like has ACE got any configurations regarding that? If not are you planning to add something similar? -
Force vehicle color global
Captain Apple replied to Captain Apple's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thank you all for replying! Appreciate you sticking with me -
Force vehicle color global
Captain Apple replied to Captain Apple's topic in ARMA 3 - MISSION EDITING & SCRIPTING
worked, had to implement it in a sqf file, invade & annex framework.. It was overriding everything done in editor. -
Force vehicle color global
Captain Apple replied to Captain Apple's topic in ARMA 3 - MISSION EDITING & SCRIPTING
im only testing in MP cuz i need it only in MP. Also the mission file wont work on SP, its mean for mp. -
Force vehicle color global
Captain Apple replied to Captain Apple's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah im putting it in SUVs init in the editor. No luck again with _null = this spawn {sleep 0.5; _this setObjectTextureGlobal [0, "\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"];}; -
Force vehicle color global
Captain Apple replied to Captain Apple's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it just aint working :( -
Force vehicle color global
Captain Apple replied to Captain Apple's topic in ARMA 3 - MISSION EDITING & SCRIPTING
now if i already have this: 0 = [ this, 30, false, {}, 100, 500, -1, true ] call QS_fnc_registerVehicle; in the init, how would i combine it with the suv thing? -
Force vehicle color global
Captain Apple replied to Captain Apple's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah im doing it in the init -
Force vehicle color global
Captain Apple replied to Captain Apple's topic in ARMA 3 - MISSION EDITING & SCRIPTING
could it just be "this"?