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Everything posted by ronin1979ca
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custom mission [MP][CTI][DB] Lightning Warfare- Looking for community partners
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
I'm glad you like it, I don't always keep them alive that long either. Congrats on leveling enough to get them. I'd like to get enough people interested to complete a round or two. It's kind of like DOTA in a way, and hard to make a huge difference vs the AI with one player online. -
custom mission [MP][CTI][DB] Lightning Warfare- Looking for community partners
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
Bump - looking for community partners. -
custom mission [MP][CTI][DB] Lightning Warfare- Looking for community partners
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
I'm willing to partner with a community or group if they would be willing to administer the server. I could also allow them access to the warkin.info website. -
custom mission [MP][CTI][DB] Lightning Warfare- Looking for community partners
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
Right now economy is not affecting the soldier armament. ie: money isn't required to change load out. It only affects vehicles and recruiting AI. The control for load outs is whether you control the territory, you can't change load out/rearm in enemy territory. I think it is really fun that way myself. I'm busy with school now, so I won't be doing any work on this unless there are people playing who want changes. Thank you for the question and checking out my video, -
custom mission [MP][CTI][DB] Lightning Warfare- Looking for community partners
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
Video Walkthrough -
custom mission [MP][CTI][DB] Lightning Warfare- Looking for community partners
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
I pay for the server, and don't host it to make money. Also I want to keep control of my work.. If I were you I'd appreciate someone is willing to host for free and that I'm willing to share my work. I would prefer to see people using it, but if no-one does, I can always use the server to host another game or my unity projects. Take it or leave it. This is how I'm sharing this mission. I may release when I get to a certain point. But not at this time. The intent was to keep it under wraps for eventual Tournament style play. If enough people played it I would develop and post tournament stats etc, and offer prizes. Of course this would be out of my pocket or through donations. Personally after playing almost every mission out there and owning a ton of games, I enjoy this the most and have poured hundreds of hours into working on it to make it right. I would love it if others got enjoyment out of it too. -
custom mission [MP][CTI][DB] Lightning Warfare- Looking for community partners
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
The ai will intelligently take/retake hexagons. I do not have a download as the mission is mostly server side. I plan on player led development. ie: if a player-base develops, they will determine mods and the future of the project. Further I would like to enable tournament modes and a strategic mode combined with the mission rotation. IE fight for each part of Altis. Earn bonuses for control, create sub factions etc. The server address is located in my signature. -
now hosting Red devils Instant Action - Lightning Warfare (COOP or TvT)
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
bump: AI tanks and aircraft added under virtual commanders. -
now hosting Red devils Instant Action - Lightning Warfare (COOP or TvT)
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
bump - IFA3 + FoW -
now hosting Red devils Instant Action - Lightning Warfare (COOP or TvT)
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
I've ported the mission to stratis for testing. Ocean territory has been removed in favor of land and coastline. Objectives have been added and ai improved. Fog of war has been improved for hexes. You can send scout's to locate enemy holding information. I have added a central city for the resistance AI commander. I will be adding improved AI logistics and quick reaction forces from that location. This is still all procedural, and will work on any map without editing the mission itself. Starting cities are no longer invulnerable and can be captured, allowing the other side to win if all territory is lost. There is a side ai force at every major location to provide defense. Upon capturing a location and eliminating defenses, a new ai force will be created for the winning side. This does not apply to tertiary locations, which have no integral defense. -
now hosting Red devils Instant Action - Lightning Warfare (COOP or TvT)
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
I need beta testers to play this, if there is an interest with people willing to play, I could easily port it to anything you like. As there is always a certain amount of work required for any port, I need to know there will be players. I am currently working on a system to establish missions in enemy hexes in order to provide depth and help the player locate enemy positions. -
now hosting Red devils Instant Action - Lightning Warfare (COOP or TvT)
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
The mission is back to Tonoa, and VAS is now accessed rather than the original weapons store. This allows you to save multiple templates and also add them to your quick pick menu. -
now hosting Red devils Instant Action - Lightning Warfare (COOP or TvT)
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
Custom Loadouts are in. But I may go back to vanilla units as there are no players on the server. This means that you can change your soldier class in real time, and use custom loadouts to make your own classes. -
now hosting Red devils Instant Action - Lightning Warfare (COOP or TvT)
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
- Currently adding custom templates to be available for both player and player's AI soldiers. -
now hosting Red devils Instant Action - Lightning Warfare (COOP or TvT)
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
I've got a server up with no-one on it. It is still WIP, so not all features are done but it's completely playable. Short answer absolutely. Send me the mods you want, and you can even admin it. Feel free to PM etc. I am keeping server code under wraps for now during development. I may look for a little help to convert store inventories etc. I was actually thinking about a WW2 port myself. It's a great way to honor that generation of veterans. Also I can give you access to edit warkin.info if you want a place to post for your mod. PS - Can I get a list of all small arms, gear etc. Right now Russia vs Germany Version already up as ts.warkin.info - several units have no pistol ammo -
now hosting Red devils Instant Action - Lightning Warfare (COOP or TvT)
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
Changed to Altis Vanilla, Additional RPG features added. -
now hosting Red devils Instant Action - Lightning Warfare (COOP or TvT)
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
Bump: Database updated to 64 Bit - Server running APEX Vanilla at this time. -
now hosting Red devils Instant Action - Lightning Warfare (COOP or TvT)
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
Server Option IFA3 + FoW Economy is restricted to WW2. All mod content is available through the built in economy. Current setup is Germany(West) vs Russia(East). The map is now divided and income split between two sides. If there is interest in the server and mission I will be adding features such as choosing your faction, and much more squad management. Please post any changes you would like to see to this forum. Due to workload and time this is not a guaranty all request will be completed. AI tanks and aircraft are now in the fight, this makes it much easier to locate damaged tanks and capture them. Half Tracks temporarily removed as A3 64bit update is causing crashes with them. -
now hosting Red devils Instant Action - Lightning Warfare (COOP or TvT)
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
Short answer yes. The mission uses a procedural method to map the island, part of a significant rework of Squeeze's Hex Warfare http://makearmanotwar.com/entry/jq2hBijElS#.WL2x539iLup I am making it to be easily modular and developing more scripts to make the process of changing it painless. I could have it on any island, easily, porting it takes under 5 min. During alpha testing the server will likely just host Altis as not everyone has the APEX expansion. I am open to changing that island, or running a server rotation of all CUP islands for example. PS, I have the server down at the moment as I am dealing with an issue. -
now hosting Red devils Instant Action - Lightning Warfare (COOP or TvT)
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
Server Dependent, can be run with any mod Server and mission Explained. SO I've been piecing together a mission using a lot of community content as well as a ton of my own script to get it all together. It features procedural map objective generation, efficient scripting and a powerful database. It does borrow from wasteland and CTI, but I looked for solutions everywhere. While not everything is perfect yet, it is very playable and will save your levels etc indefinitely. It's got a ton of scripts running server side while keeping the FPS high, so it's smart capable. It's got drop in / drop out saving that will enable you to play a few minutes at a time, but contribute to the big offensive. There is a full economy, and you can also level your AI. You have a choice of 12 persistent AI as you level up who you can recruit at ease and who are saved with my drop in feature, as well as vehicles etc. The mission is town focused, but every part of the map can be captured for income. Please try it out, and comment to steer it's development. The server keeps good frame rate in spite of producing many AI in individual cities. Custom loadouts are available not only to you, but to your ai with minimal effort. As an external influence I reference 'Jagged Alliance'. Lightning Warfare = "Warfare with a small unit, co-op focus" 1. Towns will be connected in territorial mode 2. Every town will have same items available for purchase 3. Each captured town unlocks extra units and gear in all towns. 4. Fast travel will be available between towns 5. Winning condition: Capture all towns. 6. Database deals with per session and infinite saving. 7. Procedural Map with fog of war 8. Player Economy 9. In depth squad management and persistence 10. You can recolor and uniforms, see photos below 11. Rearm and re-equip you or your squad members in minimal clicks. 12. Save and utilize custom load outs for player and squad. 13 In depth medical and support scripting, ai ability to save you when injured. Not a full list, but here are the major imports. - Improved FAR Revive medical simulation - Outlawed Mag Repack - R3F logistics - Building loot spawning - Rewritten Digital load out system - Rewritten Hunter Six ai system - Taw View distance - Seth Duda Advanced Towing & advanced sling load - Outlawed Mag Repack - Zod Take down - Rewritten inidb - Rewritten A3 Wasteland - Rewritten Squeeze Hex warfare Planned additions - Sniper, SOG centric mission support. High value targets : Personnel responsible for logistics, killing will inhibit reinforcement. FOO/FAC: Responsible for coordination of Air support; Killing will disable enemy air support for a time. GUI's - Simple yet powerful Manage your squad, customize your team (Player and AI level saved in DB) Procedural Strategic Map - works on any island and identifies objectives Deep player customization, and more to come Running IFA3 -
MMO MP :) Jagged Crusade - Mission and server framework OFPS.net/Agogeps.com exclusiv
ronin1979ca posted a topic in ARMA 3 - USER MISSIONS
Now being hosted by agogeps.com and ofps.net is a new mmo mp framework with an exclusive databse that saves player progress, such as levels and also saves the player's entire custom squad. Your player progress can be used on multiple servers, even on different mission types. Also agogeps.com exclusive server side management allows for extreme playtime without restart. Server restarts have been pushed beyond 24 hours without sacrificing fps, and allowing thousands of ai to spawn in the meantime. -Initial Gameplay explained- Select on of the current class types from the menu. Your progress is saved for each class on each side. -this includes your level, cash on hand, position, equipment and squad + equipment -your bank account is different east/west, but shared with all class saves on that side The current classes are: -soldier/rifleman -sniper -engineer -medic -pilot -diver. *These will be expanded with more perks etc as development continues. Spawn at your base or a current hotspot directly Select your class loadout. More will become available as you level up. And you will eventually gain full access to weapon and equipment stores. Start leveling up at the automated ranges Or by killing enemy soldiers - your npc soldiers will also earn you experience / money Access rapid/free transport at base using the halo option, or even drop your squad in a light vehicle in the same way. Purchase vehicles safely at the vehicle store and customize their appearance quickly. Access Full control menu from the home key -
MMO MP :) Jagged Crusade - Mission and server framework OFPS.net/Agogeps.com exclusiv
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - USER MISSIONS
I've stopped developing for the Arma series as there is marginal support for any cost recovery in time or server fees. -
MMO MP :) Jagged Crusade - Mission and server framework OFPS.net/Agogeps.com exclusiv
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - USER MISSIONS
Updating the server. -
MMO MP :) Jagged Crusade - Mission and server framework OFPS.net/Agogeps.com exclusiv
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - USER MISSIONS
rgr that, the vehicles are being currently being cached based on player proximity, but i may implement a system similar to the 'wrecked' mission and set players up with group vehicles that are stored to the group with improved customization. I do need help working on this as I am full time military and my time is not always my own. -
MMO MP :) Jagged Crusade - Mission and server framework OFPS.net/Agogeps.com exclusiv
ronin1979ca replied to ronin1979ca's topic in ARMA 3 - USER MISSIONS
If your a mission maker and want to take advantage of my system please pm and we can work together.