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fuiba

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  1. Background: April 2003. Political tensions seasoned with the occasional armed incidents has been mounting up in the Podagorsk peninsula in south-eastern Moldova for the last two years. The consensus in the region is that the US government and the West-European media have greatly exaggerated the aggressions and violence in the peninsula and that the Moldovian government is justified and able to handle its conflicts on its own. Nevertheless four months ago NATO decided the intervene and send peacekeepers to solve the conflict despite the protests of the European Union and the Russian Federation. It has been speculated that the reason for stabilizing the situation in Podagorsk are the peninsula's abundant reserves of nickel and bauxite. The NATO occupation was estimated to be quick even though the Russian Federation did not allow NATO presence in the Black Sea for the exception of one aircraft carrier. Four months after the advance began from the north of the peninsula, NATO front lines have not been able to make real progress towards the southern parts of Podagorsk where the minerals are mined. Almost the entirety of the peninsula's population has been united under an ancient slavic religious movement, СвÑÑ‚Ð°Ñ Ñ€ÑƒÑ‡Ð½Ð°Ñ Ð³Ñ€Ð°Ð½Ð°Ñ‚Ð° ÐнтиохийÑÐºÐ°Ñ (СРГÐ, pronounce 'SRGA') and the movement is fiercely defending the southern parts of Podagorsk. NATO high command believes that the Russian Federation is providing the locals with military grade weapons, vehicles and training since a great deal of the Black Sea region is controlled by the Russian Federation. NATO combat research estimates that the СРГРcombatants number up to 800 and more are joining the cause from as far as northern Europe. The СРГРforces have been able to defend the peninsula against everything the NATO forces have thrown at them. As the eyes the the whole Europe and Russia are upon the situation and the peacekeeping forces must also keep the Moldovian government from interfering, the NATO high command has hired a small but apparently effective Belarussian private military company to expedite the occupation. The PMC will be placed directly under NATO forces' local high command, Lt.Col. William K. Gobbler and given command over the NATO's battalion sized force in the peninsula. The PMC's relationship with NATO will be denied in order to maintain relations with the Russian Federation and media. The Lt.Col. has heard that the PMC in question is not afraid to get their hands dirty if there's money involved. And there is. Mission content: Operation MMCCXXII Nihil: Ambush enemy QRF and help NATO forces break through the enemy lines. Operation Strangulatus: Hunt down routed enemy forces. Operation Clasis Echium: Assist NATO forces in taking out enemy MBTs on the western flank. Operation Carboneum Atrum: Scout enemy positions for NATO spearhead and support the attack. Operation Anticus Obscurus: Find and destroy guerilla camps. Operation Pars Mortalis: Assassinate a СРГРhigh priest. Operation Relicta Greges: Find a crashed NATO plane and rescue the crew from behind enemy lines. Operation Imber Sempiternus: Seize and hold a service depot near the enemy front line. Operation Tempestas Particularm: Lead an armored assault through enemy lines. Operation Refragatio Terminalis: Ambush a СРГРreinforcement convoy. Operation In Eremo: Prevent the enemy spec-ops from destroying NATO mobile artillery. Operation Chirurgia Arcanus: Assist the NATO spec-ops in eliminating the second СРГРhigh priest. Operation Ultio Obtingens: Help the NATO forces hold the front line against СРГРoffensive. Operation Inter Lupos: Exfiltrate a NATO captain from Berezniki while the town is being overrun. Operation Divisi Cademus: Reach the exfiltration point and leave for friendly lines. Operation Tenebra Albae: Prevent the enemy ground-assault planes from taking off. Operation Excitandi Infernos: Coordinate a combined operation to capture enemy airfield. Operation Rati In Cuna: Kill the broadcast signal flooding the NATO channels. Operation In Auro Fidimus: Rescue two NATO POWs from a bauxite refinery. Operation Lucis Tyrannis: Prevent enemy forces from regrouping and seize the power plant. Operation Mare Sonat: Eliminate the СРГРmilitary strategist and destroy mobile artillery. Operation Aquae Virides: Clear the north-eastern flank for the NATO advance. Operation Dies Tum Umbra: Extract intel from Zirnitra prior to seizing the town. Operation Adversi Reges: Eliminate the last СРГРhigh priest. Required addons: CBA A3 ASDG Joint Rails RHS: Escalation Community Upgrade Project - Weapons Pack All in Arma Terrain Pack Podagorsk Subscribe in Steam Workshop or download version 2.46 from Dropbox. Screenshots: http://cloud-4.steampowered.com/ugc/52120234317561513/721B2B448D47D6413F7307A7326B84267C47E0BB/ http://cloud-4.steampowered.com/ugc/49867075548295601/A32EE393D8A4A7186B09BD2F64E52C6357403ABC/ http://cloud-4.steampowered.com/ugc/49867998533319943/37D291176A0EADD5D300C78C8DF29839816E76CD/ http://cloud-4.steampowered.com/ugc/52120868284231452/19642602081B24078B1D1CA7E727D132A3CEA5B4/ and more on Steam.
  2. I've added a new version (2.46), the link is in the op! Thanks again to Comrades in Arms for feedback! Changelog: Fixed mission #20 triggers and loadouts.
  3. Hiya, I've added a new version (2.45), the link is in the op! Thanks to Comrades in Arms for bug feedback and awesome suggestions! Changelog: Fixed mission #13 objectives, vehicle inconsistencies. Fixed mission #17 trigger areas. Minor tweaks for mission #19. Unified weapon loadouts in missions #6, #13, #20 and #24. Reworked mission #13 primary objective. Added ambient battlefield effects in missions #13, #14 and #24.
  4. I've added new version: 2.43, the link is in the op. Thanks to Comrades in Arms for providing feedback and suggestions! Changelog: Balance tweaks and trigger fix for mission #13. Configured map marker module in all missions except #15. Added muzzle brakes in mission #5. Fixed high priest surrender, Dagger waypoints, briefing typos and enemy uniforms in mission #12.
  5. Thanks Variable! I really appreciate the feedback! It's always nice to hear those Arma moments especially when there's minimal amount of scripting in my missions. I'm really looking forward to CiA's feedback on the upcoming missions!
  6. I've added the last two missions, enjoy! Changelog: Added the last two new missions. Added a grenade launcher to demolition expert in mission #3. Added radio designations for high priests in missions #6 and #12.
  7. Thanks! Have fun! ---------- Post added at 13:35 ---------- Previous post was at 13:34 ---------- Sure it is! I'd like to think it's doable in SP although that requires some heroics.
  8. I've added a new version, link is in the OP. Changelog: Added two new missions. Fixed AI behaviour in missions #12 and #14. Fixed helicopter trigger in mission #19. Added LRTV to team leader in mission #19. Major balance tweaks for mission #20.
  9. New version 2.00 is out. Changelog: Added one new mission. Changed enemy uniforms in mission #12. Added muzzle brakes to mission #10. Tweaked ending triggers in mission #6. Changed captain's uniform in mission #14. Fixed briefing in mission #19.
  10. Hi dachs, I've been having problems with the dedicated server loadouts for a while. I thought they were fixed for good, but according to some feedback, weren't :) Thanks to Alwarren's help, the loadout initializations for dedicated servers have been fixed in version 1.91 (link is in the op). There's also one new mission. Changelog: Added one new mission. Fixed loadout init for dedicated servers (thanks Alwarren!)
  11. That's a great video, Variable! Would you guys at CiA object if I linked it to the mission's Workshop page?
  12. Added a new version, link is in the op. Changes: Added one new mission. Added more AT weapons to mission #4. Removed extra crew in mission #7. Added more rockets and more enemies to mission #10. Changed the truck to US model in mission #11. Delayed the initial attack more in mission #13. Replaced HMMVW's with MRAP's in mission #14. Added more empty vehicles and friendly engineer to mission #17.
  13. Thanks for the suggestions! I'll take a good critical look on the equipment :) Balancing is always difficult especially since I test in SP. Feedback is most welcome!
  14. I've added a new version 1.70 which has two new missions, no other changes.
  15. That's true, Variable. There's not nearly enough content to recreate the Chernarus mission pack. Perhaps the Thirsk mission pack would be possible with little changes in the weapons and vehicles. But that's still just an idea. Expect more missions soon!
  16. Thanks for the feedback, TuffShitSki! I'm glad you've liked the missions. I plan to add more missions to this mission pack, but I'll keep the mod requirements the same. That makes it easy for people. Thank you for the tips, though! I've been thinking about converting my old two mission packs from Arma2 to Arma3 and especially PG Services looks perfect for that!
  17. Well it's good to hear that you have a good amount of players! And you will catch up eventually!
  18. New version 1.50 out: Added one new mission. Fixed mission #14 briefing. Changed mission #11 truck to older model. Little tweaks for mission #6.
  19. I've added version 1.40 (link is in the op): Added two new missions. Fixed mission #11 briefing. NVG loadout fixes for dedicated servers.
  20. I've added version 1.20 (link is in the op): Added two new missions. Balance tweaks for mission #10. Little tweaks and bug fixes throughout.
  21. Hi ya, I've added a new version, 2.06 (link is in the op) with mission-pack-wide tweaks and fixes. This one took a while. Total objective trigger overhaul: loosened trigger conditions. Total ending trigger overhaul: switched to Arma3 end function. Total loadout overhaul, eveything set up again from scratch. Mission pack is now dedicated server compatible (thanks Alwarren and Varanon!) Balance tweaks for most of the missions based on feedback (thanks everyone!) Lots of minor and a couple of major bug fixes throughout. Once I've finished the fourth mission pack (still WIP), I'll take a look at AGM support! Edit: oh and I've added more mission screenshots to the missions in Steam Workshop.
  22. Private Military Company Versus has been assigned by the Takistani paramilitary group Al-Azif to destabilize the Altian government by any and all means necessary. The third party commission for this whole operation (designation 'Cronos') is 4.2 million euros. Prepare for asymmetric warfare and effects-based operations. Prepare for the blackest of operations known to Versus. Prepare for questionable ethics. Prepare for a fat paycheck. The mission pack is a spiritual successor for the earlier mission packs in the series (for Arma2OA with ACE): PMC Versus Chernarus operations (30 missions, co05) PMC Versus Thirsk operations (7 missions, co05) What's to be expected: SP/Coop mission pack for 1-10 players. Small scale hit-and-run black operations with infantry. A backstory to tie the missions loosely together. No cutscenes, no zone restrictions. Group respawn. Mission content: Operation Resurreximus: eliminate the local extremist group key personnel, acquire weapons and vehicles. Operation Metamorphoses: eliminate the last of the extremists and steal explosives from the AAF. Operation Afflamus: destroy liquid containers and eliminate a distillery foreman. Operation Alcyon: seize an AA installation and ambush transport helicopters. Operation Ignis Graecus: eliminate a plantation owner and destroy olive tree saplings. Operation Semideus Rabiosus: sabotage a go-kart event. Operation Caesiae Maria: ambush a fuel transport convoy and free prisoners. Operation Canes Currunt: deliver intel and avoid search patrols. Operation Terriculi: investigate an unknown contact. Operation Argentum Vivum: clear an LZ for extraction. Requirements: NATO SF and Russian Spetsnaz Weapons (Armaholic.com) Get version 2.06 from Dropbox. Or subscribe at Steam workshop. ---------- Post added at 19:13 ---------- Previous post was at 19:12 ---------- First and foremost I'd like to thank Variable from Comrades in Arms for getting me involved in Arma 3 and also all the CiA members for providing invaluable feedback and play testing! That's what keeps a mission maker going! I plan to add more missions to this pack. If you want to immerse yourself in the world of PMC Versus, you can read the mission briefings in the operation dossier: http://pmcversus.weebly.com/
  23. I've added version 1.00 (the link is in the op): Added two new missions. Fixed some loadout issues. Fixed briefing typos. This is not the end of this mission pack. I plan to keep fixing bugs and there are still some known issues with dedicated servers. I'm gonna take a little break from adding new missions though.
  24. Thanks for the feedback, everyone! I'll take a look at all the issues tonight. Edit: @alias I've fixed the loadouts concerning the RPG's. Thanks! The vanilla weapons problem is under the looking glass. I suspect that's a problem only with dedicated servers and possibly can happen in all the missions since the loadouts are managed the same way in all of them. I've had the same error as in your screenshot and it only shows in debug mode. I'm not sure what it is but it shows in all the missions. If you got a vanilla weapon, that's not intended. None of the missions should contain any vanilla weapons. @tody I've checked the loadouts and everything seems fine. Did you play on a dedicated server?
  25. Version 0.80 is out (link is in the op): Added one mission. Tweaked mission objectives in mission #2. Fixed some briefing typos in mission #5. Again, thanks to all of you who give feedback and constructive criticism (here on BIS forums or otherwise), especially to Comrades in Arms! I'd really appreciate if all of you who play these missions could drop a comment or go rate it in Steam Workshop! The next milestone is version 1.0 and a total of 10 missions.
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