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Everything posted by Rall3n

  1. Latest Version: 1.4.1 (08|10|2016) This mod adds something new to the trusty old map! It allows the player to place an "unfolded" map in the world, so that everyone can enjoy the benefits of a map, even if someone doesn´t have one in his inventory! Features: Place an "unfolded" map in the world using the ACE_Self_Interact_Menu! Open the map screen using "this" map! See the map markers of the person who placed the map on the ground! Your markers will be less visible, so that you can distinguish between yours and the ones on the map!Ability to copy these markers into your own map (Hover over target marker and press CTRL+C)! Players can place the map on objects, for a more immersive feeling (With CUP | RHS support)! Change the availability of ACE_Map_Gestures to only be usable on the unfolded map! (Set-able through CBA_Settings) Supported objects: ​ Planned: Requirements: Community Base Addons ACE 3 ​ Installation: After unpacking the .zip-file into your ArmA 3 directory, all the files you need to use the mod should be inside the "Addons" folder! If you want to use the compatibility pbos´, you have to move them from the "Optional" folder to the "Addons" folder! Download: R_Unfold (v1.4.1) R_Unfold - Unfoldable Map v1.4.1 Media: The following video is just showing how it works and looks! Changelog: 1.4.1: [ADDED] Language Spanish. [FIXED] ACE error when placing compatible vehicles on mission start (May also fix missing actions on supported vehicles if you encountered some). 1.4.0: R_Unfold: [ADDED] CBA_Settings support (Replacing "R_Unfold Settings" Module). [CHANGED] Module "R_Unfold Settings" has been disabled. (Will be kept for compatibility) [CHANGED] Cleanup in some functions. [CHANGED] script_component.hpp to make it easier to create compat mods for vehicles RHS Compat: [CHANGED] Compat is now fully dependend on RHS (AFRF and USAF). [FIXED] UAZ interaction point and map position are both too high. CUP Compat: [CHANGED] Compat is now fully dependend on CUP_Vehicles. 1.3.0: [ADDED] ACE_Map_Gestures Restriction: Toggle ACE_Map_Gestures to be only available on the unfolded map! [ADDED] Module "R_Unfold Settings" for ACE_Map_Gestures Restriction and for future additions! [ADDED] Workaround to read module settings from module "R_Unfold Settings"! [ADDED] Languages Italian and French! [CHANGED] Some spring cleaning! [CHANGED] Moved actions from script to config! 1.2.0: [ADDED] Polish translation (Thanks to @doman)! [ADDED] Ability to place map on certain objects (Supported: tables, whiteboard, quadbike)(Thanks to @baermitumlaut for helping me with the interactions)! [ADDED] Optional CUP and RHS compatibility pbo´s (Supported: HMMWV´s, UAZ)! [CHANGED] Some minor changes on the code itself! [FIXED] Ability to unfold map while using the map! 1.1.0: [ADDED] Localization (Supported languages: German and English)! [ADDED] Ability to see the map markers of the player who placed the map! [ADDED] Ability to copy the markers off the map (Only if you have a map or a similar item)! 1.0.0 a: [FIXED] Discrepancy between Bikey and Signature (New Bikey)! 1.0.0: Release!
  2. I think it is possible to do that, even if it is a very rudimentary way. I will look into it. EDIT: Scratch that, I will not implement this feature. Yes, I see a way to let the markers only be created on the deployed map, but that was never the intention with this mod. This mods intention is to share the map, in every way possible, but unfortunately not in the polyline way. Due to the lack of commands, I can't get the positional data of a polyline marker (except start and end with a very hacky way) to save them inside the map, I can't even create polyline markers programmatically because of the missing commands.
  3. Why not add an option to toggle the appereance of markers, either in their respecting channels or all at once?
  4. NEW VERSION: 1.4.1! Fixed the error that people encountered on mission startup! (I´m so blind)
  5. @rub3n: Thanks, will add the lines to the existing ones! @moab: Can you give me an RPT with that particular error? And what object you are placing?
  6. NEW VERSION: 1.4.0! Finally a new version I could finish! The R_Unfold Module has been disabled, it means that it can´t be placed anymore, but is still available in the mission that used it! I replaced the module with the new CBA_Settings, which can be set on server and on mission. (I like that!) I will post a little tutorial for creating compats for other mods in the following days. For the future: I´m still trying to figure out a way to share the flashlight on the unfolded map, but this is a little bit tricky! Also, I´m planning to add the feature to share the map inside of an vehicle.
  7. First, thanks! Second, you can if you want! You can look into my rhs and cup compats for guidance. And if you have any questions, just ask them ;) .
  8. Looks very nice. @mistergoodson: For that ACE bug, where unit is the killer itself, I would use this method: https://github.com/acemod/ACE3/issues/3790#issuecomment-219654741
  9. Rall3n

    Line Drawing

  10. Don´t want to disregard your idea, as it is a good one that forces people to use a great mod! :) But wouldn´t it be easier to use: ((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["Draw", {showMap false; showGPS false;}]; instead of deleting and re-adding the items everytime someone opens/closes the map? Edit: It would be necessary to also call the commands every time someone wants to open the GPS, because as soon as the player moves the map or GPS in the inventory around and at the end back to the assigned Slot, map and gps get enabled again!
  11. Rall3n

    Tao Folding Map

    In the ESC menu: Configure >> Controls >> Configure Addons (On the bottom of the menu) >> Select "Tao Folding Map" in the dropdown menu >> Now you can change your keybinds!
  12. NEW VERSION: 1.3.0! That has been done now! Introducing "ACE_Map_Gestures Restriction"! This little feature allows the mission maker to restrict the usage of ACE_Map_Gestures to be only usable on the unfolded map! With it comes my module "R_Unfold Settings"! With this you can toggle "ACE_Map_Gestures Restriction" and future additions to my mod! As I had problems with the way modules work, I created a little workaround to access the modules settings! But this is (hopefully) only a temporary solution! For more information on the new version, check the changelog in my first post!
  13. Rall3n

    Line Drawing

    Any Intel on scripting commands for line markers?
  14. Merci! Update on Map_Gestures: It is do-able! Will bind this feature to a module, where the mission maker can toggle it on/off! Better said, it has been done! -> Next release!
  15. Good idea, will look into it!
  16. Grazie! My first sketch was based on the Vanilla Action system, but I switched to the ACE 3 Interaction Menu! Thought about making ACE3 optional, but for that I want to try to integrate it with less changes! Just wait for future updates ;) !
  17. First: Are you sure you loaded the r_unfold_rhs.pbo? Addons folder should look like this if you use the optional pbos´: Second: The Interaction point is located on the front of the HMMWV, on top of the engine! Third: Yeah, have to find a way to show people where to find the interactions, or how to use the mod in general! Maybe a new video! (Unfortunately not the best in video editing :/ )
  18. New Version: 1.2.0 See first post for changelog! If you have any ideas or find an issue, don´t hesitate to contact me :) !
  19. NEW VERSION 1.1.0 See first post for features!
  20. It is compatible with every terrain, but you will only see the map of Altis on the ground (for Stratis the corresponding map)! That's because the terrains don't add map objects like the ones I use!
  21. Strange, my key did not work either. I have replaced the Key with a new one and re-signed the pbo! Should now work correctly!
  22. The only function at the moment is the ability to share the map as an object, not the content itself! That's something I'm working on! If you want to share Intel, I would suggest the Map-Gestures feature of ACE for the time being!