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38 ExcellentAbout gippo
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Might be a good time to look at this issue: https://feedback.bistudio.com/T123463 Any projectile which spawns additional projectiles does not pass the instigator to these submunition projectiles. Affects cluster shells and now mine dispenser as well.
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So... I think there's a problem how mine dispenser works. Having it working this way is way is not really PvP compatible I would say. I can already see players creating levitating wall of mines.
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gippo started following Jets - Hitpoints
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It would be beneficial to have at least a "get" script command for gear damage. Also, the gears actually can be damaged even if the damage is disabled on the vehicle. (https://feedback.bistudio.com/T125294)
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Any news on this? Anyone got a solution? Or some info what could possible cause it? I know hitting the group limit is one possible cause.
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How to change Arma 3 branches between STABLE & DEVELOPMENT versions @STEAM client
gippo replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Second installation (game updater) has locked Tanoa unless you have your primary installation (steam library) on dev branch too (which defeats the purpose). Any word/fix on this? -
Any info on this?
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So what happens if you abort/reconnect? Is this issue actually ruining those slots? I haven't managed to test it :(
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1: RegisteredToWorld3den EH is not working at all. Can use init and is3den check though. 2: AttributesChanged3den EH is not working if you use widgets or if you have selected multiple entities (only for one selected entity) 3: I personally still miss the script command to exclude some 3den changes from history. Eg: you change change some attribute on an object, EH set up to change something else accordingly -> user needs to undo 2 times to get back the original state 4: Minor suggestion: Adding an ability to make a scripted 3den change without triggering any Eventhandlers. Can workaround with script, still - I would love to see an engine solution. Will report them if I find any further issues.
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As a dev and admin of a public mission my first questions are: Can it be disabled? Is there any script command related to drawing? As our server is a public server, not a coordinated environment, I want to avoid all the penises.
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Unfortunately we couldn't reproduce it, so I would say randomly. Sometimes the slots are getting fixed, sometimes it stays. Any idea where to look for more information / reproduction method? Tried several things, including force closing the game and closing the game when I'm respawning and some other trial and error fixes script-wise (assumed it's a scripting problem), but non of them reproduced it. What can be done is to create a unit and use selectPlayer, but as far as I remember, the respawn didn't work with that. The respawn type is base and respawnOnStart is disabled.
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BIS, any work being done on Voice Over Network?
gippo replied to spanishsurfer's topic in ARMA 3 - GENERAL
Is this it? :D Actually it is/was stuttering when many players received it (as far as I know), so it could be even stuttering in a bigger group or even in direct, but yeah, mostly in Global/Side. -
According to some of our players, it is still happening :(
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Found the problem. If you have somehow a beserver_activeXXXX.cfg file if the server is not running, delete it, because it will load an old config!
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Greetings, How does it work? Which is the correct syntax? Can I set up the default game port? Everything I try BEC & Rcon is not working. All the info we got is that little message in the server console.
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Can anyone drop here a custom difficulty config preset please (or on wiki)? Once I found on reddit, but I don't know where is it anymore. Edit: Found it class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=2; friendlyTags=0; enemyTags=0; detectedMines=1; commands=0; waypoints=2; weaponInfo=2; stanceIndicator=2; reducedDamage=0; staminaBar=1; weaponCrosshair=0; visionAid=0; thirdPersonView=0; cameraShake=1; scoreTable=1; deathMessages=1; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.75; precisionAI=0.25; }; }; In the server cfg mission rotation: difficulty="Custom";