Misconduct
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Everything posted by Misconduct
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I would like to encourage BI to focus on the development of vanilla gameplay. We have recently been sold DLC content that is a specific use of existing game mechanics, when there are larger issues to work out. I understand that BI needs to make money to produce, I just think that improving game functionality will increase the player base and sales more than Laws of War. If BI want to sell us the ability to jump, I would buy that - before I ever buy Laws of War. In short, we are currently playing a game where climbing a fence is an impossible task - but being eaten by a rock isn't.
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Please help. There is a great game mode waiting to happen that simply need the ability to fire an RPG from the bench of a Hummingbird. Can anyone help? PLEASE
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RPG Hummingbird FFV
Misconduct replied to Misconduct's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah don't get me wrong I like milsim sometimes too, and youre right that this would be a bad idea (IRL) but its not really unrealistic, you COULD sit on the side of a heli and do this but the heli would just blow up or the backblast would kill ppl, which should also be an option. I just want all the available options, not just the ones that would be "safe". -
RPG Hummingbird FFV
Misconduct replied to Misconduct's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah, this is just for fun. I know a ton of people who would like to play with this, even if its just a mod for friends. I watched a Twitch Arma modder/developer try to work it out but with no luck. -
RPG Hummingbird FFV
Misconduct replied to Misconduct's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Troll abuse is an issue for the servers. Should KOTH not exist because invincible kids at spawn ram other vehicles, or should those kids just be banned? -
RPG Hummingbird FFV
Misconduct replied to Misconduct's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You do realize that almost no game modes in Arma have any realistic application in real life right? If realism was an issue for video games, then we need to get rid of King of the Hill, Wasteland, Altis life, respawns of any kind, purchasing military equipment, reviving people who immediately go back into battle and many more. Perhaps citing what would happen in real life is NOT the way video games should be created... ...especially when Arma is better described as a game creation machine - than a simulator. I wish people would stop trying to prevent ideas from happening, maybe if this game mode works you could simply not play it. Suggesting that others cant play it because you don't get it; is like saying I cant have a steak because a baby cant chew it. -
thanks man, someone pointed me to this: https://community.bistudio.com/wiki/Arma_3_Cars_Config_Guidelines#Firing_from_vehicles its beyond me though.
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Realism is relative, if you mean BI should continue making the game mechanics realistic, I agree. If you mean they should not look into ways to highlight those mechanics because they don't fit into realistic war scenarios I would say its too late to erase KOTH, Wasteland, Altis Life, BattleRoyale, any type of respawning, any vehicle purchases, any reviving, and almost anything that anyone has ever enjoyed about using military equipment in unrealistic ways - which is most of Arma.
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did you ever find a solution to this?
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I could probably use some guidance
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...hmmm, I feel like I am reading the manual for an alien spaceship. I can look in to the config viewer but for what? The Hummingbird? The player on the bench? Even if I find it, how do i change it? and to what? this is so overwhelming to an amatuer. care to point me in the right direction? I just want to shoot an rpg from the bench of a Hummingbird, I am honestly surprised this doesnt exist already.
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Thanks man, that is inspiring. I will try.
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Do you mean dual wielding primary weapon from a vehicle? Are you in the wrong forum or is that just a pointlessly hopeless comment? It breaks my heart that most peoples responses are negative. Especially when this isn't that bad an idea. I hope others can see how firing rpg's from hummingbird benches would be insanely fun, dual wielding primary seems considerably less interesting to me. I think the beauty in Arma is best shown in medium to long range ordnance as well as aircraft movement, I want to combine them.
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That is the point of this thread, even if the fix that I want isn't a priority for you and BI, the question remains; why should storytelling like Laws of War deserve any priority over fixes to game mechanics? ...it should be: "Buy Laws of War for Arma3, its a great story told through a complete game." ...not: "Buy Laws of War, we will eventually finish the base game in which it is based with the revenue from this DLC"
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right, so wheres the fix? We cant climb a fence but we have a story that conveniently never crosses one. I understand the need for DLC content, but I would have bought a DLC that allowed jumping or not being eaten by rocks and it would have been better for the whole community to have more basic movements/logistics than a story.
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would you still buy any BI product ?
Misconduct replied to sgtsev3n's topic in BOHEMIA INTERACTIVE - GENERAL
I will buy Arma 4 in hopes of seeing the possibilities open up. I feel that the strongest aspect of this game is the ability to create new and interesting gameplay i.e. the editor; my hope is that BI will make game/mod/object/vehicle/weapon creation a much more streamlined & easy process for beginner level creators - which is to say, even those who don't know how to script/mod/use sqf/3d modeling/config can still have interesting game ideas. Make it user friendly, open up EVERY conceivable option and let the creators decide what is good gameplay. e.g. don't stop ANY possibility because someone doesn't want OTHERS to play in certain ways... * ...by contrast, the weakest aspect of Arma is the tendency for the community to claim how this game "should" or "is meant" to be played. In other words, it would be great if everyone would recognize that Arma is NOT a simulator, it is far better described as a f%*#ing AWESOME video game (7000+hrs). Calling this a simulator sets an expectation that can never be met, where as calling it a great game is undeniable. Simulation enthusiasts can still have their cake, just please stop diminishing a game-generator down to only one game. Here's hoping for more welcoming Arma4 *explained: I find it unbelievable that I simply wanted to fire rpg's from Hummingbirds and received "it will never happen" or "that's not realistic" type responses... in the MOD request forums. This, (IMO) is an insult to Bohemia, the Eden editor, an insult to creativity, ignores the winner of make Arma not War contest, and creates the very boundaries that limit this franchise. -
hmmm, I probably shouldn't respond here because it seems you take a hostile approach in all your responses teabaggin, but fair enough about my terminology, I am not a savvy tech person (which is why I am seeking help here), ... so, I meant; fix the vanilla game before DLC content like LOW... that being said, I would still DownLoadContent (BI created) that allowed me to jump/climb a fence/repack a mag/pick up a satchel charge etc in the vanilla game. Admittedly my joke about the 'open marketing job' was lost on those determined to misunderstand, so I will clarify. I simply think people will care more about a complete game (where climbing fences is possible and being devoured by rocks isn't possible) than they will about a story (reportedly a good one) which avoids the issues of an incomplete game.
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All of wasteland, all of KOTH, all of Altis life, most of every Milsim, respawning (ever), purchasing own military vehicles(KOTH, WL, AL) PlayerUnknowns Battlegrounds and just about every other thing you cant do in real life that you CAN do in a video game, MUST ALL be taken out of the game in the name of realism. If you want to limit what people can do with THEIR game because YOU don't want to play that way, you are attempting to destroy that which brought many of us to this game in the first place. Realism in video games would be boring, give us limitless options/toggles/slide-scale adjustments and let the "simulator" enthusiasts turn EVERYTHING off. Don't try to prevent creativity because you are pretending this video game is in ANY way like real life. I assure you it would be a bad idea to go to war with anyone who thinks this "simulator" trained them for anything. My bad, I actually meant firing rpg's from helicopters (regardless of clipping, or "realism" issues)
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I wasn't saying its a new idea, I guess I just took 'play battlefeild' as 'dont play Arma' if I was wrong I apologize. Arma is a far better game than BF if you ask me, I simply don't want to be limited by 'realism' when absolutely nothing in Arma gameplay is realistic (not an insult IMO); I would call "simulator" an insult to Arma when referring to a game creation machine. Remember, we have Zeus which allows placing tanks inside Blackfish and using them as flying weapons, so, is it really out of the realm of reason to hope for firing rpg's from benches? $1000... sigh, thats the monetary equivalent of saying 'it'll never happen', seems more like intentional hyperbole when we are in the forum designed to discuss the free version for this exact issue.
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1. cool I will check that out, IDK about lining up, its hard enough to get ppl to not say "it will never happen" as their go-to response 2. A mod is what I'm after here, I just don't know anyone who can do it, that's why I'm posting this. 3. really? just because I want to enjoy the amazing experience that is Arma in a way that you don't understand, means - go play another game? Get creative man, good thing no one convinced PlayerUnknown to not bother with his idea.
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Its always upsetting to me to hear that "realism" is an argument to not do something in Arma. I don't care about clipping (this is a game where getting eaten by rocks/houses is still one of the greatest threats to a player) and limiting gameplay possibilities for realism reasons is tantamount to saying that King of the Hill (3 way war for worthless cities, consisting of reincarnating mercenaries who buy their own military equipment and teleport into them when necessary) should not exist either. Allowing firing RPGs from helis would be a better sales method for selling Arma3 than tanksDLC. Im not saying I want to pay for it, I'm saying I would pay for it. Sooner than I would pay for Laws of War. Find me one game mode in Arma that has complete realism - and I will show you a game you can only play once. "Simulator" is the worst thing anyone ever called Arma3.
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I like the idea that the backblast simulation would be an option, but very importantly, as an option. The greatest thing about Arma is our ability to do UN-realistic things in a 'simulated' world. If the backblast were forced or integral to the launcher, it would negate the purpose of trying to fire from a helicopter, as you would inevitably be destroyed.
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I would like to make a new game based around firing rpg's from hummingbirds. Can anyone help?
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Firing From Vehicle (ffv) tutorial ?
Misconduct replied to xjoker_'s topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
https://steamcommunity.com/sharedfiles/filedetails/?id=1191555506 this is the only thing I found -
I would pay for the DLC that allowed us to fire RPG's from Hummingbird benches. BI should sell enhanced FFV DLC. I, for one, would purchase the hell out of that.