Variable.A
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Everything posted by Variable.A
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Hello, I thought i will share with you some first screens and a clip from new terrain I am working on. Its designed for those who dig the zombie themed Arma 3 gameplay. Map is inspired by Division 2 Washington DC map. It is still WIP but should be ready within 1-2 months.
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Map Released: https://steamcommunity.com/sharedfiles/filedetails/?id=1912836763 Mind it is not finished yet. There will be updates. Expects geometry and texture issues with certain models. Not all objects are fully LOD optimized so FPS might suffer in certain areas.
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Most buildings and tents are my own models. Some are 3D models that i ported from cadnav. Majority of buildings are simple GEO shapes unfortunatelly not enterable in most cases. Might change after first release if reception is good. Textures are from textures.com or places like this : https://www.cgbookcase.com/textures/three-lane-road-wet-01 https://www.cgbookcase.com/textures/?category=All&resolution=1&page=1&color=all&search=road So far the city is quite large, certainly much larger than Kavala for instance. Before I screen the layout i need to finish few more things.
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WW2 warships release on arma3 engine
Variable.A replied to cervantes's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello, cervantes are you still working on this mod ? -
Gents I am looking for help solving TB satellite image import issue. I never had problem like it over 7+ maps I made, but i recently reinstalled my ArmaTools thus perhaps it is something to do with my new settings... Basically all groud textures from layers.cfg process correctly but for some reason sat image import is incorrect and result is white in buldozer. Here is my settings and how it looks : https://postimg.cc/image/fk1riqvpn/
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Mog2 will be a new map not just an update to previous Mog. 20 x 20 km terrain Large City (over 6x6km) Old Airport / US Army base. Original street layout. All locations depicted in movie Black Hawk Down recreated with much detail. Map will be dependent on CUP Core. Release 15 September.
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I am working on new 20x20km Si-Fi map for Arma 3. It will have elements of various alien planets found in H movies. Lots of custom structures planned. Map will hopefully be suitable for mods like OPTRE So far this : adult photo sharing I am open to any good ideas for locations within Arma limits ;)
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First Arctic Map release. WIP http://steamcommunity.com/sharedfiles/filedetails/?id=1283141322
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Crash issues were fixed and tested. Works fine in 64Bit.
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Nam Map soon to be released. 20x20km terrain featuring various real and fictional locations from Vietnam War period. Video: Screens: image ru
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Map had a major update yesterday please check. Thanks to great RSO Mod I was able to add a lot of fresh structures to the map.
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Started new 20x20 map project. It will be a futuristic Arctic terrain. It will use some Pandora structures but also plenty of new ones. Any ideas for locations welcome. Pics used OPTRE Mod Vehicles and plp_containers mod. upload image online free
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----------------- SERVER INFORMATION ----------- Thx to 7th Cavalry server running : 149.56.28.101 : 2302 (New IP !!!) Team speak server : ts3.7cav.us Pass - 7thCavalry To play on the server you need this map and ACV Mod + TFR is optional. http://steamcommunity.com/sharedfiles/filedetails/?id=550873311&searchtext=air+cav
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Apparently someone did it for me ;) http://www.armaholic.com/page.php?id=29355
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http://steamcommunity.com/sharedfiles/filedetails/?id=794782314&tscn=1478445261 Map is out folks.
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Arma 3 Science Fiction Map
Variable.A replied to Variable.A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Latest update adressed sound issues alot of people were complaining about. Random sounds were for now removed. Next will try to adress fixes to object geometry and overall texture quality. -
Arma 3 Science Fiction Map
Variable.A replied to Variable.A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Local effects you ask for are possible but would make map unplayable. Smoke or fire effect is very demanding for your system so I prefer to leave those to mission makers. -
Arma 3 Science Fiction Map
Variable.A replied to Variable.A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Arma 3 Science Fiction Map
Variable.A replied to Variable.A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
photoupload -
Arma 3 Science Fiction Map
Variable.A replied to Variable.A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lol really not what I expect ;) I want to make the object itself glow. Its done via object setup and config setup for that object. I need to figure out the script. I know Poolpunk did it with his plp_beachobjects for the lanterns ineed to get to him -
Arma 3 Science Fiction Map
Variable.A replied to Variable.A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did you sub on workshop or some other source ? -
Arma 3 Science Fiction Map
Variable.A replied to Variable.A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am having serious problems making the crystals glow like flares. Anyone who did it and could help please PM me all help will be much appreciated. -
Arma 3 Science Fiction Map
Variable.A replied to Variable.A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok sound was added from start but due to come config errors it was not audiable. Now it should work. Note: random alien sounds are still worked on so they might be anoying. Base in a cave only access from air or underwater. online photo storage