dartnecron
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Dynamic Vehicle Loadouts feedback
dartnecron replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
Good point. Constructive feedback: Go with call function virtual_Hangar, just as with Arsenal. I remember a TON of scripts which tried to do Arsenal but 3D view+persistent loadouts was the killer combo and soon all those overscripted item boxes were gone. Just as with Arsenal, Hangar can be restricted or attached to any item. Anyways, thx for Jets! -
United States Air Force( 2015)
dartnecron replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here's for planes, posted this before USAF_A10 //A10 USAF_AC130U //AC130U Spooky LDL_C130J //AC130 Spectre (same as Spooky but with some fancy scripts). USAF_C130J //C130 Hercules for infantry paradrop USAF_C130J_Cargo // C130 Hercules for small vehicles USAF_MC130 // Command C130, may paradrop usaf_kc135 //KC135 Stratotanker, refuel USAF_E3 //E3 Sentry AWACS usaf_c5 // C5 Galaxy Heavy Transport (can load up to 3 large vehicles) USAF_C17 //C17 Globemaster III Heavy transport (can load 1 large vehicle and a platoon of infantry) USAF_CV22 // CV 22 Osprey. For VTOL use auto-hover. Semi-chopper, semi-plane. Can pack and unpack engines! USAF_HH60G //Pavehawk, transport chopper USAF_F35A_Base //F35 A version, without VTOL. Fighter jet usaf_f22 // That's a proud F22 fighter jet USAF_F16 //F16 Fighting Falcon fighter jet usaf_b1b //B1B Lancer bomber usaf_b2 //B2 Spirit bomber -
United States Air Force( 2015)
dartnecron replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The only thing is to wait for hotfix. -
United States Air Force( 2015)
dartnecron replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, any Ammo truck, no matter what side it is. Also it works when you're near hangar. -
United States Air Force( 2015)
dartnecron replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here's classnames list of dem planes. USAF_A10 //A10 USAF_AC130U //AC130U Spooky LDL_C130J //AC130 Spectre (same as Spooky but with some fancy scripts). USAF_C130J //C130 Hercules for infantry paradrop USAF_C130J_Cargo // C130 Hercules for small vehicles USAF_MC130 // Command C130, may paradrop usaf_kc135 //KC135 Stratotanker, refuel USAF_E3 //E3 Sentry AWACS usaf_c5 // C5 Galaxy Heavy Transport (can load up to 3 large vehicles) USAF_C17 //C17 Globemaster III Heavy transport (can load 1 large vehicle and a platoon of infantry) USAF_CV22 // CV 22 Osprey. For VTOL use auto-hover. Semi-chopper, semi-plane. Can pack and unpack engines! USAF_HH60G //Pavehawk, transport chopper USAF_F35A_Base //F35 A version, without VTOL. Fighter jet usaf_f22 // That's a proud F22 fighter jet USAF_F16 //F16 Fighting Falcon fighter jet usaf_b1b //B1B Lancer bomber usaf_b2 //B2 Spirit bomber //also there are 3 police cars, 1 support chopper and many infantry items... -
United States Air Force( 2015)
dartnecron replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Same here, something tells me that usaf_b2_2 is not a valid object. As for other bugs: A10 sounds need tuning (can't hear GAU firing because of super loud engine). Paint options in Service Menu don't work. Arming menu works fine. AC-130U Spectre: vertical stabilizer part texture (where the sq. logo should be) blinks sometimes. Invisible baro probe is present (Same in Spooky a s I guess they share the same model).. M102 sound is silenced. Engine sounds disappears as soon as it's turned off. MC130 No explosion effects. B1 texture needs to be darker. Wings geometry doesn't change when they are retracted. B1 lost afterburner :((( B2 spawns without fuel. Wings geometry needs a fix (wings pass through other objects). Strange exterior glass reflections of cockpit. Please credit Pand4bear for his nuke script. That one needs a tweak, there may be a notorious sound problem (no audio in first person view). Other than that, the model is awesome; the sound of engine is the best. С17 Absolutely love new reflecting paint :) Looks so cool! New load script is definitely better than old. Well, some geometry has to be fixed behind cockpit (right now you can walk through the new fancy wall). No flaps/gear up/down sounds. Not critical. Static paradrop script drops pilot at a droppoint after pilot tries to get out of the plane. C5 Galaxy: Wonderful, the only thing to fix is crew enter zone inside of plane. Still SUPER loud. MV22: WOW! Spent 5 minutes packing and unpacking engines. No bugs found. E3 Sentry: Can't take off (old BIS bug?), no sounds. F35:Awesome. Wing effects are meh though. F22: My new favorite cockpit. Super loud engines! :D But also pretty authentic sound. Engine sounds also disappears (same as in AC130). F16: Perfect. KC135: No sound, but at least can take off. P.P.S It takes 5 minutes to test, year to build. Thank you for a wonderful mod. -
United States Air Force( 2015)
dartnecron replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OMG i was so afraid when the old thread was closed....ohhh...Fuller, is there a way you could link this thread to old? Many thanks for all your hard work! ---------- Post added at 07:24 ---------- Previous post was at 07:07 ---------- Will definitely enable @USAF on our server. Please not consider this as an ad, truth is there aren't many servers with USAF. To play, you 'll also need latest RHSAFRF & RHSUSF version, also we play on Chernarus and Takistan sometimes, so @AllInARmaTerrainPack is a good add. We welcome every player, server IP is 173.199.67.167:2312, website www.epicarma.com. Currently running modded BeCTI Warfare (some remember it from ArmA 2). P.S. Is there a way to update sign files with upcoming hotfix? I'm asking because signature check will prevent players from joining a server while they'll assume the mod version matches. -
RHS Escalation (AFRF and USAF)
dartnecron replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi! We have a RHS BeCTI server, Zerty edition, more info at EpicArma.com, always running the latest RHS build. More fun with CBA,TFAR and AllInArmaTerrainPack of course.- 16577 replies
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United States Air Force
dartnecron replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow, looks great! B1 is a great improvement, B2 is great! Although we can't wait, just take your time and check RPTs more often. Thank you for a great mod! -
AI HALO Jump Example Mission
dartnecron replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for this script! In test mission trigger works, howewer, is there a way to addaction to driver vehicle? I tried All plane passenger units eject but parachutes don't open for some reason. Please help. -
Simple ParaDrop Script
dartnecron replied to Beerkan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for your suggestion! What about the trigger? As I understand it limits script execution (makes it only possible in that trigger's area). Is there a way to call it via addaction in vehicle init? -
United States Air Force
dartnecron replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First of all, thank you all for your wonderful mod, I've spent many hours flying these awesome planes. EricJ, sadly, that fix doesn't work ->> https://www.dropbox.com/s/ixk8z7evkfsshxx/USAF_WeaponsRC19.7z?dl=0 Here's what I did: replaced USAF_Weapons.pbo and sign file in @usaf/addons/ with files from Dropbox. Same error in main menu: http://cloud-4.steampowered.com/ugc/539633534865593322/67B7D97ABF67489BD7A816883F2CD8BCD0AFB5B0/ (172 kB) Same error in Virtual Arsenal http://cloud-4.steampowered.com/ugc/539633534865122340/1E6011B6A8C2C6337F565116179535244A5A0109/ (132 kB) On the other hand, when your pbo's are launched separately (like @ericj/addons/usaf_weapons.pbo) there's no error in main menu, only minor errors with silencer config in Virtual Arsenal. Tried in stable version (which is 1.34). Please let me know if you need any other info. -
Yes, win8 has its perks, but I had to reinstall mine 2 times already, because of endless black/loading screen, really annoying. Will move to W10 asap.