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Barba-negra

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Everything posted by Barba-negra

  1. good the scritps is not mine, it is from another person, from here exactly but reading a little more I could see that another person published another scritips, I'm going to try it friend
  2. Barba-negra

    lock special keys

    an error of mine when writing in the trigger : - )
  3. good afternoon to all guys, greetings, I come here asking for help, is there a possibility to make a scripts that can block or make the jump key of the custom actions section not work? Do I need to block it for a mission, or in a specific area of the map, Thank you very much for the help in advance
  4. Barba-negra

    lock special keys

    it works now thanks thanks thanks, excellent you are a genius : - D
  5. Barba-negra

    lock special keys

    Yes, I have the action to use action 1, and it does not work even if it could be happening?
  6. Barba-negra

    lock special keys

    I just saw the image that you placed, and I made the trigger, but I still can jump inside the area, I'm going to try placing it in the init of the mission
  7. Barba-negra

    lock special keys

    friend I'm doing but I can still jump in the area, surely I must be doing something wrong
  8. Barba-negra

    lock special keys

    I have placed the scripts in the iniplayerlocal, the trigger should I put a variable name?
  9. Barba-negra

    lock special keys

    oh my god thank you are a Genius : - o
  10. Barba-negra

    Enhanced Movement

    good afternoon to all friends, greetings, I really like the mod and I have a lot of time using it, good work from the creators, I wanted to ask for help, I'm doing a mission where in a certain area I need the jump and climb functions to be disabled , but in all other areas if it works, is that possibility?
  11. Barba-negra

    lock special keys

    the mod that I use is this http://www.armaholic.com/page.php?id=27224, but I need it for other areas of the mission, but I would like to block it in a specific area, there is some possibility of blocking it in a area ?
  12. Barba-negra

    lock special keys

    you are right, there are no scripts of arma 3 of jump, I must have a mod that does it, I will verify what it is and I say
  13. Barba-negra

    lock special keys

    I will verify please wait
  14. Barba-negra

    lock special keys

    in the game settings, in the part of customize controls in action 1, if you place a key, and then go to the game, when you press the key the player jumps or climbs, that is the action that I need to block in the area specifies
  15. Barba-negra

    lock special keys

    thanks friend, the problem is that I do not know how to do it since my programming knowledge is low, could you help me do it? and excuse me
  16. Barba-negra

    Need help with the Live feed module

    Has someone found the solution to this?
  17. Barba-negra

    HAFM NAVY v1.5 Release

    It is beautiful: o
  18. hello to all friends, I wanted to ask a question, is there the possibility of using an image and placing it on an advertising poster, which can be read from the path of an addons?
  19. Barba-negra

    unit not editable in zeus

    ok friend and I put false where it says true?
  20. good afternoon to all guys, I would like to ask a question, is there the possibility of making a unit not editable in zeus? that is, it can not be edited? but nome I mean that he does not have insufficient resources, if not that he does not appear in zeus as objecto de zeus
  21. Barba-negra

    unit not editable in zeus

    that is, I need the unit not to be zeus
  22. Barba-negra

    unit not editable in zeus

    I am trying to eliminate from zeus, that the unit is on the map, but when I am in the zeus I can not see it because it is not a zeus object
  23. Barba-negra

    unit not editable in zeus

    nothing friend does not work, place it in the init of the unit and even place it in the init of the mission laming it with the variable name and it still appears as a zeus object: /
  24. Barba-negra

    unit not editable in zeus

    thanks mate i'm going to do it
  25. Barba-negra

    unit not editable in zeus

    Thanks mate, use that command but I think I did it wrong, should that place it in the init of the unit or object that I want to remove from the zeus or elsewhere? curatorModule removeCuratorEditableObjects [[cursorTarget],true]
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