-
Content Count
445 -
Joined
-
Last visited
-
Medals
Everything posted by Barba-negra
-
Sit on chairs with scroll menu pointer
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
good the scritps is not mine, it is from another person, from here exactly but reading a little more I could see that another person published another scritips, I'm going to try it friend -
lock special keys
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
an error of mine when writing in the trigger : - ) -
good afternoon to all guys, greetings, I come here asking for help, is there a possibility to make a scripts that can block or make the jump key of the custom actions section not work? Do I need to block it for a mission, or in a specific area of the map, Thank you very much for the help in advance
-
lock special keys
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it works now thanks thanks thanks, excellent you are a genius : - D -
lock special keys
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, I have the action to use action 1, and it does not work even if it could be happening? -
lock special keys
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I just saw the image that you placed, and I made the trigger, but I still can jump inside the area, I'm going to try placing it in the init of the mission -
lock special keys
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
friend I'm doing but I can still jump in the area, surely I must be doing something wrong -
lock special keys
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have placed the scripts in the iniplayerlocal, the trigger should I put a variable name? -
lock special keys
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
oh my god thank you are a Genius : - o -
good afternoon to all friends, greetings, I really like the mod and I have a lot of time using it, good work from the creators, I wanted to ask for help, I'm doing a mission where in a certain area I need the jump and climb functions to be disabled , but in all other areas if it works, is that possibility?
-
lock special keys
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the mod that I use is this http://www.armaholic.com/page.php?id=27224, but I need it for other areas of the mission, but I would like to block it in a specific area, there is some possibility of blocking it in a area ? -
lock special keys
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you are right, there are no scripts of arma 3 of jump, I must have a mod that does it, I will verify what it is and I say -
lock special keys
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I will verify please wait -
lock special keys
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
in the game settings, in the part of customize controls in action 1, if you place a key, and then go to the game, when you press the key the player jumps or climbs, that is the action that I need to block in the area specifies -
lock special keys
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks friend, the problem is that I do not know how to do it since my programming knowledge is low, could you help me do it? and excuse me -
Need help with the Live feed module
Barba-negra replied to kouli2fraiz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Has someone found the solution to this? -
It is beautiful: o
-
images from other system locations
Barba-negra posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello to all friends, I wanted to ask a question, is there the possibility of using an image and placing it on an advertising poster, which can be read from the path of an addons? -
unit not editable in zeus
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok friend and I put false where it says true? -
good afternoon to all guys, I would like to ask a question, is there the possibility of making a unit not editable in zeus? that is, it can not be edited? but nome I mean that he does not have insufficient resources, if not that he does not appear in zeus as objecto de zeus
-
unit not editable in zeus
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
that is, I need the unit not to be zeus -
unit not editable in zeus
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am trying to eliminate from zeus, that the unit is on the map, but when I am in the zeus I can not see it because it is not a zeus object -
unit not editable in zeus
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nothing friend does not work, place it in the init of the unit and even place it in the init of the mission laming it with the variable name and it still appears as a zeus object: / -
unit not editable in zeus
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks mate i'm going to do it -
unit not editable in zeus
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks mate, use that command but I think I did it wrong, should that place it in the init of the unit or object that I want to remove from the zeus or elsewhere? curatorModule removeCuratorEditableObjects [[cursorTarget],true]