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Everything posted by DSabre
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changed some values in the material. forcedDiffuse[] = {0, 0, 0, 1}; emmisive[] = {0, 0, 0, 1}; specular[] = {0, 0, 0, 1}; renderFlags[] = {"NoAlphaWrite"}; still won't work : ( must be something else. Anyone have an idea? ---------- Post added at 21:39 ---------- Previous post was at 19:41 ---------- looks like it's an old issue : D my bad relevant thread
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I have changed the way my proxy accessories work: Next update you will be able to also switch them on and off from the planes Init Box like this: this animate["proxies_skis", 1]; this animate["proxies_jbottles", 1]; this animate["proxies_droptanks", 1]; @Baconide and others who may find this useful: Also added the Droptanks to the list. You can hide/unhide the droptanks for any version (except XFC-130)!
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@DevilDogCro haha great : D Ya it's a pity that the goal posts are fixed. We tried to flatten them with a tank put that flew off in a freak phys X accident. Otherwise it would probly work. Maybe I can add some vertical lift to the script someday. I believe that it's not only forward thrust in reality. ---------- Post added at 00:19 ---------- Previous post was at 22:27 ---------- Pretty happy how the smoke particle effects turned out. Took inspiration from Flannels RATO script: Btw. Looks like the C-130J still has prop blur enabled. What do you people think? It is sort of buggy over water. Not sure if it can be fixed. I deleted it from the other versions for the time being till I decide on what to do with it.
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Small Update what's upcoming in next weekends update: - fixed misalignment of plane/view axis (thanks to BravoM5 who made me repair this problem ; )) - fixed damage visuals - big thanks to eggbeast! - new color scheme thanks to BravoM5 who provided a repaint of the vanilla version Damage Visuals BravoM5s paint scheme Thanks guys! PS: also and this makes me really happy because I struggled a lot with this last weekend: Eggbeast just helped me set up the Laserpointer for the Copilot! Except for some details I surely can work out in the next days it works!!! Thank you so much! Laser Targeting Device!!! Yay
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The Planes mostly work and I am a bit bored so I decided to launch this thing, It's all WIP as usual. Before you give me feedback you can check the first post. I know of some issues and I have a list of features I want to add there. Everything in this addon is subject to change, even classnames etc. So don't build complex missions if you're not prepared to edit them at a later stage. Download C130 Variants Early Access Version 0.4 Fly safe & responsibly!
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yea I didn't add weapon proxies on the An-2 yet. Still trying to grasp the concept with my Su-34 addon. Might make a special An-2 with proper weaponry someday. Also playing with the idea of making an An-2 Ambulance with stretchers etc
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Thanks Eggbeast! Awesome mod you got in the works there!! I will certainly have a look into it! Yea I also experimented with giving the copilot a laserpointer + IR/NV. Planning on adding that at a later stage. When I tried it a few days ago he wasn't able to move the pointer or the optics : (
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to come back to the topic of loadouts and proxies: I made 3 groups of proxies on the plane (might change): AddMissileproxy (4 outer ones) Addagmproxy (4 middle) AddBombproxy (2 center) for CSAT CAP you can use the following code for testing (put into planes init): These lines put the wipeouts weapons on it so this is not an example of a sensible loadout : ) Example Loadout Nr.1: this animate ['AddMissileproxy', 0]; this animate ['Addagmproxy', 0]; this animate ['AddBombproxy', 0]; this removeMagazines "4Rnd_GAA_missiles"; this removeMagazines "2Rnd_Missile_AA_03_F"; this removeWeapon "Cannon_30mm_Plane_CAS_02_F"; this removeWeapon "missiles_Zephyr"; this removeWeapon "Missile_AA_03_Plane_CAS_02_F"; this addweapon "Gatling_30mm_Plane_CAS_01_F"; this addweapon "Missile_AA_04_Plane_CAS_01_F"; this addweapon "Missile_AGM_02_Plane_CAS_01_F"; this addmagazine "2Rnd_Missile_AA_04_F"; this addmagazine "2Rnd_Missile_AA_04_F"; this addmagazine "6Rnd_Missile_AGM_02_F"; this addmagazine "1000Rnd_Gatling_30mm_Plane_CAS_01_F"; this animate ['AddMissileproxy', 1]; this animate ['Addagmproxy', 1]; this animate ['AddBombproxy', 1]; Example Loadout Nr.2: this animate ['AddMissileproxy', 0]; this animate ['Addagmproxy', 0]; this animate ['AddBombproxy', 0]; this removeMagazines "4Rnd_GAA_missiles"; this removeMagazines "2Rnd_Missile_AA_03_F"; this removeWeapon "Cannon_30mm_Plane_CAS_02_F"; this removeWeapon "missiles_Zephyr"; this removeWeapon "Missile_AA_03_Plane_CAS_02_F"; this addweapon "Gatling_30mm_Plane_CAS_01_F"; this addweapon "Missile_AA_04_Plane_CAS_01_F"; this addweapon "Missile_AGM_02_Plane_CAS_01_F"; this addmagazine "2Rnd_Missile_AA_04_F"; this addmagazine "6Rnd_Missile_AGM_02_F"; this addmagazine "1000Rnd_Gatling_30mm_Plane_CAS_01_F"; this animate ['AddMissileproxy', 1]; this animate ['Addagmproxy', 1]; this animate ['AddBombproxy', 0];
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I have added an experimental plugin that should add all units to the Independent Faction. Additionally it should add AAF UN troops which then should make it easier to be used in ZEUS (no extra faction!). It's uploaded to steam for testing. If it works well I will include it in the next version as a optional plugin pbo: Workshop Link for UN2030 Independent Plugin (unstable release testing - subject to radical changes : D) If you want to test it download it and leave feedback please! PS: looks good so far. Will remake the groups and probably release on the weekend. Old uniforms are readded too in the next build.
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@Vengeance, Loadouts still kind of puzzle me. At least the 4 we have seem to work well. I might look into it for the next updates. You are all invited to experiment away and post loadouts which work and make sense. Might make a menu someday : ) @Kari - thank you!
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Hi John, thanks for stopping by. Yes of course, very much appreciated! Will have a look into it - thank you. If you notice anything else please let me know ---------- Post added at 14:58 ---------- Previous post was at 13:46 ---------- New Version 0.41 : ) thanks again! Download Su-34 Version 0.41 v 0.41 -added John Spartans SU-35 HUD -fixed AAF CAP loadout ***
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UPDATE: Version 0.92 v 0.92(public release) Prop Blur added and removed (didn't look good) Fixed issue where Door Gunner could take control Gunner can be selected from Editor Acceleration decreased slightly Armed Version door is now open by default so AI can shoot out better
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Update: new Version 0.40 (temporarily disabled, might add the HUD quickly : )) v 0.40 texture update added thrust vectoring more loadouts (AAF/CSAT) HUD changes ***
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yes I am considering it. Once I have worked out wep proxies and managed to port the su 34s arma 2 weapons I will probably add it. will take while PS: you can add weapons if you add these lines to your planes init line in the editor: this addWeapon "Mk82BombLauncher"; this addMagazine "2Rnd_Mk82";
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Hi Corporal_Lib, Thank you! The buzzards HUD was just the first I came across. Will add the Neos if its equally easy to implement next version! Yea I still haven't figured how armament/proxies work. What we have at the moment was the best I mangaged so far. It's on the high prio list. Service menu maybe at a later stage.
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your welcome! btw: Anyone still experience the boarding issue in MP (people getting stuck in the plane or while boarding)?
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I have a download link to the arma 2 textures at the bottom of the first post. No templates yet so far. Next weekend I want to updated the CSAT texture. What we probly need is a good AAF version - if you or anyone want to have a go at the AAF camo that would be really great : D Of course you can also just make your own. Hidden selections should work. Right now I cant access my mod data and I don't remember the classnames. To find out the classnames make a mission in editor, put all units on the map, save it and browse to the mission file. If you open it with a text editor you should find the classnames. The birds are in civilian, csat and aaf faction. no custom factions there. ps: thanks Zukov, thanks redarmy!
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F/A-18 Super Hornet and Su-35S Flanker E
DSabre replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks for the pm Saul - much appreciated! -
Thank you BravoM5! and thanks for alpha testing it and the feedback!! Hope the camera is working better now
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@Matth, I can readd add the ugly old uniforms as bonus items : )! Will do next update. @TehFocus Right now it is not automatically Zeus compatible. Reason is the new faction. It probably would be automatic if I added them under NATO or AAF. You have to use the in your Zeus mission.Mind you, it won't work in all Zeus templates. I had success to add it to some Steam Zeus missions from Karel Moricky. I might make an extra addon adding them to the Indep faction. Maybe even directly to AAF as to make them compatible with Zeus automatically. Still pondering this. Thanks for feedback and suggestions! Think I am done with vehicles so far. Next vehicle I'll add will be my own C130 as UN version. Any suggestions or wishes about equipment, vests, weapons etc? (I don't want to add other addon items, don't want to have addon requirements with this one)
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Great! Thank you Foxhound!! Oh and grats for hitting 10000 posts .D
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Releasing a public test version 0.33! All of this is a work in progress - It is not yet signed, as I may change the flight characteristics. Let's consider this a public alpha test. The Textures are just quick n dirty. Keep in mind that they will change. looking forward to feedback from you all Download SU-34 Alpha Version 0.33 ---------- Post added at 00:36 ---------- Previous post was at 00:18 ---------- What do you mean Zukov? I have not planned to change cockpit instrument textures. I may try to make a new canopy alpha texture though (dirt on windshield). The Arma 2 windshield dirt looks like an 8bit game in the A3 engine. Only thing I changed from the cockpit other than removing the dirt was to add a blue color to some parts of the inside to make it match John Spartans Su35.
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Still looking for Alpha testers, Take part in the closed Alpha Testing: send me a pm with your steam name if you want to take part. I need your steam name because then I can add you and you will get access to the closed alpha on steam (visibility of the addon is friends only).
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Texture Update thanks to new texture Templates from Nevbox! I managed to updated 2-3 textures for this patch. More will follow. Thanks again Nevbox! Update V 0.91 DOWNLOAD Antonow An-2 Version 0.91 Changelog: v 0.91 (public release) Fixed issue with people beeing able to board the floats small adjustments pilot = commander hotfix Pilot View fix, for non TRACK IR users Texture update thanks to Nevbox
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Surface Driving tests hmm not quite . ( Also cleaned and polished the windscreen. Adjusted flight model, actually I now love to fly it. really feels like a jet with steep take offs and sharp turns.