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DSabre

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Everything posted by DSabre

  1. DSabre

    Military Aviation

    version 2.3 -added alpha version preview of PC-9 -added some liveries to alpha preview versions of T-45 and BAE Hawk (thx Darthjord and ShadowSix)
  2. DSabre

    PylonWeapon cannon

    glad it helped. thx for the feedback!
  3. DSabre

    Military Aviation

    v 2.2 -added preview of BAE Hawk and T45 Goshawk -added Launchbar mem point for Nimitz
  4. DSabre

    Military Aviation

    -just give me the new texture when you have it. -yea I must have destroyed the mb339s component config when copy/pasting it into the hawk : )
  5. DSabre

    Military Aviation

    v 2.10 - added preview version of the Pilatus PC-7 - compability patch for Nimitz operations - MD 454/Mystere improved - fixed recoil on some aircraft - can someone make new sounds for the T-28 please? It sounds terrible no T-45/BAE Hawk in this update. I got to a point where I'd like to restart the whole thing from scratch : S Let's see
  6. DSabre

    Military Aviation

    I am more into 3d modeling these days and not really into proper texturing. Hopefully some volunteer(s) will make some once it is released (I will provide a uv map template)
  7. DSabre

    Military Aviation

    First carrier operations - successful! (some shadow lod issues and it's the Hawk - not the Goshawk)
  8. DSabre

    Military Aviation

    There's a Super Tucano on armaholic... ...this thread is about the things I am working on, not a mod request thread
  9. DSabre

    Military Aviation

    Sorry, no idea about that issue. The Cargo planes use the vanilla vehicle in vehicle loading system. Maybe some update messed it up Currently looking into some models I had made a year or two ago. Maybe I can make some of them fly BAE Hawk L-29 Delfin Pilatus PC-7
  10. In RL the hvar would fire as pairs or all together in quick succession. Some update a long time ago changed burst/single modes and I did not learn how to fix it yet. I always fire all of them all at once myself. Setting up turrets is both zero fun and very time consuming. Think of the amount of turrets just on the few planes you mentioned. I only fix turrets I actually use myself and only if it really bothers me. ROF judged by the sound or the actual real ROF(bullets/second)?Arma does not support multiple barrels or mixing different gun types. If you have 4 x .50 cal it handles it as one gun with 4 different barrels and an increased ROF by 4 - and the sound then speeds up accordingly automatically. I will not change gun sounds anymore as that is not as simple as it used to be. Maybe you remember that time all weapon mods suddenly lost their sound after an update. I do not have time or ambition to rediscover how it works currently. Some have explosive ammo so you can actually see if you hit something, without added damage values. Arma does not give you any feedback otherwise, like little bits of plane falling off. Actually a very neat feature I first saw in Their Finest Hour, a flightsim for Atari/Amiga released in 1989. I may try to script something like that sometime.
  11. That error is not related to my mod. It's from an IFA integration mod you are obviously running together. The bomb base classes this addon inherits from were thoroughly messed up by the Tank DLC (like a few years ago). It used to work fine before that last DLC was launched...
  12. regarding the pods, some more maybe helpful info: da12thMonkey helped a while ago
  13. v 2.2. - Zero and P51 slightly tweaked - B17 armament upgraded - Bf-110 can now carry BK37 - added F4U Corsair
  14. v 2.10 -P-51 Upgrade (new prop, new uvmap, new textures) -Preview Versions of A6M, P26, D510, Ju87 -added bk37 cannon for Ju87 -old classnames now spawn a little bird and should enable use of outdated missions -B24 now takes some damage at least. still not sure why it is so hardy -weapons fire faster, armor reduced for most planes -added random explosion effect to fire script
  15. DSabre

    PylonWeapon cannon

    awesome, many thanks!! ***edit: it works! on first attempt. thx again *** my proxy cannon for anyone who is interested:
  16. DSabre

    PylonWeapon cannon

    Thank you very much! What cfgmodels/cfgskeletons class does a proxy weapon use? I am only familiar with class ArmaMan or class plane. Is there any example model.cfg available somewhere?
  17. Yes, planes with tricycle gear now have physx wheel configs. For tail draggers that is very hard to get working though. I found a way around it by making geo lod wheels tiny and moving landcontacts far below the actual wheel. That way no cfg.wheels is necessary. A few previews of the upcoming stuff: A6M A6M New Prop, Landing Light and double sided UV map for P-51 Ju-87 with BK 37
  18. DSabre

    Civil Aviation

    v 2.0 -fixed some of the issues caused by Arma Update 1.78 -removed dependencies -all planes are now standalone (each pbo is self sufficient) -a few planes did not make it: ct70, dhc3, dolphin, fk9, l19, mc72 and s6b
  19. DSabre

    Military Aviation

    V 2.01 -removed dependencies -all planes are now standalone (each pbo is self sufficient) -fixed the issues caused by the 1.78 Arma Update -a few cockpits were upgraded -the U2 and the 737 did not make it -added Yak 29
  20. v 2.01 -fixed some of the issues caused by the 1.78 Arma Update -removed dependencies -several rvmats, normal-,specular- and ambient occlusion maps redone -removed yak23 (to mil aviation), ryan pt (to civ aviation) Some planes still explode on runway, good luck! A lot of planes were wrecked to bring you this upgrade!!
  21. The more I play around with physX wheel configs, the less I care for it. Till December 6th this realistic behaviour used to be possible with the combination of old style geo lod wheels /driveoncomponent + simulation=airplanex. All it took was making damagehide a parent of wheel/gear bone. Basically a 2-3 second copy/paste. now that we are forced to use the physx wheel config - invisible wheels govern the aircrafts behaviour. Maybe there is some way to simulate wheel damage for aircraft. It certainly is not as easy as it was. The physX wheels in mem lod do not react to being hidden. Going back to simulation=airplane does not help so much either. It changes the behaviour on ground and in the air a lot. I would have to shift the CoG in most models to make them work and redo their flight models (for non physx weight is not used for CoG - instead the position in coordinate system defines GoC). Maybe I can convert some tricycle planes to physX wheels 'standard' - and the tail draggers to non physX. The damage model as above has to go in any case, it's not working with either solution. Still a little undecided.
  22. I am playing around with reverting them all to the old simulation = airplane; again. This time more successful. Maybe I can rescue this addon, at least till that old simulator class stops working.
  23. DSabre

    Lockheed C-130

    v 1.30 -TeTeT fixed the physX wheel config. Many thanks! -minor changes to textures -Harvest Hawk and CSP have gone on holidays for the time being -new key required (included) -minor changes to flight model -doors and ramp states accessible from garage
  24. ******************************************************** UN-COM ******************************************************** (Formerly known as ETA/EXT - Extra Terrestrial Adversaries) more info: https://steamcommunity.com/sharedfiles/filedetails/?id=386095175
  25. DSabre

    UN-COM

    WIP - crashed flying saucer. waiting to be raided. I am breaking my own rules. Cockpit WIP, made in blender and not Oxygen/Object Builder
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