RaptorInMotion
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Everything posted by RaptorInMotion
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1stBN/160th SOAR Mod ArmA III WIP
RaptorInMotion replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Oh lordi....:rolleyes: -
1stBN/160th SOAR Mod ArmA III WIP
RaptorInMotion replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Still monitoring this mod daily, shaping up well as expected :) I wonder if far into the future, there could be some Special Edition Stealth Hawks (see Sig) in the making. (See Zero Dark Thirty for awesome awesomeness) ;) Thx -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
RaptorInMotion replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Authentic and/or realistic is what I am looking for so it sounds good to me. I have a penchant for things that are as close to life as possible, more immersive :) Thx -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
RaptorInMotion replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I may have heard from a dead eagle that this sound mod is the "chosen one" when it comes to sound mods, especially when dealing with a more realistic side to sounds. Are the prophecies true? :P In other words, is epic realistic sounds what you are going for in concept or you going for "fun" or something else? Thx -
Im yet to actually hit an IED with a Jackal yet, I will see if i can get someone to answer this for you.
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Combat Space Enhancement 0.2
RaptorInMotion replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Haha yea i made that months ago when information was pretty scarce about the mod in general and it was pretty new. We arent using it at the moment because there isnt a whole lot of concrete info about how everything works and also mod stabilities. -
TFA - Naval Special Warfare Gear
RaptorInMotion replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The ONLY thing stopping me from grabbing this is the fact that theres no new textured ECH/ECH LIGHT helmets, only those MICH helmets. Retexture the ECH LIGHTS and you have a winner ;) -
1stBN/160th SOAR Mod ArmA III WIP
RaptorInMotion replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I check this page every day to see if its been released or if it has some sort of teaser :P -
Community Upgrade Project: WIP thread
RaptorInMotion replied to aliascartoons's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
*unzipped and ready* -
(SMA) Specialist Military Arms
RaptorInMotion replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have noticed an L85 RIS is in the works, care to offer a sneak peak? ;) im licking my lips in anticipation! -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
RaptorInMotion replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome work! as soon as PWS gets its ass in gear, i will be downloading and using straight away :rolleyes: -
JSRS: DragonFyre -- WIP Thread
RaptorInMotion replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
ohhh man this is what ive been waiting for :) -
Combat Space Enhancement 0.2
RaptorInMotion replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Quick question about wounds that reopen. What stops it? We are currently under the impression that you use one of the bandages to stop the bleeding, EG Basic Bandage on a Medium Wound, and then use an Elastic Bandage on the same wound afterwards. However, there are mixed results and we are currently unsure. Thanks :) -
Combat Space Enhancement 0.2
RaptorInMotion replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cheers for the fast reply, fixed :) -
Combat Space Enhancement 0.2
RaptorInMotion replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have a major issue right now which i hope is easily fixable on our end! :P Some enemies are becoming "invincible". I believe this may be because they are set up to use the medical system too and are going down unconscious and coming back up, unkillable. Almost like a zombie, which has actually happened once or twice to our players. They cant talk, or use the med system but can run around and shoot and are unkillable! -
Combat Space Enhancement 0.2
RaptorInMotion replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Haha yea inside joke :p By "pretty" accurate does that mean some stuff is wrong? Cheers for the reference! By the way you spelt "Brigade" as "Brigage" ;) Keep it up, mod is amazing. -
Combat Space Enhancement 0.2
RaptorInMotion replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If anyone is interested, I have written up a Guide to CSE that documents how to configure it, the medical menu, the items and their uses, the injuries and procedures and any bugs/things to note. http://www.3commandobrigade.com/viewtopic.php?f=47&t=2672 I obviously take no credit for any of this awesome mod, I merely wanted to show people how things work. -
http://www.imfdb.org/images/e/e4/BHDM14-1.jpg (143 kB) When I can make this, all will be good :cool: Look forward to any update in future! Especially after the recent Arma update :p
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Blastcore: Phoenix 2
RaptorInMotion replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a quickie from me, will all the Blastcore bits (tracers, ragdoll etc) be updated aswell? Or is everything being put into one? Or they being left as is? Cheers :) -
Combat Space Enhancement 0.2
RaptorInMotion replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some feedback for you guys :) When patients are unconscious, they can still move around, spinning wildly on the floor :p -
Combat Space Enhancement 0.2
RaptorInMotion replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Same issues as Watarimono for us. If they go unconscious, the only thing that can get them up is a Full Heal Kit thing at the designated medic building/vehicle. Im assuming that giving them Epi's should get them up? Because CPR isnt available when they are unconscious, only when they are properly dead. Saying that, we altered the respawn timer to allow medics the chance to CPR a dead person once before they respawned, and it failed 4/4 times. Is it based on a percentage success rate or something? Still, cant play without this mod now tbh so good job :) -
Combat Space Enhancement 0.2
RaptorInMotion replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent mod guys, so much more streamlined and intuitive than the competition (AGM) which we've been using for a month now. Cant wait for all the med stuff to be implemented fully so I can finally go on CSAR/MEDEVAC runs :D -
I use your gripless M4 religiously, only the best for me! Waiting patiently :)
