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RaptorInMotion

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Everything posted by RaptorInMotion

  1. RaptorInMotion

    1stBN/160th SOAR Mod ArmA III WIP

    Oh lordi....:rolleyes:
  2. RaptorInMotion

    1stBN/160th SOAR Mod ArmA III WIP

    Still monitoring this mod daily, shaping up well as expected :) I wonder if far into the future, there could be some Special Edition Stealth Hawks (see Sig) in the making. (See Zero Dark Thirty for awesome awesomeness) ;) Thx
  3. Authentic and/or realistic is what I am looking for so it sounds good to me. I have a penchant for things that are as close to life as possible, more immersive :) Thx
  4. I may have heard from a dead eagle that this sound mod is the "chosen one" when it comes to sound mods, especially when dealing with a more realistic side to sounds. Are the prophecies true? :P In other words, is epic realistic sounds what you are going for in concept or you going for "fun" or something else? Thx
  5. RaptorInMotion

    3CB BAF Vehicles

    Im yet to actually hit an IED with a Jackal yet, I will see if i can get someone to answer this for you.
  6. RaptorInMotion

    Combat Space Enhancement 0.2

    Haha yea i made that months ago when information was pretty scarce about the mod in general and it was pretty new. We arent using it at the moment because there isnt a whole lot of concrete info about how everything works and also mod stabilities.
  7. RaptorInMotion

    TFA - Naval Special Warfare Gear

    The ONLY thing stopping me from grabbing this is the fact that theres no new textured ECH/ECH LIGHT helmets, only those MICH helmets. Retexture the ECH LIGHTS and you have a winner ;)
  8. RaptorInMotion

    1stBN/160th SOAR Mod ArmA III WIP

    I check this page every day to see if its been released or if it has some sort of teaser :P
  9. RaptorInMotion

    Community Upgrade Project: WIP thread

    *unzipped and ready*
  10. RaptorInMotion

    (SMA) Specialist Military Arms

    I have noticed an L85 RIS is in the works, care to offer a sneak peak? ;) im licking my lips in anticipation!
  11. Awesome work! as soon as PWS gets its ass in gear, i will be downloading and using straight away :rolleyes:
  12. RaptorInMotion

    JSRS: DragonFyre -- WIP Thread

    ohhh man this is what ive been waiting for :)
  13. RaptorInMotion

    Combat Space Enhancement 0.2

    Quick question about wounds that reopen. What stops it? We are currently under the impression that you use one of the bandages to stop the bleeding, EG Basic Bandage on a Medium Wound, and then use an Elastic Bandage on the same wound afterwards. However, there are mixed results and we are currently unsure. Thanks :)
  14. RaptorInMotion

    Combat Space Enhancement 0.2

    Cheers for the fast reply, fixed :)
  15. RaptorInMotion

    Combat Space Enhancement 0.2

    Have a major issue right now which i hope is easily fixable on our end! :P Some enemies are becoming "invincible". I believe this may be because they are set up to use the medical system too and are going down unconscious and coming back up, unkillable. Almost like a zombie, which has actually happened once or twice to our players. They cant talk, or use the med system but can run around and shoot and are unkillable!
  16. RaptorInMotion

    Combat Space Enhancement 0.2

    Haha yea inside joke :p By "pretty" accurate does that mean some stuff is wrong? Cheers for the reference! By the way you spelt "Brigade" as "Brigage" ;) Keep it up, mod is amazing.
  17. RaptorInMotion

    Combat Space Enhancement 0.2

    If anyone is interested, I have written up a Guide to CSE that documents how to configure it, the medical menu, the items and their uses, the injuries and procedures and any bugs/things to note. http://www.3commandobrigade.com/viewtopic.php?f=47&t=2672 I obviously take no credit for any of this awesome mod, I merely wanted to show people how things work.
  18. RaptorInMotion

    WR5 M14 pack

    http://www.imfdb.org/images/e/e4/BHDM14-1.jpg (143 kB) When I can make this, all will be good :cool: Look forward to any update in future! Especially after the recent Arma update :p
  19. RaptorInMotion

    Blastcore: Phoenix 2

    Just a quickie from me, will all the Blastcore bits (tracers, ragdoll etc) be updated aswell? Or is everything being put into one? Or they being left as is? Cheers :)
  20. RaptorInMotion

    Combat Space Enhancement 0.2

    Some feedback for you guys :) When patients are unconscious, they can still move around, spinning wildly on the floor :p
  21. RaptorInMotion

    Combat Space Enhancement 0.2

    Same issues as Watarimono for us. If they go unconscious, the only thing that can get them up is a Full Heal Kit thing at the designated medic building/vehicle. Im assuming that giving them Epi's should get them up? Because CPR isnt available when they are unconscious, only when they are properly dead. Saying that, we altered the respawn timer to allow medics the chance to CPR a dead person once before they respawned, and it failed 4/4 times. Is it based on a percentage success rate or something? Still, cant play without this mod now tbh so good job :)
  22. RaptorInMotion

    Combat Space Enhancement 0.2

    Excellent mod guys, so much more streamlined and intuitive than the competition (AGM) which we've been using for a month now. Cant wait for all the med stuff to be implemented fully so I can finally go on CSAR/MEDEVAC runs :D
  23. RaptorInMotion

    RH M4/M16 pack

    I use your gripless M4 religiously, only the best for me! Waiting patiently :)
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