RaptorInMotion
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1stBN/160th SOAR Mod ArmA III WIP
RaptorInMotion replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Oh lordi....:rolleyes: -
1stBN/160th SOAR Mod ArmA III WIP
RaptorInMotion replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Still monitoring this mod daily, shaping up well as expected :) I wonder if far into the future, there could be some Special Edition Stealth Hawks (see Sig) in the making. (See Zero Dark Thirty for awesome awesomeness) ;) Thx -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
RaptorInMotion replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Authentic and/or realistic is what I am looking for so it sounds good to me. I have a penchant for things that are as close to life as possible, more immersive :) Thx -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
RaptorInMotion replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I may have heard from a dead eagle that this sound mod is the "chosen one" when it comes to sound mods, especially when dealing with a more realistic side to sounds. Are the prophecies true? :P In other words, is epic realistic sounds what you are going for in concept or you going for "fun" or something else? Thx -
Im yet to actually hit an IED with a Jackal yet, I will see if i can get someone to answer this for you.
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Combat Space Enhancement 0.2
RaptorInMotion replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Haha yea i made that months ago when information was pretty scarce about the mod in general and it was pretty new. We arent using it at the moment because there isnt a whole lot of concrete info about how everything works and also mod stabilities. -
TFA - Naval Special Warfare Gear
RaptorInMotion replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The ONLY thing stopping me from grabbing this is the fact that theres no new textured ECH/ECH LIGHT helmets, only those MICH helmets. Retexture the ECH LIGHTS and you have a winner ;) -
1stBN/160th SOAR Mod ArmA III WIP
RaptorInMotion replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I check this page every day to see if its been released or if it has some sort of teaser :P -
Community Upgrade Project: WIP thread
RaptorInMotion replied to aliascartoons's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
*unzipped and ready* -
(SMA) Specialist Military Arms
RaptorInMotion replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have noticed an L85 RIS is in the works, care to offer a sneak peak? ;) im licking my lips in anticipation! -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
RaptorInMotion replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome work! as soon as PWS gets its ass in gear, i will be downloading and using straight away :rolleyes: -
JSRS: DragonFyre -- WIP Thread
RaptorInMotion replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
ohhh man this is what ive been waiting for :) -
Combat Space Enhancement 0.2
RaptorInMotion replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Quick question about wounds that reopen. What stops it? We are currently under the impression that you use one of the bandages to stop the bleeding, EG Basic Bandage on a Medium Wound, and then use an Elastic Bandage on the same wound afterwards. However, there are mixed results and we are currently unsure. Thanks :) -
Combat Space Enhancement 0.2
RaptorInMotion replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cheers for the fast reply, fixed :) -
Combat Space Enhancement 0.2
RaptorInMotion replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have a major issue right now which i hope is easily fixable on our end! :P Some enemies are becoming "invincible". I believe this may be because they are set up to use the medical system too and are going down unconscious and coming back up, unkillable. Almost like a zombie, which has actually happened once or twice to our players. They cant talk, or use the med system but can run around and shoot and are unkillable!