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stfcrb

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About stfcrb

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  1. stfcrb

    Limping - Feedback

    I love when little features like this come out. There is always someone who asks for additions way outside the bounds of what the dev team can do. "I like to new limping feature, but there should be a realistic depiction of arterial bleeding. You should have to pack the wound with combat gauze for 5 to 10 mins because the wound is to high for a tourniquet. Also NEED to have in game wound infection for soldiers who don't take the combat pill pack! Wounded characters should also have to wait the time allotted for physical therapy before returning to duty. Lastly, if you don't include a three week wait time at the VA for medical benefits, we might aswell be playing Call of Duty." All joking aside, I have been waiting for this to be implement for a while. It's small touches like this that I love in Arma. Great work Bis.
  2. I can't say that I'm a fan of stamina. Played with it for a good hour or so on my favorite patrol ops server. While not a perfect system, I really liked the fatigue system with the exception of being a missile spec. or an Ammo Bearer. I find with the new system that the punishment for just carrying the simplest of loads is extreme. As a soldier, I understand that this IS in fact closer to real life values. However, there is a disconnect between Arma and real world combat. I find the aim sway penalty to be highly frustrating. When I aim down my sights to fire only to find that I shouldn't even try because my sway is terrible, I find myself not blaming my choices up to that point (Weight as low as I can possibly get it, 4 mags, 1 frag, 1 smoke, lite carrier, no pistol, ECH, IFAC). I find myself blaming the game. I HAVE to move, I HAVE to wear plate and a helmet. my weapon is at a low port carry. I won't dismiss stamina completely because fatigue had these same problem when it was first introduced. It just seems like a step back for me instead of a step forward.
  3. stfcrb

    Fatigue Feedback (dev branch)

    This is definitely the reality of combat. I can atest to that. I completely understand that arma cannot replicate exactly what real life combat pacing is like. Very slow, lots of walking. It would be boring. So the light arma jog replaces the slow and meticulous walking of real life. The old fatigue system really wasn't that bad. The main complant I had with it was that it often times was far too harsh. To be a default AT or Missile Specialist was always a nightmare. Even with the most bare bones loadout (.I.E. carbine no optic, 5 mags, a smoke, a frag, light rig, two missles/rockets) I was always falling out of formations and weezing. Aside from that, it concept was great. It allowed for better team cooperation and added a dynamic to most missions. Sad to see it go.
  4. stfcrb

    Soldier protection (dev branch)

    I feel like this could really be helped out with separate hitpoints for Left/Right legs and arms. Having seen it work in VBS3 where being shot in X leg causes you to limp in that leg, it can't be too unfeasible. I also can imagine that being shot in your non-firing arm compared to your dominate one would yield different effects to the shooter ( follow-through, stability, ext.) I can only say that the current wound effects on walking is very silly looking.
  5. A chance to play some Zeus with the Devs? I would jump at such an opportunity. Sign me up.:)
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