colonelhartigan
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Everything posted by colonelhartigan
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Community Upgrade Project - CUP Terrains
colonelhartigan replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok, thank you. -
Community Upgrade Project - CUP Terrains
colonelhartigan replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a quick notice for other communities - and maybe someone else can confirm. It seems having the latest Lingor or Isla Duala loaded along with all three CUP terrains packages results in the glorious dust effects no longer appearing. I personally don't consider this to be CUP's responsibility, but if requested I can prepare a proper bug report with more information on the site. -
Community Upgrade Project - CUP Terrains
colonelhartigan replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is Takistan (JBAD inclusion is excellent by the way) meant to have dust effects when driving across the vast deserts now? -
Community Upgrade Project - CUP Terrains
colonelhartigan replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've noticed the Cold War terrains lack a Steam upload. I'm presuming there is an issue with authors' wishes and no Steam upload of the Cold War maps should be expected? -
Community Upgrade Project - CUP Terrains
colonelhartigan replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've been missing dust effects on Takistan for two years. No other single thing has displaced dust effects at the top of my Christmas list. Except now. Now, I need a mop and a bucket. -
[MELB] Mission Enhanced Little Bird
colonelhartigan replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try this animate ["Addbobhead", 1]; in the init. -
1stBN/160th SOAR Mod ArmA III WIP
colonelhartigan replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hasn't the M3 got a considerable higher rate of fire as well? Taking advantage of the cooling on the platform and compensating for the typically limited engagement window. -
64-bit Executables Feedback
colonelhartigan replied to Richard.biely's topic in ARMA 3 - DEVELOPMENT BRANCH
Completely agreed - one of my mates runs a 980 and an i5, standard clocks on both. I run a 760 and an i7, both decently overclocked; otherwise our setups are identical. My i7 is 1.1GHz faster than his i5 and in nearly every multiplayer mission I get around twenty FPS more than he does despite the fact that my graphics settings are higher. Quick edit to discourage beako from going to an i7 solely for ArmA: Unless things have changed incredibly since 2014, what hyperthreading does for ArmA is not worth a hundred dollars. As long as I've been playing this game, double digit FPS increases have come from clockspeed increases. -
Mind posting general system specifications and operating system?
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RHS Escalation (AFRF and USAF)
colonelhartigan replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Been playing with RHS for ArmA 3 since the day it came out and every Christmas it is still a wonderful new present to unwrap, to fire up a quick flight in the Blackhawk or a brief gunfight with the lovely weapon models (by the way kudos on the pistols - only tried them recently). This team has a wonderful habit of releasing updates that don't scare me when they're announced and there is absolutely nothing I could ask from this mod. Gift that keeps on giving with every play. A late Merry Christmas for the whole team!- 16550 replies
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[WIP] =ARC= Farkhar Valley
colonelhartigan replied to soronelite's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Surely this will join the ranks of Clafghan, Sangin, and Reshmaan immediately upon release, with an exception: what those masterpieces did for their times, this shall do for ours, and in that way provide such a desperately required addition to any realism clan's repertoire. ARC has always been a go to for apparel and gear in my group and we are all very eager to see this extended to terrains. The mixture between realism and playability is immaculate based on the pictures provided, and from the perspective of a mission maker, this is one of the few maps I very eagerly look forward to having some fun with in the editor. I am absolutely certain it will be worth the wait. -
Lowlands Warrior: Colt C7/C8 NLD
colonelhartigan replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Oh....another beautiful AR-15 variant mod? Praise be! Praise be! C7 was always my personal favourite in game. Very promising model so far and it's LLW so it has to be good. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
colonelhartigan replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah, thank you very much, silly me checked the C2ISTAR page and didn't realize, "Wait, isn't this fundamentally blacklisting?" -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
colonelhartigan replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any means by which to restrict the types of objectives the autotask feature spawns? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
colonelhartigan replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to set the auto tasking to ignore the player's current position? Would be nice to have the ability to set it as such, so new objectives don't always spawn within a kilometer or so on larger maps. -
[1.60] Weapon Sound Tail Stuck at Position of Fire
colonelhartigan posted a topic in ARMA 3 - TROUBLESHOOTING
Due to the new update, it seems that when small arms are fired, in the vanilla game, the sound tail emanates from where the weapon was fired - thus, if you are moving, especially on an angle, such as to the front right, you will walk over the sound tail, and it will be abruptly shifted to the other speaker, or speakers in a 5.1/7.1 set up. This is very unpleasant and very irritating in infantry combat. You can test it quite easily, by firing in a tactical walk to the front right. It is more so apparent with higher pitched weapons, such as RHS' M4. I have tested this extensively with my Logitech G930 in stereo and in surround. Someone please confirm.- 1 reply
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Why fly Aloha Airlines? Well, in the summer time, when the weather is fine, why not drive a convertible?
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Medium Utility Helicopters
colonelhartigan replied to GrumpyRhino's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You could try using land "GET OUT" or land "GET IN" as a workaround. https://community.bistudio.com/wiki/land -
[WIP] UH-60M BLACK HAWK
colonelhartigan replied to peral's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hhhhnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnngggggggggggggggggggggg. -
Swifty : the simple and no-hassle mod updater
colonelhartigan replied to headswe's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Is there any intention to provide FTP support again in the future? -
Design Mastery Lights Script
colonelhartigan replied to hogthar's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Amazing stylistic changes you've made. Surely useful for mission makers wanting to instill a certain vibe. Fantasy really does remind me of Firewatch :). Excellent idea. -
GLORY, another World War II mod
colonelhartigan replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Rather poignant, Delta Hawk. Doubly so when a few of these mods manage to release (When It's Done), and the community collectively gets to play "Try to find a server with your exact preferred combination of WWII mods." -
Community Upgrade Project - CUP Terrains
colonelhartigan replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you! Merry Christmas indeed! -
1stBN/160th SOAR Mod ArmA III WIP
colonelhartigan replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I must sing with the chorus, that DAP will change my life. DAT DAP! Thanks very much, guys. -
US Military Mod (80s 90s)
colonelhartigan replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just a question, is Nessie in the .pbos? I'm very intrigued now.