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SouthernSmoke

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Everything posted by SouthernSmoke

  1. SouthernSmoke

    Blastcore: Phoenix 2

    Modded blood mist only appears for an instant with BC running as does dust kicked up when firing prone with any weapon besides sniper rifles.
  2. SouthernSmoke

    Jurassic Arma

    Speaking of the sound of T-Rex walking, recently I was messing around with artillery and when I heard it firing in the distance it made me think of the sound of the T-Rex stomping in Jurassic Park. It sounded so good (with DragonFyre installed) and so much like a T-Rex approaching, I wanted to find a puddle of water to see if there were ripples each time I heard it. The thumping sound should definitely be implemented for a T-Rex walking. Perhaps if the Rex is hunting it could be more silent as suggested above but when it is just prowling around unaware of the presence of players or charging prey I would love to be able to hear a loud thump for each step. I would suggest against limiting aspects and leaving out some awesome stuff to be 'realistic'. Lets be honest, no one knows for certain how dinosaurs behaved anyway.
  3. SouthernSmoke

    Make Arma Not War Build?

    The problem is that the mods I consider most important are no longer updated or have changed. I use a couple mods together to produce the recoil, sway and fatigue that is perfect for me but some now use vanilla sway, recoil, fatigue and others have not been updated in a long time. So, checking for conflicts introduced by new updates is pointless. I need to know if I can use the MANW build because if not, these mods being broken means they are broken forever. If I can use the MANW build to revert back all is good. If not, the mods I have used for a long time and gotten used to playing with will be gone and I would have to endure the vanilla sway, recoil and fatigue which I am not a fan of to say the least. That is why I consider them essential. To make matters more urgent, I read that BI is introducing recoil by the end of the week. If a developer happens to read this: can I use the MANW build even though I am not part of the contest in any way? If so, will there be any issues with using it permanently even after the contest is over and the build has been removed?
  4. SouthernSmoke

    JSRS3: DragonFyre

    Suggestion: The volume differences when looking directly at an object and having head turned are far too dramatic especially at closer ranges. Can hear a man only a few feet away talking very softly while looking at him but turning your head produces a much louder sound output. This effect seems to be more appropriate for longer distances such as when thinking you hear a heli far away and turning your head to point your ear towards the sound which allows you to hear it more clearly. But when it produces such a drastic difference at close ranges it seems out of place. The sound of raindrops on vehicles is a nice touch but you can hardly hear it unless you turn your head to the side and then it becomes much louder.
  5. SouthernSmoke

    JSRS3: DragonFyre

    Its only missing with DragonFyre running. I took it out and upon entering buildings with wooden floors, the original Arma sounds produced clearly audible sounds of footsteps on a wooden surface. ---------- Post added at 10:19 ---------- Previous post was at 10:13 ---------- Negative. To be sure I walked on a wooden surface with DragonFyre, SOS Pure, and vanilla Arma sounds and only DragonF didn't produce a distinct footsteps on wood sound.
  6. SouthernSmoke

    ARMA 3 Addon Request Thread

    Good to hear, however I haven't updated my game in a while out of fear of it ruining mods after the Bootcamp debacle. Even though I really want to experience shooting from vehicles, I cant bring myself to update. Perhaps if I can convince myself it is relatively safe to update I might go for it before Bohemia introduces outrageous recoil or something else that will decrease my enjoyment of the game. Some assurances from fellow players would go a long way. Know of anyone who has had mods interfered with during the last couple updates?
  7. SouthernSmoke

    ARMA 3 Addon Request Thread

    I have always desired different animations for different units. It seems strange seeing a poorly trained militia (in "relaxed" mode with weapons down) patrol identical to a NATO unit. It would be nice for certain units to use animations that convey an undisciplined posture. And, for the love of Arma would someone please fix the AI's rate of fire already?!! I cant believe I still have to endure robots shooting at me in the exact same burst with the exact same delay between each.
  8. SouthernSmoke

    JSRS3: DragonFyre

    Is it intentional that the same sound of footsteps applies to most surfaces? The footstep sound doesn't change from walking on grass to entering a building even with wooden floors. That's one thing that is lacking in DragonFyre. Hearing the sound of stepping on wood when appropriate or metal such as when walking inside shipping containers seems like an essential effect for a sound mod. The only time I can remember hearing the sound of steps on a wooden surface accurately was on a wooden bridge on a custom map yet all houses on vanilla maps seem to lack this effect. Upon further testing, there are metal sounds in the military building but no wooden surface sounds.
  9. I cant play this campaign. I get the dreaded "dependent on deleted content" message. (A3_Air_F_Heli_Heli_Transport_03) Is this because I have not updated to the latest Arma version and therefore do not have the new Helis which this campaign needs to run?
  10. I cannot complete the 'survivors' mission. Perhaps I am just not very good as a Ghosthawk gunner with the minigun but I cant destroy anything before running out of ammo. The enemy chopper always takes off and kills me if I am not already dead from other ground threats.
  11. SouthernSmoke

    Blastcore: Phoenix 2

    It happens for me when (usually multiple) vehicles explode and seems to lately happen more often when the AI destroys other AI vehicles. The more explosions, the higher the chance of black squares apparently. A couple issues: the black squares, the smokes (obviously), and the fires from aircraft after crashing and burning looks strange. But man is it beautiful to see aircraft explode in the air and "rain" down to earth. Also, when multiple fires are burning and another vehicle explodes, all the smoke from the fires immediately disappears and starts over. This very well may be unavoidable though.
  12. SouthernSmoke

    Blastcore: Phoenix 2

    Im assuming that you don't have to deal with the ruinous black square artifacts that plague BlastCore for some players. If only those didn't appear as frequently...
  13. SouthernSmoke

    ARMA 3 Addon Request Thread

    AI's rate of fire!! I cant believe I haven't found a mod yet that fixes the AI's robot shooting, unless I have somehow overlooked one that successfully does this? I have tried numerous AI mods and some that even claim to make the AI shoot more "human" but nearly every firefight still has AI shooting like robots no matter which mod I have tried. Hearing the AI firing in the same exact burst a few identical seconds apart over and over destroys the immersion every time. Im requesting a mod that makes the AI fire in more random bursts. If one already exists, I would be shocked and ecstatic.
  14. SouthernSmoke

    Blastcore: Phoenix 2

    *******************DISREGARD ************* No, apparently its the UHD TV I am using. After much testing I hooked up an old monitor and the dust/tank cannon effects were back. They are clearly visible on a monitor and Vizio 1080p TV and not visible on a Samsung 1080p TV and Vizio 4k TV. I produced the proper dust and tank effects on a monitor and paused the game, disconnected the monitor, and immediately connected the PC to the UHD TV with an HDMI cord and the effects continued but after having to restart the PC were gone again. I never even considered that it was somehow the UHD TV that was the culprit. Anyone know how to correct this? **************************************************************** This update is wonderful. The effects are great. Looking forward to further improvements/additions (and NUKE!). If only I could get rid of those ugly black square artifacts. Does anyone know how?
  15. SouthernSmoke

    Blastcore: Phoenix 2

    Something weird is going on: The new dust kicked up from impacts was amazing but now its gone. When I first installed BC:Phoenix the new dust effect was very noticeable because it was so unique. Instead of a generic amount of dust, impacts from different weapons produced different levels of dust. The dust effect looked completely different than any previous version no matter which weapon was used. But now every weapon produces the same bland dust effect. Also, the fire effect produced from tank cannons seems to be limited as well. Its like part of the effects are missing. The tank cannon fire effect looks somewhat like 3 smaller portions instead of the full effect and dust looks like it only produces the most basic effect- before dust would kick up higher in the air and now its always a smaller amount of dust no matter which weapon impacts. I have already tried removing all other mods but still can't reproduce the full effects which were clearly visible before. If someone could help me out I would greatly appreciate it. This is becoming infuriating.
  16. "Layered in default BIS explosion noises so that when using DragonFyre closer explosions are more percussive and less muffled" Im assuming all that is needed for this very welcome effect to work is for "Skirmish" to be active. I have it on but don't seem to notice a difference in explosion sounds. Mortars, howitzers and rockets placed in Zues still sound way too muffled for the distance. Do other units need to be spawned through skirmish for it to be enabled? I have skirmish on but currently set everything to 0 (enemy squads, friendly vehicles, ect).
  17. SouthernSmoke

    Blastcore: Phoenix 2

    Along with the "black square" artifacts that have persisted through every version of BlastCore and the smoke grenade problem mentioned above, I have noticed another issue- Dust kicked up from fired weapons (not impact of rounds, dust from weapons fired while prone) only appears for an instant.
  18. SouthernSmoke

    RHS Escalation (AFRF and USAF)

    The US icons are invisible in the editor. The Russian OpFor all are visible but the US just has blank lines where the icon and name should be. I can however see and select the US units once clicking on the black line. Also, there are no US helicopters. Perhaps they have yet to be finished but considering all the Russian aircrafts present, I thought that maybe there is some issue with my version that causes the choppers to be absent along with the icons in the editor.
  19. SouthernSmoke

    Blastcore: Phoenix 2

    All games do have the same weird effect but its not the same artifacts from BlastCore. It did just start out of the blue when every game looked fine before. Now, there are "lines" moving back and forth on some objects, especially on the corners. The edges of building roofs, windows, weapons, character models, vehicles, ect, seem like they are moving- looks like lines all moving in one direction then going back the opposite direction. The effect on some fences and metal buildings in Arma is especially noticeable. Even the laser pointer on night missions has this effect- the edges "slide" back and forth. It never did this anytime before so I thought that maybe the BlastCore artifact-causing effect had contributed to the problem being created. It usually only seems to occur when moving. Thanks for the advice. I'll try reinstalling drivers but nothing else I have tried has helped. This has been driving me insane. Ive only had this PC a couple months so my graphics card screwing up would be maddening.
  20. SouthernSmoke

    Blastcore: Phoenix 2

    I have "black square" artifacts usually when there are more than one explosion on screen at a time. Every version of BlastCore has produced this. This mod is really beautiful and adds a lot to the game but is there any way to get rid of this nasty side effect? Could it have caused other visual problems im now experiencing with every game on my PC?
  21. SouthernSmoke

    Screen Flickering Strategic Map Icons

    I have the same issue with Arma 2 though it seems only half as bad. Spinning 360 reveals it only flickers half of the way. Running one direction is fine but turning around 180 and running the opposite direction the problem returns. Does this mean I have a technical issue?
  22. SouthernSmoke

    Visual Issue- Grass/Trees

    Ultra. This issue only started recently. Its been on Ultra for months without a problem. Have this same issue with Arma 2 although seemingly not as bad. Spinning the player a full circle on Arma 2 the grass/trees will only flicker half the spin. The other half, the issue doesn't seem to occur. It seems to only happen when facing a certain direction in Arma 2. Run one direction it doesn't happen but if you turn around 180 and move it flickers again. Spin in a circle and half flickers and half doesn't.
  23. SouthernSmoke

    Screen Flickering Strategic Map Icons

    If only it were that easy. I have even considered buying a new copy of the game on steam if all my attempts to fix it fails. Not sure how that would work or if it even could be done but I figured it might be worth a try if its something wrong with the copy of the game. Might as well create a thread on it. BTW, modified DUWS is great.
  24. SouthernSmoke

    Screen Flickering Strategic Map Icons

    I have a major issue similar to this. When moving/looking around objects used to become darker until you stopped but now they flicker esp grass and trees. Its extremely distracting. Im not sure what is causing this but I removed all mods and even reverted back to 1.24 through legacy but nothing has helped. When playing the "DUWS" single player scenario when I select "side mission" and go into the map, when hovering over an icon to choose a mission it flickers also. I might start a new thread if this isnt the same issue you are describing here. Edit: I just noticed you are the creator of the modified DUWS Im describing. Do you have the same issue when picking a side mission? Im guessing thats the strategic map you were referencing. Its now in the game itself also. Whenever i move at all almost everything on the screen is flickering like crazy.
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