gobi42
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Everything posted by gobi42
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Write Addon Info (Stringpath)
gobi42 replied to gobi42's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Will do. Thanks for the suggestion. -
Write Addon Info (Stringpath)
gobi42 replied to gobi42's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Eliteness got it to build. So thanks for that. But still doesn't help me with what's causing the error. -
Write Addon Info (Stringpath)
gobi42 replied to gobi42's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anyonehave any ideas? I've been trying to fix this for over a month now. Really hard to believe i'm the only person who has ever gotten this error message. -
I vote for all black as well :-) looking good man. Keep at it.
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Toadie's SmallArms and Animations for Arma3
gobi42 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Guess I gotta wait for play with six to update then :-) Edit: So i have hlc core 0.86 installed with play with six. Download from armaholics is also at 0.86. However, that fixed the reload but the sight problem is still there. -
Toadie's SmallArms and Animations for Arma3
gobi42 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey found a couple bugs with the aug a3's. First they have no reload animation. bullet counter resets but no animation to speak of. The second is the UBGL sight is messed up. Great addition to your weapons pack man. Keep up the great work. -
Toadie's SmallArms and Animations for Arma3
gobi42 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So has anyone played with retexturing the Aug's yet? Would gladly check it for my self but you how real life gets in the way some times :-) -
Good info to know. Liking what I'm hearing about the SCAR Have ammo :-)
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All this long range talk makes me want to play with the ssr with the m3lr on it again. But something has made cqc a blast. ;-) been using the m68 CCO a lot, all the hexagon's in the optic are for reducing muzzle flash correct? They took some getting use to now that am use to it, I love it. I also noticed that it's zero is 300m, why is that? (not that it's a bad thing, just curious)
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Thanks for the info. Looking forward to the update. :)
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A lot of the weapons packs I use aren't setup to use jsrs3. Then I noticed that the hlc pack had a jsrs config. So I downloaded it to look at it to see how hard it would be to write one for the other weapon packs I use. To me it looked just like a temp sound config from right after patch 1.24,but with one line per weapon adding a jsrs sound. So my question, is that one line all that is needed or do I need all of the sound files? Thanks again, great mod.
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Write Addon Info (Stringpath)
gobi42 replied to gobi42's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Don't have binarize checked in addon builder. Addon builder will build config files that I wrote (binarize enabled). And it will build wasteland missions I pull from a3wasteland git. Only throws errors on missions I built myself. The only files in the mission are the mission file, description. Ext some custom load out scripts and init script, and two folders one for vvs and one that holds all my random ai scripts. If I add the scripts to a a3wasteland mission it will build the mission. So I know that my random ai scripts are not the issue. And also includes all files needed for vvs to run. -
Write Addon Info (Stringpath)
gobi42 replied to gobi42's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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First time i user of a jsrs sound mod. Awesome job so far on DragonFyre man, look forward to future updates. Thanks again for a great mod.
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It's all good man, i was just making sure you were aware of it. Keep up the great work. I'm not sure how difficult it would be but, a integrated silencer on the scar-p would be pretty cool :) Also nice work on the 300 blackout ammo kinda growing on me :)
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hey Eric love the acr 6.8. However during testing i found that the red dot is showing up funky in both of your acog-rmr optics. I don't remember it doing this before. 3d scope 2d Scope Hopefully those help. Keep up the great work man.
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300 black our ssr sounds like a lot of fun :-)
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When trying to build a mission with the latest dev build tools, i get the following output from my addon builder log file 2014-12-21 11:48:43,051 [DEBUG] 9: AddonBuilder.Tasks.BuildTask`1.Execute - Executing task. [type]=AddonBuilder.Tasks.CopyToTemp 2014-12-21 11:48:43,051 [iNFO] 9: AddonBuilder.Tasks.CopyToTemp.ExecuteImpl - Copying to temp... 2014-12-21 11:48:44,363 [iNFO] 9: AddonBuilder.Tasks.CopyToTemp.ExecuteImpl - Copy done. 2014-12-21 11:48:44,363 [DEBUG] 9: AddonBuilder.Tasks.BuildTask`1.Execute - Task end 2014-12-21 11:48:44,363 [DEBUG] 9: AddonBuilder.Tasks.BuildTask`1.Execute - Executing task. [type]=AddonBuilder.Tasks.PackOnlyCfgTask 2014-12-21 11:48:44,378 [DEBUG] 9: AddonBuilder.Tasks.BuildTask`1.Execute - Task end 2014-12-21 11:48:44,378 [ERROR] 9: AddonBuilder.Builder.Run - System.ArgumentException: Value does not fall within the expected range. at AddonBuilder.Tasks.PackOnlyCfgTask.WriteAddonInfo(String path) at AddonBuilder.Tasks.PackOnlyCfgTask.ExecuteImpl() at AddonBuilder.Tasks.BuildTask`1.Execute() at AddonBuilder.Builder.Run() 2014-12-21 11:48:44,394 [iNFO] 9: AddonBuilder.Builder.Run - Build failed 2014-12-21 11:48:44,394 [DEBUG] 1: AddonBuilder.Packer.<Execute>b__2 - Build finished. [ResultCode]=1 That is the report from my mission. how ever if i go to the in game editor start a new multiplayer mission and only save the map(nothing has been added to the mission yet). Then try and build that blank mission you get the same error as well.
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Toadie's SmallArms and Animations for Arma3
gobi42 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No worries man. Just glad I could help. -
string path error trying to build missions
gobi42 posted a topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
When i try to pack missions that I have made, I get build failed: result 1. The log shows this line as the error AddonBuilder.tasks.packonlycfgtask.Writeaddoninfo( string path) what would cause this error and which file do i need to look in? -
these are the versions i have installed according to PWS collection i have set up ASDG JR 0.11 ASDG JM 0.2 ASDG Attachments 0.10
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Nice work man, sure is coming along nicely
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Toadie's SmallArms and Animations for Arma3
gobi42 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This was posted a few pages back Might want to check to see if asdg JM is causing issues for you as well. -
Anyone have any idea where I need to start looking for a fix
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Thanks I'll give it a shot :-) Worked man, thanks for your help. The only thing is both of them show up in VA, (both of them work too) but is there a way to hide it from VA? or is that what the (scope = 1) suppose to do?