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bolbies

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Everything posted by bolbies

  1. I believe I have forwarded the necessary ports correctly found here: http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-on-a-dedicated-server But unfortunately I still cannot find my running server. Any more ideas? And looking forward to the update tonight! Hopefully that might fix it itself.
  2. It is the only mod... :/ I've been using it in DUWS but it also happens in the editor with just me, the drone, and a vehicle.
  3. http://i.imgur.com/jt49lUw.png (3048 kB) An ATV, Hunter, and APC.
  4. Although I've only just downloaded this, but my friends and I can't see my server. I have no idea what most of these functions do but I entered the settings I wanted and clicked launch. I got 2 errors on startup: "desert_e requires ca_e" and "no entry 'bin\config.bin/cfgsurfacecharacters.sparseweedsclutter'" in case they mean anything.
  5. Alright well I finally got to actually play with it and for whatever reason whatever I hook onto the drone, it doesn't latch on where it's supposed to. Instead, the vehicle decides to rest on top of the right wing. I tried removing the lifter mod for helicopters to see if that was conflicting but it didn't change anything.
  6. Haha you were right! I feel stupid. Thank you for the help!
  7. I'm having trouble connecting to the UAV. I have placed the module with an area that covers the map and I have a UAV terminal but it still won't allow me to connect. Am I missing something?
  8. I think I've got almost everything working but there's an error here - if((_x isKindOf "B_Medic_F" || _x isKindOf "O_Medic_F" )&& ("Medikit" in (items _x))) then { _medicsHealing = true; [_x, _selectedUnits] spawn automedic; }; } foreach (_selectedUnits); saying "Error foreach: Type Object, expected Array." Does anyone know what's wrong?
  9. I play Dynamic Universal War System a lot so I need the AI's help regularly. Unfortunately, everyone knows the AI in this game is not the easiest thing to control and requires a lot of micromanagement. Getting medical attention either for myself or just other units is a massive pain. I've been looking around for an automatic AI medic script and have tried this and this but can't get either to work. Does anyone either have a general idea of how to write out a script like this or even know of one that does work? I have put this line in the medic's init field: _dummy = [_medic, units (group player)] execVM "autoheal\autoheal.sqf"; and in the autoheal.sqf I have this at the beginning: _medic = _this select 0; _selectedUnits = _this select 1; _injured = objNull; while {(alive _medic)} do { For some reason I am getting an error saying "Error alive: Type Array, expected Object." Anybody have any ideas on how I can fix this?
  10. Does anyone else's mechs bounce around when they run into rocks and stuff? So far that's the only real bug I've found. Other than that this mod is amazing!
  11. I have been looking through it but I can't seem to find how it recognizes medics and uses them. I'll continue looking but this seems way more advanced than just assigning him the role when you spawn him. Oh I guess I forgot to put links in the original post for "this and this." bardosy's script was one that I've tried but for whatever reason it refuses to work for me. The other is the WW AI Menu. ---------- Post added at 14:19 ---------- Previous post was at 13:54 ---------- Alright so I decided to go back and see what the specific error was for bardosy's script and it's literally the same thing. For whatever reason the medic's init field cannot define a variable. Obviously this is now a DUWS problem so I'll mess around more with that. Any more ideas would be greatly appreciated!
  12. bolbies

    Automated medic?

    For me, the only thing that works is the medic healing himself. If any other unit gets injured he won't do anything. Did a patch break it or something?
  13. Alright now I've got another question: when this thing goes off at night and everything goes black, white, and blocky, is that a graphical bug by the game itself or is there a simple fix somewhere?
  14. After a couple of days of fiddling around, I realized I just needed to edit how i was positioning the vehicle spawn. Thank you so much for your help! I never would've figured it out.
  15. I love playing DUWS and would really like to implement this script into it. My problem is I not only can't get it to work, but I would love if I could somehow be able to click on the map to tell the nuke where to explode. Does anyone have any ideas? Edit/update: I've got everything working except being able to "drop" the nuke at my choosing, as you would an artillery strike for example. I have tried everything I can think of and have met a dead end.
  16. Can't wait for this! ^^^
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