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Everything posted by Izhevsk
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RHS T-72 traverse and autoloader sound editing
Izhevsk posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
In my humble opinion, the sound effects for the turret traverse and autoloader on the T-series tanks of the RHS mod are obnoxiously loud. Does anyone have any suggestions on how to lower the volume on them? I made a report about it on the RHS feedback site but they don't care. I've de-PBO'd the T-72 file, found the .wss file for the turret traverse, converted it to .wav, put it in audacity, tried lowering the volume, converting it back to .wss and putting it back in the .PBO only to then me unable to place T-72s or T-90s in the editor. I don't even understand how I screwed up so bad. So I reloaded the entire mod and am back to square one. Any ideas? Any tips? Here's a video I recorded on my phone, just,so you get an idea. The autoloader is audible outside the tank FFS... -
I'd like to know the same thing. Those ramparts are very useful for realistic Iraqi/Syrian/ISIS missions yet the AI acts like they are a 50 foot force field.
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Simulating a disabled/damaged RHS T-72
Izhevsk posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I'm setting up a basic scenario where a Syrain T-72 is disabled/damaged by ISIS, and a Russian chopper has to come in and provide air cover for the crew who are surrounded. I would like to have the tank seem realistically damaged/disabled rather than just spawn one in and have its health set to 0 so it explodes. I would like some of the ERA bricks blown off the sides and turret, I want the turret facing the 3 o'clock position, hatches open, engine destroyed, gun destroyed (gun barrel depressed) and some fire/smoke coming from the open hatches. I know how to spawn fire and smoke, what I don't know how to do is have the turret facing a certain direction, or destroy the ERA bricks or open the hatches. Anyone have any ideas? I'm assuming there are specific things to put in the init line. -
Can't figure out how to give seperate waypoints
Izhevsk posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Need help with the Eden editor. It's so much more harder and confusing than the oldschool Arma 2 editor I'm trying to set up a simple thing where a chopper lands and drops off some dudes, the dudes go off and do their thing, and the chopper leaves. Simple, right? I've got a helicopter named choppa set up, I've placed a squad inside, I give the helicopter a move waypoint near the landing spot with "choppa flyInHeight 30" in the waypoint init to make him fly low and avoid detection. I then placed a LAND waypoint on an invisible helipad named "landyspot" with "choppa land landyspot" in the waypoint init. Now, heres where the problem is. I cannot give the helicopter and the squad leader (both seperate groups) different waypoints at this point. I think it's because the squad is inside the helicopter. Let me clarify, the infantry squad and the helicopter pilot are 2 separate groups. But whenever I click on the squad leader and give him a "get out" or "transport unload" waypoint near the landing spot, it applies that to the squad AND the chopper, so what happens is the damn pilots get out and start walking around. Or, if I give the chopper a move waypoint way far away to make it fly away, the chopper flys away but the goddamn infantry guys start running in that direction as well lol. I need some help! -
I've never been able to get the support requester module to work. It worked great in A2 you just put it down and synced it to someone. In A3 it doesn't work. I've completely given up on using artillery in this game. No way to call it in and the AI aren't smart enough to use it against you sooo...
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Back in Arma 2 you hit the spacebar to select all units. In Arma 3, even though I have my controls set up that way, hitting the space bar tells them to move somewhere. It makes no sense. I have my controls set so the spacebar selects all units. Why is it doing this?
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A3 on new Windows 10 computer -Spacebar now doesn't select all units?
Izhevsk replied to tmp95's topic in ARMA 3 - GENERAL
I'm having this same issue. No matter what I do, even with spacebar set as "select all units", when I press it it commands them all to move to where I'm looking. -
It's not bound to anything else. Can anyone help me? I can't even command my ai squad! I don't play multilayer I only play singleplayer by myself, and this really ruins the game for me. ARMA 2 didn't have any issues like this, I don't know what the deal is, why something so simple isn't working.
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Nevermind I found it! When in the editor click on the unit and go to "attributes" and scroll down to Object: Identity and it's under Insignia!
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A while ago I can remember the arsenal had an option below watches to set the uniform insignia of a unit. I remember using the Iraqi/Syrian conflict mod and there was Iraqi army and peshmerga patches as well as many others. I'm trying to make loadouts for a Syrian SF team and the option to add insignia is gone. Am I missing something? Has it moved to the "attributes" section in the editor? I've looked all over and can't find it.
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I'm a noob. I have no idea how to make a mission in ARMA3, let alone one that works with ACE3. When I tried using the ACE3 mod for the first time in the scenario editor, it ended right away as soon as I pushed play. It doesn't do this when ACE3 is not installed. So I'm seeking a simple SINGLEPLAYER template mission, something really basic, like all 3 sides (BLUFOR, OPFOR, INDEP) have objectives to kill all of eachothers units and thats it. That way I can at least play the game... with ACE3..... which I can't do right now.
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WANTED: ACE3 mission template
Izhevsk replied to Izhevsk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, that worked! Thanks! Can't believe something so simple got by me. -
WANTED: ACE3 mission template
Izhevsk replied to Izhevsk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I;m not sure how to check which version of what I have, I can tell you that I downloaded them both from armaholic yesterday, so they should be the most recent versions. I took RHS out of my game and it's doing the same thing. So I cant play with ACE3 I guess, which sucks because I wanted the tank cook off feature. I can't re-download anything from armaholic either since I was IP BANNED for asking this same question. Apparently asking for help is against the rules there. This is why I was initially asking for some kind of mission template that had objectives in it, so I could put my own units in. It seems ACE3 doesn't want people playing around in the editor without objectives set (which I have no idea how to set). -
WANTED: ACE3 mission template
Izhevsk replied to Izhevsk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I meant to say it ends the scenario and brings up an objective screen. So I believe ACE3 requires some sort of objectives to be placed. I'll make a video showing it. Here is the video: I have no idea how to make missions or script or do any of that stuff. I just like to play around in the editor making little battles, that's all I know how to do. I wanted to try ACE3 because of the tank cookoff feature. -
ARMA 3 Addon Request Thread
Izhevsk replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ah, no. It seems to have been moved to a thread that nobody bothers to look at. 143 pages of nothing. My thread was mostly related to ACE3 and asking for help regarding it. I'm not requesting an addon. But thanks for the "help". -
ARMA 3 Addon Request Thread
Izhevsk replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Anyway, I'm looking for a mod/addon that makes tanks "cook off" when hit. I have tried ACE3, but that mod is wayyy to confusing for me to understand, I have no idea how to use any of its features. All I like to do is place units in the editor and mess around making little battles, I have no idea how to script or make missions, and ACE3 would end my scenario as soon as I hit play. So next I tried only using the "tankcookoff.pbo" from ACE3, but that caused the game to crash on loadup. I have also tried the "Authentic gameplay mod" but that takes away the ability to command my AI teammates, and its controls dont show up in the control list to edit. Can anyone help me? I just want tho cool tank cookoff feature from ACE3 without all the other complicated stuff. Thanks in advance! -
Its been nothing but a hassle to me. Constantly crashes to the point of making it unusable. I can't even spend anymore than 10 minutes making a little base or something and it will crash to desktop. Simple things like clicking a unit to edit attributes, previewing a mission, placing groups, literally anything makes it crash. It is extremely unstable and in my opinion, a complete piece of trash. They should get rid of it and stick with the 2D editor that works. Bring Eden in after it's fixed.
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Right now, The Eden Editor is complete garbage. It constantly crashes, I mean constantly. Now they are going to force this broken crap on us, AND get rid of the tried and true 2D Editor? My question is: Why is the Eden editor so unstable, and my suggestion is to get rid of it and do not release it UNTIL IT WORKS.
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- Eden Editor
- 3D Editor
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New EDEN update makes font look disgusting...
Izhevsk replied to AzZaMaTr0n's topic in ARMA 3 - DEVELOPMENT BRANCH
Anyone else having the new 3D editor constantly crash and be extremely clunky and unusable. -
I can put a cup on a table.....A CUP ON A TABLE!!!!!!!
Izhevsk replied to autigergrad's topic in ARMA 3 - DEVELOPMENT BRANCH
Mine always crashes, I tried putting some ISIS terorists in a building in Zargabad and it crashes, Very clunky and laggy when it doesn't crash. I'd say this Eden editor wasn't ready to be released yet. It's horrible. -
Desert Retextures of RHS: AFRF content
Izhevsk replied to beaar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Your download files seem to be corrupted. All I'm getting is a readme file, there are no .PBOs -
Yeah I'm still getting the error. Seems the latest ARMA 3 update made this mod not work. It doesn't open the script its supposed to or it acts like it's not there, when it really is. Any word on an update/fix?
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Hello, I've hit a wall it seems when trying to change the ammunition loadout of a tank. What I'm trying to do is change the loadout of a T-72 from the RHS tank pack. I wanted to only have HEAT and HE-FRAG rounds, no SABOT and ATGMs, for the main gun. I've tried this "removeMagazinesTurret ["rhs_mag_3bm42_10", [0]];" to get rid of the SABOT ammo, and this addMagazineCargo ["rhs_mag_3of26_6", [2]] However, when I start the game, the SABOT ammo is still there, and it doesn't have any extra HE rounds. The HE rounds show up in the inventory of the tank, but are unusable. I'm trying to give this tank a special loadout for urban combat, so it doesn't need ATGMs and SABOT. Any ideas how to get this to work? Basically the T-72 has a magazine of SABOT, a magazine of HEAT, a magazine of HE-FRAG, and a magazine of ATGMs. I want it to only have 2 magazines of HE-FRAG, and 2 magazines of HEAT. Thank you.
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Wow. Thank you for the help!!!
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Upon starting a mission, i get the error that "script asr_ai_settings.sqf" isn't found. But it's right where it should be inside the userconfig folder. Any ideas?