I would be really interested in knowing about "progress" on finalizing this map, or what can be expected on final release (fixes etc.)
Regarding the large airport, in the southwest quadrant of the map, you can't drive out of the rear of the airport, since the vehicle is sunk, when
you try to exit, it's like hitting a wall. I added "ramps" to allow the vehicle to rise a bit on exit, getting over that hump. Works nicely. You can't
see them as they too sink into that pavement, but, they are there just under the pavement, and the vehicles can get out safely.
I'm running an Exile Taunus Server. My biggest issues have been with lag, due to the high number of items on the map, probably most likely
caused by the new buildings being comprised of individual parts. You can't really create loot positions for the building, as there is no class name
for the building. If you create a loot position for the individual components used, you end up with loot all over the map, where ever that part was used.
So, I've had to omit the loot positions from many to most of the new buildings.
If anyone else reading this, is running an Exile Taunus server, I'd love to talk about what you've done, and will gladly share any information on what I've done.
Hopefully, the end result of the finalized map will not have some of the major issues causing the heavy lag, and poor fps (I do get 50 to 60 fps on this map,
but it's rare, and doesn't last long); average fps is about 20 to 30 at best.