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detox1212

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About detox1212

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  1. detox1212

    POOK SAM PACK (May 2022)

    Just wondering if there is any way to add the AI logic scripts to individually placed units Or to manually build a AA site with all the corresponding units grouped together that will benefit from the local radars etc.
  2. detox1212

    POOK SAM PACK (May 2022)

    Hi, Just wondering how to get ARM's onto planes? When installing the pack, none of the default planes seem to have ARM's or the ability to somehow load them. Am I missing something obvious? Do I need other mods to be able to do this? RTFM... Also it appears that SHORAD's simply don't engage any incoming ordnance. Something to do with default AGM's or not implemented yet? Cheers
  3. detox1212

    United States Air Force( 2015)

    Follow up question, is it possible to script add the cruise missiles onto the B-2? the below script removed the mk82's and adds the AGM launcher but I cant seem to get the ammo to add correctly. this removeMagazinesTurret ["USAF_1rnd_mk82",[0]]; this removeWeapon "USAF_mk82_launcher"; this addWeapon "usaf_agm86c_launcher"; this addMagazineTurret ["USAF_1Rnd_AGM86C",[0,2]]; Also is it possible to script open the bomb bay doors for use say on a trigger? EDIT: Just a little reverse engineering and for anyone else trying to attempt this Swap out the weapons (single ammo but can add more): this removeMagazinesTurret ["USAF_1rnd_mk82",[0]]; this removeWeapon "USAF_mk82_launcher"; this addMagazine "USAF_1Rnd_AGM86C"; if (("USAF_1Rnd_AGM86C" in magazines this)) then {this addWeapon "USAF_AGM86C_Launcher";}; bomb bay open script: this animate ["fst_1", 1];this animate ["fst_2", 1];this animate ["fst_3", 1];this animate ["fst_4", 1];
  4. detox1212

    United States Air Force( 2015)

    Understood, Thanks for the reply and congrats on this awesome mod :)
  5. detox1212

    United States Air Force( 2015)

    Hi, is there any way to load a cruise missile into a B-1? Also, the B-2 cruise missile seems to have no propulsion to it (unlike the Russian ones that go off like a rocket :)) is that by design or am I doing something wrong? Many thanks
  6. Hi, Is it a known issue that ALiVE AI settings and Zeus unit AI don't appear to tally up on dedicated servers? I have set up the ALiVE AI module setting BLU_F as elite and OPF_F as recruits. I have then editor placed and ALiVE profiled a NATO rifle squad heading in one direction, jumped into the mission and Zeus placed a CSAT rifle squad heading in the opposite direction. The CSAT squad consistently wins the engagement (walkover) even changing the in-game Zeus slider to make CSAT zero skill they still consistently win vs the NATO rifle squad.
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