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Steel.G

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About Steel.G

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  1. Steel.G

    The A-164 WIPEOUT Fixed Wing Aircraft

    First of all, I really like the 2 new aircraft are implemented into arma 3. The LCD screens in the cockpit display some information, thats also nice. But what isnt so nice IMO, is that unguided munitions dont have the "impact point" displayed in the HUD. So saying that, what would be nice was if there was an "indicator" wich messured the distance to the ground, displaying Max engage distance for the weapon and the Min engage range for the weapon. If the object (on the ground) was withing the range parameters, in RL (in some planes) there is a crosshair that displayes the "impact point" an the HUD. This "impact point" shifts the crosshairs in realtime, to make the chosen unguided munition to hit where the "impact point" is aimed. I really hope this wil me implemented into the game, as this will make CAS way more effective! Thank you verry much Steel.G ps. Here is a video about air to ground. Just forget about the TV screen in the video. What to look for the the column on the left (max-min engagement range(although the weapon is used before max distance is even reached)of the HUD and the riticle wich is used last to aim the S7 rockets. I dont want to make commercial for another game, but i believe that HUD "impact point" is essential to firing unguided munitions.
  2. First of all, I really like the 2 new aircraft are implemented into arma 3. The LCD screens in the cockpit display some information, thats also nice. But what isnt so nice IMO, is that unguided munitions dont have the "impact point" displayed in the HUD. So saying that, what would be nice was if there was an "indicator" wich messured the distance to the ground, displaying Max engage distance for the weapon and the Min engage range for the weapon. If the object (on the ground) was withing the range parameters, in RL (in some planes) there is a crosshair that displayes the "impact point" an the HUD. This "impact point" shifts the crosshairs in realtime, to make the chosen unguided munition to hit where the "impact point" is aimed. I really hope this wil me implemented into the game, as this will make CAS way more effective! Thank you verry much Steel.G ps. Here is a video about air to ground. Just forget about the TV screen in the video. What to look for the the column on the left (max-min engagement range(although the weapon is used before max distance is even reached)of the HUD and the riticle wich is used last to aim the S7 rockets. I dont want to make commercial for another game, but i believe that HUD "impact point" is essential to firing unguided munitions.
  3. Steel.G

    The A-164 WIPEOUT Fixed Wing Aircraft

    Need to post first post first:S ---------- Post added at 19:10 ---------- Previous post was at 19:09 ---------- First of all, I really like the 2 new aircraft are implemented into arma 3. The LCD screens in the cockpit display some information, thats also nice. But what isnt so nice IMO, is that unguided munitions dont have the "impact point" displayed in the HUD. So saying that, what would be nice was if there was an "indicator" wich messured the distance to the ground, displaying Max engage distance for the weapon and the Min engage range for the weapon. If the object (on the ground) was withing the range parameters, in RL (in some planes) there is a crosshair that displayes the "impact point" an the HUD. This "impact point" shifts the crosshairs in realtime, to make the chosen unguided munition to hit where the "impact point" is aimed. I really hope this wil me implemented into the game, as this will make CAS way more effective! Thank you verry much Steel.G ps. Here is a video about air to ground. Just forget about the TV screen in the video. What to look for the the column on the left (max-min engagement range(although the weapon is used before max distance is even reached)of the HUD and the riticle wich is used last to aim the S7 rockets. I dont want to make commercial for another game, but i believe that HUD "impact point" is essential to firing unguided munitions.
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