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Rapax

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Everything posted by Rapax

  1. Rapax

    MK18 Mod 1

    thank you Sorken
  2. Rapax

    MK18 Mod 1

    I have just to upload from pws and the sound its broken. :( help pls edit What a mess, just read that was not updated, but in my pws the mk18 box was in orange color , I suppose that I have to wait sorry
  3. hI geraldbolso1899, with PWS version 2.4.1 I have this message ""addon comanche_Hmds_kimi_Metric requires addon UI_HMDs_kimi :confused: gracias. edit: i solved it, copying files with your hotfix link
  4. any Video demonstration?, SAMO it has become for me essential in SP. good job :ok:
  5. Hey JShock Have you tried yourself this modified script ? i named sanstorm and marker but now sandstorm dont shoot. this is the the call line: null = [t1,"mrk1",12,300] execVM "sandstormFire.sqf"; in sandstorm init Thank you for your patience!.
  6. Yes, it works I just try again . It would be perfect if could be an random explosion radio, Right now the rockets impact in the center of marker.
  7. It now works!!, this creates new expectations to my insipid missions Thank you Sir.
  8. Sorry JShock Do you have any other ideas?, sandstorm still not reload ammo :confused:
  9. Rapax

    True AI range

    "having the AGM AI install will create unexpected results so I would not use it but it's up to you if you want to try it." dixit ASR mod author
  10. Are there any known problem with SMD A3 Map?, cause an Script Error message loading the map. freezing the game :confused: thanks
  11. oh,that is good start, thank you for the link Iceman, It's so glad to ask this way!
  12. I am embarrassed ask this,but Can someone explain to me why _count = count _multiArray1 select 0; // Output= 4? :confused: however much i read it I don't understand the Output 4 // Multi-dimensional array example _multiArray1 = [["Item1",1,2,3],["Item2",4,5,6]]; _count = count _multiArray1; // Output: 2 _count = count _multiArray1 select 0; // Output: 4 thank you
  13. BadLuckBurt thank you for your explanation ! to be honest I find myself unable to do nothing, simply it makes me mad dont understand this concepts.
  14. LOL now I understand it thank you ProfTournesol
  15. Rapax

    Supply Crate

    Hi, hope this helps http://forums.bistudio.com/showthread.php?151928-Arma-3-Supports-Module-Supply-drop
  16. Hi Spirit have you modified GAIA behavior ? it seems that reinforcements take a long time to communicate and react with each other especially between infantry groups, this does not happen earlier MCC versions :confused: edit; it works well arma 3 vanilla I think it must be to interfere with other mod
  17. the new cover system its brillant ;) thank you !!
  18. Creat a trigger, name it like "t1" choose "West" and "Present" click "Create". Now draw the trigger area on the map. Now the "Stop Capturing" button will become enabled. Now create artillery (spread, type, number, delay) Once you click on the map there will be no artillery but a message saying "Artillery Captured" now press "Stop Capturing" and you have your trigger. The first West units to get into the trigger zone will activate it.
  19. I am doing: - open from zeus or 3d editor -insert unit -press add preset unit its with his hands up but i have no option to secure, I'd swear is how the works.
  20. i dont have the option to secure hostage, could somebody confirm this or i doing wrong. :confused:
  21. I try to create a separate zone with a bunch of guys and some vehicles and let the AI call them in when GAIA feels that they are necessary. That simulates real reinforcements arriving when the AI thinks they need them the most. I have seen helos bring troops in on occasion or maybe that was someone doing that manually but if its not supported having helos transport reinforcements from other zones like the trucks do would be amazing. Even better if they could fast rope the units they brought with them in. The possibilities are endless but that sorta goes along with the AI flight models being very broken. (Especially for much larger planes in the USAF addon. The default Arma AI just can not handle those things.) I support this idea
  22. Rapax

    SOCMOD Release Thread

    this is an mods avalanche ;) Thank you, testing now
  23. voted of course I hope that there will more updates :cool:
  24. i use this Beerkan code although its not the same case
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