Jump to content

Rapax

Member
  • Content Count

    54
  • Joined

  • Last visited

  • Medals

Everything posted by Rapax

  1. Rapax

    Authentic Gameplay Modification

    hi, great mod Allowing AI units to fall unconcious "Normally unconciousness is only simulated on AGM for players, so AI units die instantly when knocked out. However, it is possible to enable unconciousness for certain AI units setting the following variable on init field: this setVariable ["AGM_AllowUnconcious", true]; This is useful for AI teammates in SP and VIPs in Coop MP missions." my question its is this code functional? as hard as I try, my IA teammates are still dying. with prevent death while entry module "yes" Your help is greatly appreciated! S! edit hahah nooooooo thank you [PzGrenBrig37]commy2
  2. if the files you downloaded have the same name remame folders with e.g @marsof, @mas_usa_devg, @nato_russian_sf_weapons You can't mix them , they are diferents mods, i think
  3. i feel now the difference with 0.70 precision hehe thank you Fabrizio
  4. Could you tell me where i change the IA skill because suddenly i notice the ia precission its horribly low although :confused: I do not think that this is related with the mod because Strangely enough, The same thing happens with other IA mod my game options are: skill 0,75 precission 0,45 any advice I'd really appreciate it. I also like the new he suppression increases. sorry my English salute
  5. Can you tell me how disable the ballons in config file Sorry but i dont remember. :confused: Thank you for this update. ok Bucic thanks
  6. I am new at this and I don't Play multiplayer but there is a module called Access Rights. I dont Know if this solves your problem. As far as documentation is one of the most supported. Salute!
  7. Finally i understood how triggers works with mcc, however could you give me an example to make it work artillery with triggers? My second question is directed to Spirit as IA responsible department. :cool: Are you guys going to implement helicopter transport funcion in GAIA? You know unload troops in zones etc As always, thank you
  8. Rapax

    ASR AI 3

    Hi Olem. GAIA without ASR work for me. the problem its GAIA with ASR working together, As I have said before in a single area I do not see a problem. i see behave strangely in different areas when it comes to send reinforcements, i see in MCC GUI icons turn white color in mode combat but gaia stop give waypoints.Curiously only infantry groups are affected. Nevertheless As far as I can see I am the only with this problem because Nobody said a word about this. might i becoming paranoid. ;) Salute! edit: ill try that ,Ty Robalo but if i disable all those reactions it will become in "standar" IA?
  9. Rapax

    ASR AI 3

    Hi Robalo! steps to reproduce i place 2 gaia zones, zone a and zone b. If zone a is attacked, the second zone in normal situation reacts to a threat sending forces, drawing the waypoints and flanking the enemyes. I notice that ASR with GAIA icons change of color, they are in "combat" mode but but don't move.:confused: i will try disabling reactions in userconfig Thank you for your time and patience. S!
  10. Rapax

    ASR AI 3

    when groups are in COMBAT MODE does not appear to be working properly :(.GAIA simply stop to assign waypoints. I have tried to deactivate radio comunication in ASR but without success. The only iA mod from my experience is working well with MCC and it is trouble free its BC combat, i suppose this because doesn't have radio funcion. sorry for my bad english
  11. hi Genesis92x, great script. Is there a way that to disable the reinforcements, because i use MCC gaia and It appeared they conflict each other in this matter. also im agree with regard to the lack of cohesion. but i think this has a great potential. (i tested ia planting explosives funcion and its cool) ;)
  12. hi shayman / Spirit im doing something wrong with hijack units tool or is not working to me. because i cannot regain control over my team. What's the trick i should know? Apart from that all perfect. ( I am expecting to see more tutorials about gaia :cool:) thank you
  13. very good ia behaviour The only problem i lost control of my sqad also. i will try that. thank you
  14. Hello Lordprimate, with this setup i get this messaje: Scriptca/Modules/Funcions/Misc/Fa_commsh eruCreate sqf. not found
  15. Rapax

    lkr_ammo

    i get error with lkr_ammo_sud_evw.pbo, which it depends this pbo? thank you
  16. wow, you are fast man, works perfectly. thank you!
  17. it works better and better over time. thank you [TcB]-Psycho- JCae2798, i get this message script ais_injury/func/fn_handleDamage.sqf not found thanks to you, too
  18. This might be helpful for you http://forums.bistudio.com/showthread.php?78235-How-to-get-an-Evidence-file
  19. We have the same problem
  20. Rapax

    TMR Modular Realism

    what may cause i have ctd with this TMR version when i try use paper doll gear menu ? Does this happen to anyone else? edit must be conflict with mods because only cba and tmr no problem.
  21. i copied this code somewhere and yesterday when i wanted post it, did not work me, I do not know why. :confused: its not sophisticated but could be helpful here. Give the trigger a name, e.g. "smoketrigger" Condition: count (position smoketrigger nearObjects ["SmokeShell",50])!=0 Size trigger: - / - Activation: None Repetidamente onAct: hint "smoke" onDea: "no smoke" This will trigger when a white smoke flies in the trigger, will detect any smoke grenade within a 50 meter radius. S!
  22. EDIT. My solution its not working. sorry:(
×