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Everything posted by Rapax
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Authentic Gameplay Modification
Rapax replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi, great mod Allowing AI units to fall unconcious "Normally unconciousness is only simulated on AGM for players, so AI units die instantly when knocked out. However, it is possible to enable unconciousness for certain AI units setting the following variable on init field: this setVariable ["AGM_AllowUnconcious", true]; This is useful for AI teammates in SP and VIPs in Coop MP missions." my question its is this code functional? as hard as I try, my IA teammates are still dying. with prevent death while entry module "yes" Your help is greatly appreciated! S! edit hahah nooooooo thank you [PzGrenBrig37]commy2 -
USSOCOM DEVGRU and 75th RANGER A3
Rapax replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if the files you downloaded have the same name remame folders with e.g @marsof, @mas_usa_devg, @nato_russian_sf_weapons You can't mix them , they are diferents mods, i think -
Need translations for stringtable.xml
Rapax replied to iceman77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Spanish version. -
[OPEN BETA] [SP] bCombat infantry AI Mod
Rapax replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i feel now the difference with 0.70 precision hehe thank you Fabrizio -
[OPEN BETA] [SP] bCombat infantry AI Mod
Rapax replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you tell me where i change the IA skill because suddenly i notice the ia precission its horribly low although :confused: I do not think that this is related with the mod because Strangely enough, The same thing happens with other IA mod my game options are: skill 0,75 precission 0,45 any advice I'd really appreciate it. I also like the new he suppression increases. sorry my English salute -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Rapax replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
:yay: -
[OPEN BETA] [SP] bCombat infantry AI Mod
Rapax replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you tell me how disable the ballons in config file Sorry but i dont remember. :confused: Thank you for this update. ok Bucic thanks -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Rapax replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am new at this and I don't Play multiplayer but there is a module called Access Rights. I dont Know if this solves your problem. As far as documentation is one of the most supported. Salute! -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Rapax replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Finally i understood how triggers works with mcc, however could you give me an example to make it work artillery with triggers? My second question is directed to Spirit as IA responsible department. :cool: Are you guys going to implement helicopter transport funcion in GAIA? You know unload troops in zones etc As always, thank you -
Hi Olem. GAIA without ASR work for me. the problem its GAIA with ASR working together, As I have said before in a single area I do not see a problem. i see behave strangely in different areas when it comes to send reinforcements, i see in MCC GUI icons turn white color in mode combat but gaia stop give waypoints.Curiously only infantry groups are affected. Nevertheless As far as I can see I am the only with this problem because Nobody said a word about this. might i becoming paranoid. ;) Salute! edit: ill try that ,Ty Robalo but if i disable all those reactions it will become in "standar" IA?
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Hi Robalo! steps to reproduce i place 2 gaia zones, zone a and zone b. If zone a is attacked, the second zone in normal situation reacts to a threat sending forces, drawing the waypoints and flanking the enemyes. I notice that ASR with GAIA icons change of color, they are in "combat" mode but but don't move.:confused: i will try disabling reactions in userconfig Thank you for your time and patience. S!
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when groups are in COMBAT MODE does not appear to be working properly :(.GAIA simply stop to assign waypoints. I have tried to deactivate radio comunication in ASR but without success. The only iA mod from my experience is working well with MCC and it is trouble free its BC combat, i suppose this because doesn't have radio funcion. sorry for my bad english
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Vcom AI V2.0 - AI Overhaul
Rapax replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi Genesis92x, great script. Is there a way that to disable the reinforcements, because i use MCC gaia and It appeared they conflict each other in this matter. also im agree with regard to the lack of cohesion. but i think this has a great potential. (i tested ia planting explosives funcion and its cool) ;) -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Rapax replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi shayman / Spirit im doing something wrong with hijack units tool or is not working to me. because i cannot regain control over my team. What's the trick i should know? Apart from that all perfect. ( I am expecting to see more tutorials about gaia :cool:) thank you -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Rapax replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks. -
Vcom AI V2.0 - AI Overhaul
Rapax replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
very good ia behaviour The only problem i lost control of my sqad also. i will try that. thank you -
Group Link 5 Special FX Edition
Rapax replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello Lordprimate, with this setup i get this messaje: Scriptca/Modules/Funcions/Misc/Fa_commsh eruCreate sqf. not found -
i get error with lkr_ammo_sud_evw.pbo, which it depends this pbo? thank you
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revive A3 Wounding System (AIS by Psycho)
Rapax replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
wow, you are fast man, works perfectly. thank you!- 914 replies
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revive A3 Wounding System (AIS by Psycho)
Rapax replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it works better and better over time. thank you [TcB]-Psycho- JCae2798, i get this message script ais_injury/func/fn_handleDamage.sqf not found thanks to you, too- 914 replies
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How to make a unit pick up an object and take it [Ex: a Harddrive]
Rapax replied to fuzi8n's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This might be helpful for you http://forums.bistudio.com/showthread.php?78235-How-to-get-an-Evidence-file -
Group Link 5 Core (AI Enhancement)
Rapax replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We have the same problem -
what may cause i have ctd with this TMR version when i try use paper doll gear menu ? Does this happen to anyone else? edit must be conflict with mods because only cba and tmr no problem.
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Problems getting helicopter to land on smoke
Rapax replied to Wisp's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i copied this code somewhere and yesterday when i wanted post it, did not work me, I do not know why. :confused: its not sophisticated but could be helpful here. Give the trigger a name, e.g. "smoketrigger" Condition: count (position smoketrigger nearObjects ["SmokeShell",50])!=0 Size trigger: - / - Activation: None Repetidamente onAct: hint "smoke" onDea: "no smoke" This will trigger when a white smoke flies in the trigger, will detect any smoke grenade within a 50 meter radius. S! -
Problems getting helicopter to land on smoke
Rapax replied to Wisp's topic in ARMA 3 - MISSION EDITING & SCRIPTING
EDIT. My solution its not working. sorry:(