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haleks

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Everything posted by haleks

  1. haleks

    J.S.R.S. 2.2 Soundmod

    Already known; I usually use this in my missions to fix that : //JSRS death screen fix player addEventHandler ["killed", {5 fadeSound 0}]; ;) EDIT : Doh I'm tired, I thought you were speaking about the death screen...
  2. Hell yeah, I'm always rolling my eyes to the sky when I hear them sayin' that...
  3. haleks

    J.S.R.S. 2.2 Soundmod

    I don't think the point of JSRS is to alter gameplay mechanics. (And it shouldn't.)
  4. haleks

    Russians

    Yep, as long as weapons are based on Arma3 ones, JSRS will fix them (due to config inheritences). BUT those weapons will use vanilla sounds - not the ones configured by the modder.
  5. Probably :/ EDIT : I guess I could sign it if needs be?
  6. haleks

    AI Configuration - feedback

    This part (also present in campaign, BI's copy-paste mania) isn't super easy, but you should be able to survive by throwing smokes when you spot the first contact.
  7. I can only do config or scripting work, modelling is outta my range. :( And as Vasilyevich said, silencers are another story - I never really fiddled with weapons before : you'll have to wait for someone better or Massi to fix them, sorry.
  8. T_T The fix for the weapon sounds is above your post... +1 for the weight though.
  9. haleks

    Patch 1.24 (Bootcamp Update) Feedback

    Suggesting that BIS should follow the modders work rather than improving the game as they see fit is a bit weird... Besides, pretty much all mod devs are updating their weapon addons for v1.24 - what's the big deal?
  10. haleks

    J.S.R.S. 2.2 Soundmod

    Welcome back! :) Edit : Vector_c also has a typo issue in SMG_base ;)
  11. EDIT : Actually something went wrong when I packed the addon... T_T It will be fixed soon! Sorry for that! ---------- Post added at 16:04 ---------- Previous post was at 15:25 ---------- Done. Anyone having issues with Massi's backpacks, please re-download.
  12. Breaking point is a mod. It even uses JSRS sounds (eventhough I don't know if they have Lord Jarhead's permission, knowing the devs reputation...).
  13. haleks

    RH M4/M16 pack

    Actually, only gunshot sounds are affected, outside of that scope, sound mods are still working (including the "distance" effect in JSRS).
  14. haleks

    Unlocked Uniforms

    Done! :) Just redownload the files. I never did those before, so tell me if anything's wrong!
  15. I don't know what to say, I've been using it with the r.c build for a week without a problem. Could you PM me your RPT log next time you try (No other addons than Massi's, if possible)?
  16. haleks

    @A3MP - ArmA 3 Map Pack

    I'm playing on 1.24 with JSRS and it's not completely broken, far from it.
  17. haleks

    @A3MP - ArmA 3 Map Pack

    It is caused by the lighting config; Fabio_Chavez has been working on new ones, but it is for AiA. I don't know if it will be compatible with A3MP - I hope so...
  18. I assume you're speaking about infantry packs? As long as you replace Massi's config file with mine, everything should work. Of course if a mod package already includes Massi's files, those will need to be updated as well, but there's none that I am aware of (and shouldn't be, I dont think Massi gave permission to redistribute his work).
  19. Small update! I've fixed the mp5_sd; since it doesn't work with the silencer attachment, it was easy to resolve. It also fixes the error message when using that weapon in game - now you have at least one silenced gun guys. ;)
  20. That would be sweet - it would definitely bring another strategic level in Arma! Anyone here remember "Full Spectrum Warrior"? ;)
  21. haleks

    Voice acting

    I don't think there's a thread for that, but you might try the Editing section. Would you happen to have a few samples?:p
  22. Good idea, thank you Fox! :)
  23. Thanks for the clarification. :)
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