duzda
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Everything posted by duzda
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Authentic Gameplay Modification
duzda replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, i was wondering if you can integrate mod called "Switching weapons on the move" in AGM. It would be great and usefull. -
Switching weapons on the move
duzda replied to Sniperwolf572's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mod is not working with AGM mod. Is there any way to fix that? -
Hi, is this only client side mod?
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[Release] A More compact/scripter friendly Holster Script
duzda replied to eagledude4's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is this client side mod? -
Hi, can you relise update, of law, because is usless, it cant destroy BMP-1 and it suppose to be anti-tank rocket, and also will be good to have arma 2 glass slight with ranges on it because efective range for law is now 0-100m because of no proper sight.
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Blake's PINS (Pseudo Inertial Navigation System) and Bombing
duzda replied to blakeace's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is it ready to use for Arma 3, because it seams that not all functions are working. ETC Bomb droping computer. -
Positioning and Orient Object Script while in game?
duzda replied to BEAKSBY's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you try MCC? -
Steal Enemy Uniform (Disguise Script)
duzda replied to HazJ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, so is it passable to disguise that enemy dont shoot at you? Until you attack them? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
duzda replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, when I try paste codes in .sqm mission file, and try to run 2D arma editor my game chrashes... And i get this massage ( script ca\Modules\MP\data\scripts\MPframework.sqf not found ) Can someone help me? -
[SP] Submarine and SDV Demonstration Mission
duzda replied to Feint's topic in ARMA 3 - USER MISSIONS
Can you actualy move big submarine or not, and are you planing to ad reall hangar for svd? -
HI all, can someone explain me how to attach two sounds on object, i wanted to add sound to generator for ON it will be crancking up and runing, and for OFF it will be stoping and nosound. I already know how to import sound in game, but i dont know how to attach on custom switch on object. I am using this script: http://forums.bistudio.com/showthread.php?166859-Need-help-with-quot-add-action-quot-and-quot-sqf-quot -How to put custom damage on some of the objects like for example generators co it can be destroyed by hand grenade or democharge....? -And also i am using http://www.armaholic.com/page.php?id=19689 this mod so i was wandering how to put pictures on laptops and monitors? Tnx for your time and Help!
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Turn on light, light house (small)
duzda replied to cojonuo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes it is. You need only assigne difrent range in oreder to shut down only lighthouse. http://forums.bistudio.com/showthread.php?166825-How-to-turn-off-city-lights-and-burn-the-area -
Editor Help - Placing Buildngs
duzda replied to BeastlyFX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check this and run http://forums.bistudio.com/showthread.php?160709-GID-Object-Positioning-System this and add custom objects in it like @ZGM, and http://forums.bistudio.com/showthread.php?151393-ARP2-Objects-Pack . -
As I mention above I am using script. Can autor upadate first page and explain how to put video feed or pictures on screens?
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Ok, first of all, hi all, i need help with adding some kinde of script or trigger. The thing is i was trying to make generator on of switch and it works but how can i attach my custom sound on the generator. For example like in cars start has difrent sound from stop. So i was thinking to make 3 custom sound. One for cranking one for running and one for turning off. But hot can i add it so sound is activated when i interact on the genereator and i press on, or off it shuld be difrent sounds?
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For me is all working and I am usning this to place object in game: http://forums.bistudio.com/showthread.php?160709-GID-Object-Positioning-System
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How to change key, I mean rebinde keys?
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Can you make video for mcc, and also for 2D editor? Because we have a hard time placing with 2D editor and in MCC we cant make working?
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How to turn off city lights and burn the area
duzda replied to anthonyfromtheuk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How to add on generator options when i drop democharges or hand granate to kill the lights automaticly? And how to add generator sound while is running and no sound when it is destroyed or it is in off position? Tnx for script! I am using this script... http://www.armaholic.com/page.php?id=24220 -
GID - Object Positioning System
duzda replied to lynx75's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Can you publish one of your custom mission where did you use custom placement and all that so I can open in c++ and try figure out pls. -
GID - Object Positioning System
duzda replied to lynx75's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Ok, so there is no way that I can export to 2D editor and be able to see in in actual 2D editor? Can you make video how you make the missions? (Simple one with static mg.s cupple solders on top new houses that you place it, because I am having some hard time to make mission after maping objects in .sqf) And how you place static mg.s and soldiers like guards, patrols? Without 2D editor or MCC? Sorry for stupid questions but I have spent about 30h remaking castle so I want to finish it, I mean make mission with it. Maybe even campaign. -
Ok, lets start :) hi all, i have add this pack in arma 3 and i used GID object pos. system and i map all positions of the objects in init.sqf what i need to do now in order to get working that stuff in MP and ho can i script. For exemple custom lights from this addon on/off switch and gate opening? but not from 2D editor..?
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Overall Mod compatibility [aka. Will Mods A and B work togheter?]
duzda replied to gliptal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, guys can I make mission with arma 2 stuff in arma 3 and when i publish on steam. Is gona ppl see the object used from arma 3 without addons? -
GID - Object Positioning System
duzda replied to lynx75's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi guys, i have problem when i try to load mission i get file File is read only, and i set all my profile as read/write? Any help? And sorry for stupid question :/ It would be great and much much easyer if you culd make filter for stuff. Like lamps, small houses, big houses, etc. And big problem is when you try to move camera you switch actual object in object list and that is very bad and time killer! When I use pitch to flip wall so I can make floor and i go down my object goes up in the air. 1. My camera gets somtimes bugged and it slowly moves foward all time. ---> To stop that just open map! 2. Can you explain how can i emplement GID with 2D. And for exemple what if I am using objects addon how can I make passable for others to see objects that they dont have? They need to download it or? And is it passable to script some of objects? It will be very usefull if you culd provide some answers :) And this script are AWESOME!!! -
I start the mission but i cant use command Start Editor :/ .... I get resource HEJ_3D_Main not found