duzda
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Authentic Gameplay Modification
duzda replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, i was wondering if you can integrate mod called "Switching weapons on the move" in AGM. It would be great and usefull. -
Switching weapons on the move
duzda replied to Sniperwolf572's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mod is not working with AGM mod. Is there any way to fix that? -
Hi, is this only client side mod?
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[Release] A More compact/scripter friendly Holster Script
duzda replied to eagledude4's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is this client side mod? -
Hi, can you relise update, of law, because is usless, it cant destroy BMP-1 and it suppose to be anti-tank rocket, and also will be good to have arma 2 glass slight with ranges on it because efective range for law is now 0-100m because of no proper sight.
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Blake's PINS (Pseudo Inertial Navigation System) and Bombing
duzda replied to blakeace's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is it ready to use for Arma 3, because it seams that not all functions are working. ETC Bomb droping computer. -
Positioning and Orient Object Script while in game?
duzda replied to BEAKSBY's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you try MCC? -
Steal Enemy Uniform (Disguise Script)
duzda replied to HazJ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, so is it passable to disguise that enemy dont shoot at you? Until you attack them? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
duzda replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, when I try paste codes in .sqm mission file, and try to run 2D arma editor my game chrashes... And i get this massage ( script ca\Modules\MP\data\scripts\MPframework.sqf not found ) Can someone help me? -
[SP] Submarine and SDV Demonstration Mission
duzda replied to Feint's topic in ARMA 3 - USER MISSIONS
Can you actualy move big submarine or not, and are you planing to ad reall hangar for svd? -
HI all, can someone explain me how to attach two sounds on object, i wanted to add sound to generator for ON it will be crancking up and runing, and for OFF it will be stoping and nosound. I already know how to import sound in game, but i dont know how to attach on custom switch on object. I am using this script: http://forums.bistudio.com/showthread.php?166859-Need-help-with-quot-add-action-quot-and-quot-sqf-quot -How to put custom damage on some of the objects like for example generators co it can be destroyed by hand grenade or democharge....? -And also i am using http://www.armaholic.com/page.php?id=19689 this mod so i was wandering how to put pictures on laptops and monitors? Tnx for your time and Help!
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Turn on light, light house (small)
duzda replied to cojonuo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes it is. You need only assigne difrent range in oreder to shut down only lighthouse. http://forums.bistudio.com/showthread.php?166825-How-to-turn-off-city-lights-and-burn-the-area -
Editor Help - Placing Buildngs
duzda replied to BeastlyFX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check this and run http://forums.bistudio.com/showthread.php?160709-GID-Object-Positioning-System this and add custom objects in it like @ZGM, and http://forums.bistudio.com/showthread.php?151393-ARP2-Objects-Pack . -
As I mention above I am using script. Can autor upadate first page and explain how to put video feed or pictures on screens?
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Ok, first of all, hi all, i need help with adding some kinde of script or trigger. The thing is i was trying to make generator on of switch and it works but how can i attach my custom sound on the generator. For example like in cars start has difrent sound from stop. So i was thinking to make 3 custom sound. One for cranking one for running and one for turning off. But hot can i add it so sound is activated when i interact on the genereator and i press on, or off it shuld be difrent sounds?
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