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beavis_5000

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Everything posted by beavis_5000

  1. Im very new to ARMA and been playing King of the Hill. Its awesome and I love it. It blows any other competitive shooter or FPS ive played out of the water. Im just wondering what else is out there in ARMA 3. I know some modes (CTF, Sieze, Wasteland) I just dont know what to do in those game modes. Believe it or not it took me several days to realize how to play King of the Hill. So what are the best game modes and how do you play them?
  2. Is there anyway we can get all the info on how to fix Micro Stutter into one thread? Maybe even a sticky. I am not exactly a computer wiz and reading through all the possible fixes blows my mind. It would be awesome if we had a list of possible fixes that way we could just go through and check the list off. Anyway, I get the stutter about once ever 10-20 seconds where it freezes for a split second. About a year ago I had the same problem and shut down my Catalyst Control background process and another back ground process and it resolved the issue. This time I have shut down Catalyst Control but I dont see any other background process that is using much CPU. Also, when Arma 3 is running I noticed my Memory or Disk (cant remember which one) says it is 99% sometimes 100%. If I disable most of my Norton Antivirus it seems to help. But for some reason there is no option to completely shut Norton down, just some features I can disable. I am considering totally uninstalling Norton to see what happens. I am unsure on my exact specs but I know I have an i5 something with a decent graphics card and 8gb of Ram. When I get the time I will check my exact specs and post them.
  3. beavis_5000

    Stamina

    Im not sure if I am in the minority in my opinion but the current stamina has to go. Sure it may be a tad more realistic but there are also some unrealistic things about it. For example if I am 10 feet away from a building I am trying to run into and my stamina runs out and all the sudden I am getting shot at, I am sure I can find it in me to push myself and run a tad faster to make it into cover in real life. In my opinion current stamina may even be a bit more unrealistic because of this. Sure, overall it may simulate actual stamina but there are other areas (such as the one described above) that make it some what unrealistic. Not only this but imo it really brings down the game play. It definately slows play down and I have no problem with that but game modes like KotH and CTI can become almost unplayable for infantry when cities become leveled because your a sitting duck. When cities get leveled you usually have to run more than 20- 30 meters to move into another spot that has cover. If your packing a launcher you have no chance to make it. Good luck trying to run without a launcher in this phase of the game. I think the current stamina is unrealistic simulating a soldier running within a 100 meters or so in a combat situation. An in shape soldier can run hard for 100 or so meters even with a launcher. With adrenalin in a combat situation im sure that distance is extended, So as far as simulating someones overall stamina it is accurate in some aspects, however I think we need look at other overall factors. Anyone else agree?
  4. beavis_5000

    Fatigue Feedback (dev branch)

    I did not know that until this thread. Dispite an insane amount of Arma 3 hours I'm not even sure which button lowers the gun.
  5. beavis_5000

    Fatigue Feedback (dev branch)

    The only thing I said incorrect was about the timing it takes until the drop off. I think if anything I was just explaining my point poorly. This thread is "fatigue feed back" and the drop off is a feature of the fatigue system so this seems like the right thread. No need for a panic button (although that also sounds like a good idea). I feel smoothing out that drop off would help a lot.
  6. beavis_5000

    Fatigue Feedback (dev branch)

    I think this could solve the problem. My main issue is the sudden slow down. It hits hard and leaves you in a bad spot. Of course its not exactly a walk but it dam near is. When your going this speed your an easy kill. Tho your not going much faster before the drop off its still fast enough to get by. Then bam you almost stop (at least it seems that way when your getting shot at). So really I think you hit the nail on the head of the hammer. No matter your load out or how far you run it doesnt make sense to me to all the sudden slow down that dramatically when your getting shot at.
  7. beavis_5000

    Stamina

    lol I apologize. I've never played Arma 1 soIdidnt know what you meant. Going back an reading it now makes sense. I dont know anything about modding but wouldn't mind trying that out.
  8. beavis_5000

    Fatigue Feedback (dev branch)

    My dude is going 125 meters before slowing to almost a walk (very slow jog). With a more accurate timer it takes about 25 seconds lol. 8 seconds longer than when i was counting, yes my bad. In the video, the dude runs for about 30 seconds until he gets to where im at at 25. Not sure whats going on there. I just dont see how more stamina would allow someone to run around with a .50 sniper and launcher massacaring everything. You think the stamina will make them that much better? I dont see that. Trying to run to much in Arma gets you killed. Coulom, if you havnt seen a leveled city then you havnt played CTI or KotH. I see all your points and I agree but imo the most unrealistic thing about all this is when a dude stops running 5 feet from cover while he is getting shot at. If your running from a tank your not gonna almost stop at 125 meters. I see the majority is against my opinion and thats no big deal (tho I did think others would feel the same as me). I can get by with the current fatigue no big deal at all. Its annoying and can screw you in tough spots but nothing that cant be over come. At least after this thread I know more how to work with it. ---------- Post added at 22:59 ---------- Previous post was at 22:55 ---------- In a leveled city there is no cover sometimes for long distances. A guess a destroyed building can provide some cover but your probably still going to die from tank, air or sniper. As a I said before,the worst is dying 5 feet from cover when your dude slows all the way down while getting shot at. It just doesnt seem logical to me.
  9. beavis_5000

    Fatigue Feedback (dev branch)

    Im using the default loadout in editor for AT specialist
  10. beavis_5000

    Fatigue Feedback (dev branch)

    Something is different with your vid. It only takes me about 17 seconds to get to where you are at about 21-22 seconds. Whats in your backpack? And is your launcher loaded?
  11. beavis_5000

    Fatigue Feedback (dev branch)

    Can you post a vid just like that only on the Airfield (so we know its totally level) and a solid 15-18 seconds of straight sprint? Keep it going until he slows all the way down. Im getting exactly 125 meters inabout 16-17 seconds before almost walking. A tad better than I thought but will still leave you hanging in tough spots. Any incline what so ever your looking at 10-12 seconds and about 80 meters. In real life if you had to go 130 meters you could push the extra 5 easy. There wouldn't be an instant stop at 125. In a leveled city 130 meters isnt that far.
  12. beavis_5000

    Fatigue Feedback (dev branch)

    I dont have the equipment but I am anxious to see your vid. If you can, get an MX with a PMCL
  13. beavis_5000

    Fatigue Feedback (dev branch)

    15 seconds with an MX and launcher I am pretty much walking. Did it again and counted 18 seconds on a slight down hill slope. Seems to be anywhere between 15 -18 seconds before your a sitting duck. Also tried it while turning corners and it makes you wear out faster I believe because I barley make it to 15 when I turn corners. I notice a slight decrease in speed just a few seconds in and he keeps slowing down very slowly. Then all the sudden at about 15 seconds he almost stops.
  14. beavis_5000

    Fatigue Feedback (dev branch)

    So basically your a sitting duck around 15 seconds in
  15. beavis_5000

    Fatigue Feedback (dev branch)

    I really had no points to make about weapon sway but im sure it was manageable until you have a moving target in front of you lol. Anyway, I dont know how to simulate adrenaline.The only way I can think of is to add more stamina. Big deal if distance running is a tad easier. Running a short distance from cover to cover will be more realistic. I just tried sprinting with an MX, PMCL loaded and one extra round in the back pack. 15 seconds and I was a sitting duck.
  16. beavis_5000

    Fatigue Feedback (dev branch)

    If someone wants to go out and run around like Rambo because there is less fatigue then let them. More kills for us. Someones style shouldnt change that much because of fatigue. If so they are just going to go out and get killed. Again, to get my point across, if I look out my window, across a yard, across the street, I can see a house about 100 meters away. If I had to run over there in combat I would know what I had to do to get there. I sure as hell wouldnt come to almost a full stop 10 meters away while being shot at. This is where my main issue lies. Thats unrealistic. In real life andrenaline kicks in and you run that sht hard even if you collapase when you get there. ---------- Post added at 20:22 ---------- Previous post was at 19:56 ---------- If you play only infantry you should know that even if there was no fatigue infantry would still be a far cry from invincible. If anything that would make infantry easier to kill because of all the dudes out running like Rambo. Its far more unrealistic for a dude to stop running 10 feet away from cover while being shot at. ---------- Post added at 20:28 ---------- Previous post was at 20:22 ---------- Just went into a server with an MX, a luancher with a loaded round and 1 round in the back pack. 15 seconds until your pretty much walking ---------- Post added at 20:30 ---------- Previous post was at 20:28 ---------- Good luck navigating a leveled city like that
  17. beavis_5000

    Fatigue Feedback (dev branch)

    In KotH, CTI, and even Wasteland (after cities get leveled), I would say you always have to run over 100 meters to get from cover A to cover B. ---------- Post added at 19:33 ---------- Previous post was at 19:29 ---------- Thats my point, the game wont know. Whether we leave stamina the way it is now or change it back to how it used to be there will still be unrealistic factors. So why not help infantry out a bit and let us run from cover A to cover B a bit safer. imo that would be more realistic. Who cares if infantry can run far distances faster? That doesnt effect the game really. What effects the game is infantry not being able to run from cover A to cover B without running totally out of stamina 10 feet away from the destination.
  18. beavis_5000

    Fatigue Feedback (dev branch)

    Im more familiar with measurements in pounds so i am not sure about kg. However I agree but that is not my main point. To try to get my point across I will give an example: If I look out my window right now I an see a house about 100 meters away. If I was in combat and needed to run from my house to that house I would run hard the whole way and even tho I would be gassed about 70-80 meters, I would find it me to run hard the last 20 meters in a life/death situation. Where as in Arma 3, my dude gasses out at 80 meters and is a sitting duck. Im not taking about long distance what so ever. Im talking about running from cover A to cover B. ---------- Post added at 19:22 ---------- Previous post was at 19:19 ---------- I can hardly run 3-4 houses down after a full rest with a launcher.
  19. beavis_5000

    Stamina

    I apologize, I dont understand what you mean. Judging by most conversations I have on the internet, that was either an insult or sarcastic remark. No offense I am just being honest. If I am wrong please explain what you mean.
  20. beavis_5000

    Stamina

    Im talking more short distance, like within 100 or so meters (with launcher).' This current stamina is almost more unrealistic. Say in real life I need to run 100 meters to another spot of cover. According to this stamina system I would run out of stamina around 80-90 meters and then be a sitting duck. In real life combat/life or death situation, I am sure I could muster up extra stamina to run the extra 10- 20 meters.
  21. beavis_5000

    Fatigue Feedback (dev branch)

    How often do you play infantry Maturin? I dont need to run hundreds of meters most of the time. Only about 50-100
  22. beavis_5000

    Stamina

    Out of curiousity, why do you disagree?
  23. beavis_5000

    Fatigue Feedback (dev branch)

    But why make us jog for 15 seconds then walk for 3? Besides thats no good in a game of KotH when I need to run 100 or so meters to get from cover A to cover B (with a luancher). I understand it simulates actual stamina but it takes away from infantry game play. I don't want to play a running simulator. I play %100 infantry and trust me it takes away from game play when your dude cant run from point A to point B which is only a few meters away. What even worse is when you make it to point B and your dude slows all the way down when your 5 feet away and then gets shot at and your a sitting duck. Like my dude couldnt run hard for the last 5 feet in a real life combat situation. If you want to truly make it a simulator add in an adrenaline factor, where if you get shot at it kicks your stamina backup. Otherwise fix stamina imo please. Also, in most situations running for 15 seconds then walking for 3 will get you killed while you slow down to walk for the 3 (at least in Wasteland, Koth and CTI). So this only applies when running long distances away from action. Plus you cant run for 15 seconds with a launcher without being all the way wore down. 10 seconds maybe and your stamina is done. Try playing CTI or KotH without a launcher, its a neccessity. Its not going to take away from the combat simulation to at least put fatigue back to how it used to be.
  24. beavis_5000

    A More Sophisticated Scoring Algorithm?

    I think no matter what they do a large majority of the players are still going to be out for the higher kill count. It may change the way some play but I feel like most players will care more about having 30-40 kills even though they are only 40+ on the score board. Its ingrained into most peoples mind that more kills= more skill. With that being said I agree with your opinion because it will reward the players who care more about strategy and team play rather than just getting kills.
  25. I think monetary system is a way of balancing things out. If someone is good with a tank or attack heli they can easily dominate. Im not saying tanks or choppers are easy to use (I suck with both) but it would be almost unfair for everyone who is good with them to have unregulated access. You get a couple on one team its bad news for the other team even with having to "earn" them through a monetary system. Without a monetary system and everyone having tanks and choppers whenever they want you almost erase the need for infantry. I wouldnt want to play on a server with 3-4 dudes (good with tanks or choppers) on the other team bombing me all game. This happens a lot any way but at least I actually hurt them when I take them out. Without monetary system they are back in 10 minutes, if that, every time no matter what. Just my two cents. Im going to try the TacBF server for sure. CTI servers are good. Try to find good groups in CTI, KotH and even Wasteland for more organized teams. I run solo every night with no mic and even I join some teams every now and then that run things pretty good tho it can be hard to find.
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