beavis_5000
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Lets group together and get to the bottom of Micro Stutter!!!!!
beavis_5000 posted a topic in ARMA 3 - TROUBLESHOOTING
Is there anyway we can get all the info on how to fix Micro Stutter into one thread? Maybe even a sticky. I am not exactly a computer wiz and reading through all the possible fixes blows my mind. It would be awesome if we had a list of possible fixes that way we could just go through and check the list off. Anyway, I get the stutter about once ever 10-20 seconds where it freezes for a split second. About a year ago I had the same problem and shut down my Catalyst Control background process and another back ground process and it resolved the issue. This time I have shut down Catalyst Control but I dont see any other background process that is using much CPU. Also, when Arma 3 is running I noticed my Memory or Disk (cant remember which one) says it is 99% sometimes 100%. If I disable most of my Norton Antivirus it seems to help. But for some reason there is no option to completely shut Norton down, just some features I can disable. I am considering totally uninstalling Norton to see what happens. I am unsure on my exact specs but I know I have an i5 something with a decent graphics card and 8gb of Ram. When I get the time I will check my exact specs and post them. -
Fatigue Feedback (dev branch)
beavis_5000 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I did not know that until this thread. Dispite an insane amount of Arma 3 hours I'm not even sure which button lowers the gun.- 1935 replies
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Fatigue Feedback (dev branch)
beavis_5000 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
The only thing I said incorrect was about the timing it takes until the drop off. I think if anything I was just explaining my point poorly. This thread is "fatigue feed back" and the drop off is a feature of the fatigue system so this seems like the right thread. No need for a panic button (although that also sounds like a good idea). I feel smoothing out that drop off would help a lot.- 1935 replies
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beavis_5000 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I think this could solve the problem. My main issue is the sudden slow down. It hits hard and leaves you in a bad spot. Of course its not exactly a walk but it dam near is. When your going this speed your an easy kill. Tho your not going much faster before the drop off its still fast enough to get by. Then bam you almost stop (at least it seems that way when your getting shot at). So really I think you hit the nail on the head of the hammer. No matter your load out or how far you run it doesnt make sense to me to all the sudden slow down that dramatically when your getting shot at.- 1935 replies
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lol I apologize. I've never played Arma 1 soIdidnt know what you meant. Going back an reading it now makes sense. I dont know anything about modding but wouldn't mind trying that out.
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Fatigue Feedback (dev branch)
beavis_5000 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
My dude is going 125 meters before slowing to almost a walk (very slow jog). With a more accurate timer it takes about 25 seconds lol. 8 seconds longer than when i was counting, yes my bad. In the video, the dude runs for about 30 seconds until he gets to where im at at 25. Not sure whats going on there. I just dont see how more stamina would allow someone to run around with a .50 sniper and launcher massacaring everything. You think the stamina will make them that much better? I dont see that. Trying to run to much in Arma gets you killed. Coulom, if you havnt seen a leveled city then you havnt played CTI or KotH. I see all your points and I agree but imo the most unrealistic thing about all this is when a dude stops running 5 feet from cover while he is getting shot at. If your running from a tank your not gonna almost stop at 125 meters. I see the majority is against my opinion and thats no big deal (tho I did think others would feel the same as me). I can get by with the current fatigue no big deal at all. Its annoying and can screw you in tough spots but nothing that cant be over come. At least after this thread I know more how to work with it. ---------- Post added at 22:59 ---------- Previous post was at 22:55 ---------- In a leveled city there is no cover sometimes for long distances. A guess a destroyed building can provide some cover but your probably still going to die from tank, air or sniper. As a I said before,the worst is dying 5 feet from cover when your dude slows all the way down while getting shot at. It just doesnt seem logical to me.- 1935 replies
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beavis_5000 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Im using the default loadout in editor for AT specialist- 1935 replies
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beavis_5000 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Something is different with your vid. It only takes me about 17 seconds to get to where you are at about 21-22 seconds. Whats in your backpack? And is your launcher loaded?- 1935 replies
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beavis_5000 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Can you post a vid just like that only on the Airfield (so we know its totally level) and a solid 15-18 seconds of straight sprint? Keep it going until he slows all the way down. Im getting exactly 125 meters inabout 16-17 seconds before almost walking. A tad better than I thought but will still leave you hanging in tough spots. Any incline what so ever your looking at 10-12 seconds and about 80 meters. In real life if you had to go 130 meters you could push the extra 5 easy. There wouldn't be an instant stop at 125. In a leveled city 130 meters isnt that far.- 1935 replies
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beavis_5000 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I dont have the equipment but I am anxious to see your vid. If you can, get an MX with a PMCL- 1935 replies
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beavis_5000 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
15 seconds with an MX and launcher I am pretty much walking. Did it again and counted 18 seconds on a slight down hill slope. Seems to be anywhere between 15 -18 seconds before your a sitting duck. Also tried it while turning corners and it makes you wear out faster I believe because I barley make it to 15 when I turn corners. I notice a slight decrease in speed just a few seconds in and he keeps slowing down very slowly. Then all the sudden at about 15 seconds he almost stops.- 1935 replies
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beavis_5000 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
So basically your a sitting duck around 15 seconds in- 1935 replies
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beavis_5000 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I really had no points to make about weapon sway but im sure it was manageable until you have a moving target in front of you lol. Anyway, I dont know how to simulate adrenaline.The only way I can think of is to add more stamina. Big deal if distance running is a tad easier. Running a short distance from cover to cover will be more realistic. I just tried sprinting with an MX, PMCL loaded and one extra round in the back pack. 15 seconds and I was a sitting duck.- 1935 replies
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beavis_5000 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
If someone wants to go out and run around like Rambo because there is less fatigue then let them. More kills for us. Someones style shouldnt change that much because of fatigue. If so they are just going to go out and get killed. Again, to get my point across, if I look out my window, across a yard, across the street, I can see a house about 100 meters away. If I had to run over there in combat I would know what I had to do to get there. I sure as hell wouldnt come to almost a full stop 10 meters away while being shot at. This is where my main issue lies. Thats unrealistic. In real life andrenaline kicks in and you run that sht hard even if you collapase when you get there. ---------- Post added at 20:22 ---------- Previous post was at 19:56 ---------- If you play only infantry you should know that even if there was no fatigue infantry would still be a far cry from invincible. If anything that would make infantry easier to kill because of all the dudes out running like Rambo. Its far more unrealistic for a dude to stop running 10 feet away from cover while being shot at. ---------- Post added at 20:28 ---------- Previous post was at 20:22 ---------- Just went into a server with an MX, a luancher with a loaded round and 1 round in the back pack. 15 seconds until your pretty much walking ---------- Post added at 20:30 ---------- Previous post was at 20:28 ---------- Good luck navigating a leveled city like that- 1935 replies
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beavis_5000 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
In KotH, CTI, and even Wasteland (after cities get leveled), I would say you always have to run over 100 meters to get from cover A to cover B. ---------- Post added at 19:33 ---------- Previous post was at 19:29 ---------- Thats my point, the game wont know. Whether we leave stamina the way it is now or change it back to how it used to be there will still be unrealistic factors. So why not help infantry out a bit and let us run from cover A to cover B a bit safer. imo that would be more realistic. Who cares if infantry can run far distances faster? That doesnt effect the game really. What effects the game is infantry not being able to run from cover A to cover B without running totally out of stamina 10 feet away from the destination.- 1935 replies
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