-
Content Count
91 -
Joined
-
Last visited
-
Medals
-
Medals
-
Everything posted by Walkero0
-
Hi! I try since a few days now to get the doors working through terrain builder. The function: "Open doors" don't show up. I can open the doors when the house is placed with eden. What I tried: 1. removed nearly all errors in rpt 2. tried different Geometry propertys: -class house -class building -class Land 3. made a simple damage model unbinarized model rpt: modelname: land_wlk_garage_2er https://nubes.walk3r.info/index.php/s/wSItH5GeS2Ls16j I use pboproject to find errors, and then i use addonbuilder to pack because pboproject doesn't pack my complete map-Project. (maybe of my big mountains) Map Project: https://steamcommunity.com/sharedfiles/filedetails/?id=1865657051 I always delete temp folder before packing the pbo and I always make a resolve missing (templates) and new wrp file with terrain builder. Still have no appearing functions on the doors. I figured out that the playced model through terrainbuilder don't return the value of "typeOf cursorObject". (hint str [getModelInfo cursorObject, typeOf cursorObject];) one of my houses unbinarized (Garage with 3 doors and 1 Glass): https://nubes.walk3r.info/index.php/s/Fhwzrbj79LIXmU5
-
Ok my fault i forgot to redifine the doors after component convex hull. glad it works now. I only have testet this building in eden. Now i can define all doors and place it on the map. my other houses are finally working when they are placed in terrain builder. my procedure on houses: make object--> make config--> test it as placable object in eden (where i got stuck)--> place it with terrain builder. Thank you so much
-
I'm stuck again. I'm searching for the error since 3 days now. My new building don't show up the open Door function and don't even do anything on this command in Eden: animateDoor ["Door_1", 1]; It has 25 doors. But i have it reduced to 1 in the config to find the error. (Floor 1 has 1 Door, this is door_1) modelcfg and object has 25 two-winged doors. I setted up everything like the garage before but I can't figure out the error. What the hell is wrong with that? Maybe it's to big? but geometry works. https://www.dropbox.com/s/2zjdafa8j5tktuf/wlk_houses.rar?dl=0
-
Hy! I managed to map a lake on my map but what is happening when i zoom out? only some of the waterblock model stay visible and some not. They are all the same model. I want the watermodel to be always visible. ( its very lowpoly) I added some resolution LODs to it (up to 50). but nothing changed.
-
ok funny. fixed the glasses. now it works
-
one problem i stil have. the set position or radius of the useraction doesn't really seem to have an effect when house is added with terrainbuilder. i always need to look up on doors to see the action. radius and position works when house is placed with eden. Useraction of this door: class OpenDoor_1 { displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />"; displayName = "Open Door"; position = door_1_open; actionNamedSel = "door_1"; priority = 0.4; radius = 6.5; onlyForPlayer = 0; aiMaxRange = "1.5 * 3"; condition = ((this animationSourcePhase 'door_1_source') < 0.5); statement = this animateSource ["door_1_source",1]; }; class CloseDoor_1: OpenDoor_1 { position = door_1_open; displayName = "Close Door"; condition = ((this animationSourcePhase 'door_1_source') > 0.5); statement = this animateSource ["door_1_source",0]; };
-
Thank you, I try it out. I recognized the "selecting the vertices in the corners". I definded them many times, (maybe I forgot it on this garage) i think component convex hull is causing the cornervertices. With "also get away from calling the action via execVM" you mean the useraction, right? so I do not need cfgfunctions.hpp?
-
Is in the first topic: house configs https://nubes.walk3r.info/index.php/s/Fhwzrbj79LIXmU5 map configs: https://nubes.walk3r.info/index.php/s/glRwyqgHKDlZfO5/download
-
meanwhile I removed the binmake error from packing New Binlog. https://nubes.walk3r.info/index.php/s/DBYVJFvxR766c07/download why is my house class land_land_xx? wlk_lokino.land_log: (land_land_wlk_garage_2er)
-
so i rebuild my P drive with arma3p. Reinstalled arma 3 tools and reistalled all mikero tools. Found 1 little error on my roads. Still no working doors. PBOProject Screen of map crunch options: new Binlogs: https://nubes.walk3r.info/index.php/s/ViVbLPYaZfBPmgm/download
-
Puh it's a long time ago, i extract game data to P after every arma update. I resetup P drive again and try it again.
-
Ok my friends, got it to crunch with pboproject, but still no working doors. Binlog: https://nubes.walk3r.info/index.php/s/8T8L8GBuTubZ22g/download
-
cant get score on server
Walkero0 replied to Walkero0's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you but same phenomen. Works great in Editor. On server no luck. server log: https://cloud.walk3r.info/index.php/s/LZ0YQb0Eh2EuJp2/download client log: https://cloud.walk3r.info/index.php/s/HOL6kwYFCexfrvE/download -
I really can't figure out why this don't work on server, I decided to create my own variable for my score system wlkscore. No hint and no score were added. In editor (Play as Multiplayer) all works fine. I messed around since a few days now. All i need is get 3 wlkscore for a killed independent zombie and 30 for a killed playable civilian (gamer). I also tried addMPEventHandler with no luck gamer = []; zombies = []; while {true} do { { if ((side _x) isEqualTo independent) then { _x addEventHandler ["Killed", { wlkscore = wlkscore + 3; zeus addCuratorPoints 0.05; hint format["Score %1", wlkscore]; zombies = zombies - [_x]; }]; zombies pushBack _x; }; } forEach (allUnits - zombies); { if ((side _x) isEqualTo civilian) then { _x addEventHandler ["Killed", { wlkscore = wlkscore + 30; zeus addCuratorPoints 0.05; hint format["Score %1", wlkscore]; gamer = gamer - [_x]; }]; gamer pushBack _x; }; } forEach (allUnits - gamer); sleep 1; }; client log: https://cloud.walk3r.info/index.php/s/cdY5UHvgekD5egU/download server log: https://cloud.walk3r.info/index.php/s/17gdLy0iSl7VDPT/download
-
[Tutorial] Creating Custom Engine, Gearbox and Suspension [Vehicle config]
Walkero0 replied to Redphoenix's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Suspension downloadLink don't work anymore: https://dl.dropboxusercontent.com/u/84370332/Tutorial/Tutorial_files_engine.rar -
Does your GEO Lod meet the properties of Bohemia? Object must be named ComponentXX (where XX is a consecutive number between 01 and 99). Must have 'Mass' (Alt-M). Must be closed and convex. Always validate your Geometry LOD. (Validating Geometries). It must be smaller then the size limit. https://community.bistudio.com/wiki/LOD#Geometry I think Geometry is not effected by modelcfg or config
-
Small Luxury Yacht Here i want to release the luxury yacht, i've made for a life server. Description: Luxury Yacht in eight colors, with pushfunction and lights to the front und backside. Transportsoldiers: 6 Version 0.1 Pic's: http://imgur.com/tnLQE7T http://imgur.com/0n3wgf0 http://imgur.com/euUUbwe
-
Thank you for your answers!
-
Now after reading this ten times, i think I'm allowed to use this model when I indicate cadnav as source, and the yacht as a part. terms and conditions of the yacht model: 1. We doesn't accept any claims regarding quality of 3D model or any standards conformity. 2. We will not participate in any technology or copyright issues. 3. This file (models or textures) may be used in any commercial way only as a part of artwork or project. Single reselling or redistribution of this model is prohibited. 4. This file (models or textures) may be freely modificated or elaborated. 5. If you use this file (models or textures) in your project or website, please indicate the source from cadnav.com Am i right? Its hard for me as layman to unserstand this terms.
-
Like I said before! It's a trap! I used the model from Cadnav. I never would say i've made the model, whatever it sound like. And it's ridiculous that people say it's stolen when everyone can get it for free on a website. I deal with it. I'm sorry
-
No! Seems I'm a Special Kind of stupid. Removed the Download Link. Seems to me like someone set a trap and I failed. I admit that I don't read the terms of use of this model carefully.
-
False! There was no color on the vehicle! And it swam like a brick
-
I think i fixed it. I changed in every model.cfg the class civil_car to another one (class CfgSkeletons) :218:
-
Hy! I have the problem that some of my vehicleparts are bouncing. I have no errors in my rpt file. Any clue what's causing this? https://www.youtube.com/watch?v=7M3_K_87jAY&feature=youtu.be I tried to put some vehicles in a new pbo.-->no change :wacko:
-
Hy! I think this comes from the body rvmat.
