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Bamse

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Everything posted by Bamse

  1. holy necro batman. This post was added over two years ago .... :)
  2. You're not making it easy on us with all this teasing ;D
  3. Bamse

    Development Blog & Reveals

    +1 on haleks' statement. holy crap, color me impressed both platform and DLC-wise. It will be interesting to see how/if x64 will impact client AND server performance ... to say the least! :)
  4. Bamse

    AN/PVS-21 WIP

    Omfg, I thought I'd never see the day. They sure are looking great, good job! :D
  5. In rough terms when talking about configs, config.bin is what arma will make your config.cpp into at run time. Pre-creating the bin allows for faster loading times and I consider it good practice if you release stuff publicly and takes no time at all compared to all the other things you do. If you use Eliteness it takes about 5 seconds to raP-ify your config, including the select-where-to-save-your-file-dialog :) But let's stay on topic and happily await Rioukens' return :)
  6. It has been changed in devbranch as per yesterday's update; ENGINE Tweaked: Non-active channel markers are again visible and slightly transparent
  7. I checked that one just before posting, but none of the task sounds CSAR-related to me and that page in particular hasn't been updated since May 5th. Especially with the description of the new mission types in the new readme; [MIL_C2ISTAR] Added hostage rescue and CSAR missions to tasks framework along with updates to helper functions
  8. Lovely update! I'm trying to find a complete list of all the available ALIVE_autoGeneratedTasks, especially now with the added CSAR mission which sounds frikkin' fun. Is there an easy way to get all available mission types?
  9. Not sure if you're saying that he should edit and repack the vanilla game pbo, or just unpack it to have a look in the config so he can create his own patch? If you mean repacking the vanilla pbo's: no. nooo nonononono. no. You don't edit the main game pbo's, ever. :D psrkallez06: Start here: https://community.bistudio.com/wiki/ArmA_3_Replacement_Config_Tutorial If you ask me, you are absolutely looking in the right direction when using the config viewer. After checking out the tutorial you can use the config viewer to find the values you want to tweak. Creating you first patch can be a bit daunting, but be sure to check other ppl's mods to see how it's done. Many mods are open-source and easy to check out on github.
  10. Zeus module created for triggering export; https://forums.bistudio.com/topic/182435-bamses-mod-mods/page-3#entry3096768 MisterGoodson, feel free to do whatever feel like with it if you think it could add something to the mod :)
  11. Bamse

    Bamse's mod-mods

    Thanks foxhound, as always <3 New small addon up on the first page; OCAP Export Zeus Module This small addon adds an OCAP export module to Zeus. Changelog: -------------- v1.0 - Initial release Dropbox Download
  12. lol, nvm. I must've fudged the different pbo versions up and uploaded eariler tries or something. It works just as written above. I r hapi hoars.
  13. Greetings and salutations! So, I'm tinkering with a small simple place:able Zeus (non-Eden) module. The module itself seems fine and it shows like I want in game, so far so good. With simple I mean the following: I want it to execute a simple piece of static code on my dedicated server. From my side, there's no need for any placement or units params for the code snippet, and no other configurable parameters should be sent. Just a static call for a already loaded function from another mod. So, what I want to run is this: [] call myGreat_fnc;. No more, no less :) In my feeble mind I thought I could do this by a simple remoteExec making it spawn instead of a call, so basically letting the module called function just contain something small like this; fn_ServerExec.sqf remoteExec ["myGreat_fnc", 2]; true Result was nothing. The called function has rpt-logging and no errors or success messages (and what I expected to happen did not) were logged so it seems like it never even got called properly. Running [] call myGreat_fnc; from the debug console on the server works as expected. I'm pretty sure I'm going the wrong way about this and probably in a few different ways :D I'm having a hard time understanding how to do this from the BIKI so any hints, tips & tricks would be very appreciated. Is it a whitelisting issue perhaps?
  14. We haven't noticed any issues on our end. Tags, logos etc shows both in player list and vehicles on our servers. Can I send you any of our server configs or similar if you want to compare something?
  15. Bamse

    RHS NVG Enhancement

    I like it alot! The mods makes the PVS-15 so much more usable for pilots (closest option to ANVIS6/9's out there ;D) and ofc anyone else who uses it. We never use the 14's tho so can't really say much about them from personal experience.
  16. Bamse

    Advanced Rappelling

    ACE has no effect on any of dudas' rappelling mods. Just scroll and use. :)
  17. Bamse

    Arma 3 Sync repo setup help

    Try this thread: https://forums.bistudio.com/topic/152942-arma3sync-launcher-and-addons-synchronization-software-for-arma-3/ There's instructions in the wiki and ppl to ask there if there still are questions after reading it.
  18. Unbind or rebind seagull back and fast-foward under develompent controls to other keys and those things won't happen :) Check the included PDF on page 7 for details.
  19. From the 1.64 changelog: Added: Drawing markers is now connected with the current (VON) communications channel also I saw that just before our regular Thursday Mission Night started and thought to myself "oh god, this will be a bitch and a half". True enough, it was. All my +1's to teroxs' request. Please please please revert.
  20. aww. seems like 1.64 "broke" cTab. Author string is still defined as array and not string like it needs to be now. Error message is: Can't patch that away I'm afraid, but it is a super easy fix for all the handy ppl out there until Riouken's return :)
  21. IIRC you need to load the patient into the vehicle to be able to PAK when you use the setting vehicles only on PAK.
  22. Copy, thanks for the quick answer. Much appreciated.
  23. Question regarding IV's when using the advanced medical system. I've found some rather old guides saying that blood bags (not saline or plasma) spoil and/or decays when not kept in ammo boxes or vehicles. I did a quick (emphasis on quick tho :D) search through the functions in ace_medical and could not find anything regarding this. So, 1). Can someone confirm or deny that blood bags spoil? 2). Has this ever been in? The reason for me asking is that we've quite recently switched to advanced medical so I have no prior knowledge regarding this. This has never happened for us when using basic since the launch of ACE3 at least :) Thanks in advance!
  24. Oh, just realized that happens to me too. Seems like a presentational "issue" to me however Maps that are "looping" are (from top to bottom in list) Southern Sahrani, Rahmadi, Porto, Shapur, Desert Island, United Sahrani, G.O.S Gunkizli and Podogorsk. The tarball seems to be extracted and pretty much good to go file-wise however. Looks very similar structure-wise to the other maps marked as installed.
  25. Negative. If you use an updated version of RHS, these error does not exist :)
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