Jump to content

havena

Member
  • Content Count

    38
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

10 Good

1 Follower

About havena

  • Rank
    Private First Class

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. havena

    Info over logEntities

    same here after 2 hours : Total objects: 1951 Statistics objects: 1951 IsLocal: 11 IsMarkedToDelete: 1231 IsDestroyed: 0 IsDamageDestroyed: 0 IsDamageDead: 0 IsSimulated: 1951 IsInvisible: 2 IsAnyPlayer: 18 IsOutsideMap: 0
  2. havena

    PG Services (PMC)

    can you fix pg eventhandler for a compatibility with cba? https://forums.bistudio.com/topic/168277-cba-community-base-addons-arma-3/page-23#entry2876531 or made an adapter optional pbo
  3. no, this http://dev.withsix.com/issues/76205
  4. can u release rc7 asap (need animals fix ;) )
  5. yes, mission : https://mega.co.nz/#!OhJSxSRJ!cnQgPZ9VKERpqx6ou4pBOTKY01fb5AeI-23v4U7H63o RPT debug script : diag_log format["====================diag_activeSQFScripts %1",count diag_activeSQFScripts]; {diag_log str _x} forEach diag_activeSQFScripts; diag_log format["====================diag_activeSQSScripts %1",count diag_activeSQSScripts]; {diag_log str _x} forEach diag_activeSQSScripts; diag_log format["====================diag_activeMissionFSMs %1",count diag_activeMissionFSMs]; {diag_log str _x} forEach diag_activeMissionFSMs; diag_log format["%1",getText (configFile >> "CfgVehicles" >> "C_SUV_01_F" >> "EventHandlers" >> "init")]; the only working way i find is too overide clock.sqf : https://mega.co.nz/#!WpIjUDAR!wI6v3CgKIQawOjiIdNB6C9WbavwsQoUyK5CkqyhWBJM
  6. Thx, but i dont define twice, its a mistake when i paste here. I try your cfg but clock always running : diag_activeSQFScripts : 21:10:15 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" 21:10:15 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" 21:10:15 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" 21:10:15 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]" 21:10:15 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]" 21:10:15 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]" 21:10:15 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]" 21:10:15 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
  7. hi, today i try to overide class EventHandlers of SUV & VAN. For remove this part of init "(_this select 0) execVM ""\A3\soft_f_gamma\SUV_01\scripts\clock.sqf"";" Overide look work, if i call "getText (configFile >> "CfgVehicles" >> "C_SUV_01_F" >> "EventHandlers" >> "init")" i get the new init : if (local (_this select 0)) then {[(_this select 0), "", [], false] call bis_fnc_initVehicle;}; But, spawn a SUV or VAN, always call this clock script...... diag_activeSQFScripts say : 16:44:23 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" 16:44:23 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" 16:44:23 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" 16:44:23 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]" 16:44:23 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" 16:44:23 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" my code : class DefaultEventhandlers; class CfgPatches { class overide { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Truck","A3_Soft_F_SUV"}; }; }; class CfgVehicles { class Car; class Car_F: Car { }; class Truck_F: Car_F { class EventHandlers; }; class Van_01_base_F: Truck_F { class EventHandlers: EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; }; }; class Van_01_fuel_base_F: Van_01_base_F {}; class C_Van_01_fuel_F: Van_01_fuel_base_F { class EventHandlers: EventHandlers { init = ""; init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; }; }; class SUV_01_base_F: Car_F { class EventHandlers; }; class C_SUV_01_F: SUV_01_base_F { displayName = "SUV TEST"; class EventHandlers: EventHandlers { init = ""; init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; }; }; }; thx for ur help
  8. launch by arma3battleye.exe dont request battleye license !! and dont launch a3 exe.... client must run arma3launcher 1 time before launch by arma3battleye... boring
  9. havena

    Refined Vehicles

    there is a bug with offroad (isuzu) : you can witch to "gunner" but this is no gunner and player disapear (strange view from sky) fixed class (1.42) http://pastebin.com/MZX4EnwY ---------- Post added at 13:06 ---------- Previous post was at 12:47 ---------- ka60 unarmed are armed fixed class : http://pastebin.com/1apKKMBf ---------- Post added at 14:46 ---------- Previous post was at 13:06 ---------- same for Kamaz, class error /Box, fuel, etc. fixed : http://pastebin.com/sBRYsP5E
  10. Hello Silola, first, thx for this tool. is it possible to import terrain builder object file to xcam ? (i found how to export but not for import) Best regards Havena
  11. hello, i'm the only one to find the max wheel "turn" angle too light? i try to change it but i think its on p3d cfg ? Best regards
  12. i'm a little confused, i read on armaholic "As a note if ran as an addon on server only, client's won't use empty vehicle caching. If your mission intends to have more then 100 empty vehicles, I strongly recommend using the script version!" and here "Addon and script now work the same as of v4.4b. Run script in mission or use addon on server only." and on mod/script i only see "if (isServer)"... this information is no longer valid? this mod/script is now server side only? best regards havena
  13. havena

    X-Cam prototype map

    Hum...my request is : have you the same issue? Have you any idea for fix it.
  14. havena

    X-Cam prototype map

    Hi, my arma3 freeze (screen freeze, sound work, no log) when im near town market. I try with hd /sd. Same issue for some friends. Any idea?
  15. hi, someone know how to get the current cargo load of a vehicle? witch variable? thx
×