azrink
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Everything posted by azrink
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Hi Vdauphin Our group has been using H&M Missions since its 1st developed by giallustio and later by you. The missions has evolved and thank you very much for keep updating the missions. I have a questions, I am curious if it is possible to add 3 factions Blufor, Opfor, & Independent in the H&M missions and if possible, I appreciate if you could guide us on how to do it. I believe I saw someone asked the same questions years ago in this thread but can't trace the post. I appreciate the guide. AzrinK
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HI JD Wang I think I can help you because our group have played and edited the H&M mission for Lythium. To allow AI to spawn & have way point in a bigger radius: Edit This File - https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/city/activate.sqf Edit this Line line 22: "private _radius = (_radius_x + _radius_y)/2;" to "private _radius = (_radius_x + _radius_y)*2;" "*2" - you may also multiple it to *3 or *4. The bigger the number the bigger radius / way point the Ai will patrol/ spawn Wider Trigger Area: Edit This File: https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp Edit Line 262 & 264 class btc_p_city_radius { // Spawn city radius offset: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_OTHER_SPAWNRAD"]); values[]={0,1,2,3,4,5,6,7,8,"add bigger value here"}; texts[]={"0 m","100 m","200 m",$STR_BTC_HAM_PARAM_OTHER_SPAWNRAD_DEF,"400 m","500 m (Takistan)","600 m","700 m","800 m"}; // texts[]={"0 m","100 m","200 m","300 m","400 m","500 m (Takistan)","600 m","700 m","800 m","Add Bigger Value Here"}; default = 3 (Change default value to custom value line 262) ; EXAMPLE class btc_p_city_radius { // Spawn city radius offset: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_OTHER_SPAWNRAD"]); values[]={0,1,2,3,4,5,6,7,8,12}; texts[]={"0 m","100 m","200 m",$STR_BTC_HAM_PARAM_OTHER_SPAWNRAD_DEF,"400 m","500 m (Takistan)","600 m","700 m","800 m"}; // texts[]={"0 m","100 m","200 m","300 m","400 m","500 m (Takistan)","600 m","700 m","800 m","1200 m"}; default = 12; Regards Azrin
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Dear Vdauphin I have add 4 custom objective in Terrain Prei Khmaoch Luong to populate more the Map. I can see the custom objective in debug (Green/Red) when ingame. However, when I enter the Custom Objective area to trigger the zone, neither Civi nor Enemy AI Triggered. Could you advice me on this matter. Thank You
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Hi Vdauphin I wish to know if there is a way to make H&M without the needing ACE.
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Hi everyone I have been using VCOM AI Script version with H&M Modded Version since earlier this year. The script work well with H&M. Only thing I did to make full use of VCOM AI Script in H&M is by turning of the H&M AI Skill in the Parameter. I hope this help others Best Regards Azrin
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Hi Vdauphin I have manage to create the custom location above as per your advise successfully. However when I went into the custom location to activate the area, The AI didn't spawn. The ingame marker for the custom location shows example: "loc_25 Mountain 1 NameVillage - [true] - [empty]. Yes, some of the custom area did not have object nor building in it. If I want to force AI to spawn in that custom location, What should I do? Best Regards
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Thank You Vdauphin. Will test this tonight when I get home from work Bye Bye
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Hi Vdauphin I have created custom Hearts & Minds mission in Prei Khmaoch Luong Map in Cambodia. Everyhing is good. I have add in 3 custom location in "Define_Mod.sqm", However only 1 custom location is created when I load up the mission, while the 2 custom location that I have created did not appear. May I know what could be the cause and how to mitigate this issue? Below are the custom location that I have add in the "Define_Mod.sqm" and only Custom Location in "Blue Font" generated ingame. btc_custom_loc = [ //EXAMPLE: [[13132.8,3315.07,0.00128174],"NameVillage","Mountain 1",800,800,true] ]; btc_custom_loc = [ [[5278,933.486,95.536],"Kampung Bunian","Mountain 1",600,600,true] ]; btc_custom_loc = [ [[6107.78,6735.1,181.26],"FOB Ayam Emas","Mountain 3",500,500,true] ]; btc_custom_loc = [ [[545.14,3141.56,175.555],"Kampung Durian Tiga Batang","Mountain 2",500,500,true] ]; btc_city_blacklist pushBack "Tonle Teuktnaot",; btc_city_blacklist pushBack "OP Pyle",; btc_city_blacklist pushBack "Phoumi moattonle",; Your guide is highly appreciated. Regards
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Hi Login as admin and Open Ace Self Interaction UI and you will see "Database" There is option to Save & Delete Azrin
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Hi Vdauphin Please Ignore my above post Vdauphin. I Found my old post that is related to my above question. Aside Thanks @lordprimate for the suggestion. Best Regards Azrin
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Hi Vdauphin I wish to increase the CQB element in the H&M mission. I mean increase AI probability in town and inside a building. Can you show me how to do it? Thank You Azrin
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Hi Vdauphin We have tested the mission in our dedicated server with the changes made by you. The mission works great. It reduces the lag a lot. If I want to exclude "Helicopter" to the list, Isit ok if I edit the code like below? Be advise I am not good at all at code editing setTriggerActivation[str(btc_player_side),"PRESENT",true]; _trigger setTriggerStatements ["this && !btc_db_is_saving && (false in (thisList apply {_x isKindOf 'Plane,Helicopters'}))", format ["[%1] spawn btc_fnc_city_activate",_id], format ["[%1] spawn btc_fnc_city_de_activate",_id]]; Be informed currently I have change all unit to CUP Vehicle & CUP Weapon & CUP unit. The OPFOR is mixed of Vanilla with CUP Vehicle and Weapon. Best Regards
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Hi Vdauphin Is there a way to disable Plane/Helicopter (Air Unit) from triggering/spawning AI when they fly over areas? (I.e: Village, Town, Hill,City etc.). Currently I have edit the H&M mission to have CAS A10. The problem is, when our pilot fly to a place or orbiting an area, flying from Air Base to the AO, as it fly over areas, it will trigger/Spawn AI on the ground. This cause stuttering and give heavy load to the server. If there is option to disable Plane from triggering AI on the ground please guide me how to do it. If the Option is not available, Can you consider implementing it in the next update? We have been playing H&M since its 1st release and been playing it almost every week. For me it is the best mission out there and highly recommended. Those who love MSO & AliVE will love H&M too. Keep up the great work.
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Hi Vdauphin Is there a height parameter that I can set to limit AI to trigger/spawn on the ground? This will be very useful for mission maker who put in Plane/Helicopter. Your advice is much appreciated. Best Regards
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Hi Login into server as Admin. Open ACE Self Interaction Menu, Look for "Save Database" and safe from there. Hope this helps
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Hi Vdauphin Is there a way to add/increase number of ai to garrison buildings?
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Hi Revo Thank you for updating this mod to the current ArmA build. I have notice the "Disable Environment" and "Disable Vanila/BIS Medical System" is missing after the new ArmA update. Is it intended or is it a bug? Regards
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Hi Vdauphin May I know where to edit to add more civilian in town/village. I m trying to have more Civ spawn in Zargabad. Currently it only spawn 1 unit Civi per zone Regards
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Hi Vdauphin May I know the mission ai is load on Client side or Server side? If the ai load on client side, is there a way to load ai on server side only? Best Regards Azrin
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Hi giallustio & Vdauphin Our Group has been using your mission since its early release. We really enjoy the mission. I have edited the mission to suit our group and yesterday I decide to add in custom loadout. I add the custom loadout through mission editor. When I ran the mission, the custom loadout that I have made is removed, (Weapon and items). Player only left with Uniform, Vest & Backpack. I believe there is a script in the mission that remove weapon and items in the inventory. Would it be so kind of you to help me disable that option. I wish to use custom loadout that I made. your kind help is highly appreciated. Regards Azrin
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Vcom AI V2.0 - AI Overhaul
azrink replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Genesis Is there a way for me to obtain the version 2.01. I hope you or someone could share me the file. We been using your mod in our server for more then a year now with alive. Just 2-3 days ago we move to the new version however I personally feel that the previous version 2.01 is more deadly then the new version. The way the new version ai react is not as deadly as 2.01 where whenever we engaged enemy in the 2.01 version, soon all AI within 300m flank us like a madman. I really hope someone could share us the old version of the mod file. Yeah we wish the mod version. We use it in our server, running server side only. As for the disabling of AI for Alive CAS module. It seems in the latest version, the code snippets does not work. It works in version 2.01. Again we wish to thank you for giving us this mod. Best Regards -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
azrink replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To Alive Dev Team: Congratulation on the 1.0 release. Our group have been using your mod to create MP Coop Mission since the 1st AliVE release. Alive & VCOM Ai For those who wish to disable VCOM AI controlling the CAS module, put this inside the Alive CAS Module Initialization: this setVariable ["VCOM_NOPATHING_Unit",1,false]; -
Vcom AI V2.0 - AI Overhaul
azrink replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Both mod works great together. Only thing is you need to disable the VCOM AI to Alive CAS system. If not you will loose control of the Alive CAS system. use the code in the 1st page and put it inside Alive CAS module init to disable the VCOM AI for the Alive CAS System -
Celebrating 2460hrs of ArmA :p Title in English mean: We Are Raven