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Crielaard

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Everything posted by Crielaard

  1. Crielaard

    Lowlands Warrior

    Still working hard! We have now our CH-47F Chinook nearing completion! https://forums.bistudio.com/topic/185252-wip-lowlands-warrior-ch-47f-chinook/
  2. Crielaard

    APEX Drakon Jet-Powered UAV

    Looks good! Waiting for the download link!
  3. The BAF version link was an older version! I updated it. Now the BAF version has all the new features aswell. Known issue: BAF Version requires RNLAF version Thanks to 16AA for noticing
  4. Crielaard

    Boeing/SOAR MH-47E ArmA III

    If you need help with AFM. I can help you. I successfully added and customised the AFM for it.
  5. It works! And it works like a charm aswell. I take back my words! Awesome tools. Allready worth the money. :-D
  6. I paid for the Subscriber tools and gave my login name. send an extra message just to be sure. Processing costs was up to 48 hours...but its way over 48 now. Anyone else had the same issue? I have the feeling someone just ripped 35 dollars out of my pocket.
  7. v 1.05 Additions: - HMD Hover mode when under 10kts Notes - Lights will flicker on and off while cycling through modes. This will be fixed ASAP. - Requested lead for gun turret will not be implemented. I don't know how or simply Arma limitation - AI will still NOT work properly with this addon. Find a buddy to fly with you - Reports of not being able to lock lasers is NOT related to this mod. It's all vanilla, nothing special. In most cases it's ACE3's lasers that are broken. Delete the appropriate PBOs to fix it! CLICK TO DOWNLOAD v 1.05 - A US ARMY VARIANT WILL BE ADDED TO THIS LIST VERY SOON - BAF AH1 WILL GET THE SAME PATCH IN A FEW DAYS ​
  8. I dont have a manual. so no. its not in there. But its in the feature list in the opening post.
  9. Altitude is in feet. so 7ft is 2m and a bit. its from the CG. so this can be fixed. 700m is little over 2000ft. on a side note the speed is in knots. if you wonder. The HMD declutter is a feature! below 60kts airspeed the HMD switches to Transission mode. Ill fix the BAF model. thnx for noticing
  10. Crielaard

    Medium Utility Helicopters

    I was having a beer while I had this thought: Aren't ALL utility helicopters mediumsize??
  11. Crielaard

    Lowlands Warrior

    Yes a US version is sitting on my harddrive and just needs some config work. It will be released soon.
  12. ofcourse thats possible. just use the removeweapon removemagazine and add"" commands. or make your own replacement config. in a future version we'll add a weappns loading function.
  13. Crielaard

    Lowlands Warrior

    Little update on our Whereabouts As some of you may have seen? v1.0 of the AH64 Apache was released. No further work will be done on this except for small fixes where required. Now more time can be spend on other mods and it seems we are getting into a terrain rush! Rucphense Heiden is on hold now, but... Our first terrain will be the Artillery firing range "'t Harde" in the Netherlands. This will be a 12x12km terrain. WIP pictures will be posted by the end of next week and a working version shortly after that. At the same time we are restarting a project which was postponed almost a decade ago, in the OFP era. The island of Bonaire, in the Carribean. The map will be 1:1 scale. And we have pictures...and we didnt end up in jail for it. ;) Further more we made a bit of progress on our Chinook. Expect atleast some in-game screenshots in 2 or 3 weeks of it. Arma3 squads that are our testing-buddies will have the first playable version by then. Another Mod where we made the first step with is the MQ9. This will be an Arma2 port and we are seeing how we can get it to the same level as our Apache. Sugestions are welcome!
  14. It is allready in there. ACE3 simply doesnt have it fully worki g yet. See features list.
  15. I put my money on it you use ACE3... Delete all laser pbos from your ace folder and the ones that require it. Then your problem is solved. The key to lock the laser is just the key you use to lock any other target
  16. I totally forgot! We added this feature: - Activate laser through Seagul forward keybind So you dont have to switch to the laser in order to activate or deactivate it!
  17. The rockets are indeed assigned to the pilot specifically dor the simple fact One shooting and the other steering is not a good idea. It will chane when we have tje pitching rockets integrated. You do make me think though...since the copikot can take control I may aswell just give them to the gunner anyway! Ill change the opening post. thnx for the headsup. Armaholic should be done by the webmasters there I havent posted it up there my self.
  18. Yes. Dont expect anything from the AI.Only with the BAF version which has the longbow the AI may attack tanks and vehicles with the Lima hellfire only. We are not going to put any effort in AI with this mod. Find a buddy to fly with. ;)
  19. What is the problem with the gunner using the rockets when he's flying? Rockets comes in 3 variant. FL, MPSM and HE. All giving you different effects. Use google and wiki to find out more about rockets and their warheads. The longbow gives you the vanilla radar and vanilla radar tracking. Which may result in a mis with hellfires on moving targets. Which is a RL issue aswell. Your quote regarding the verson is from March. please check dates. The HMS Rotterdam is on hold but not cancelled. Other, more important, mods get priority. Prioritising mods is based on the VBS products Im making. So At the earliest Xmas would be for the Rotterdam. Rucphen training area and the Artillery firing range have prio #1 now. RNLAF Chinook is the first next vehicle you can expext.
  20. Glad you like like it. We're more that aware of the Apache's systems. We have a way to slave it to the pilot's head movement but it is unstable in MP and very script heavy. The scripts we used now required some violent persuading of myself to put in there. If we can do it properly. We will. Do you run any other mods? Is this with the RNLAF or BAF variant? Ill look into this!
  21. v 1.0 Additions: - Animated wheels when taxing - Improved AFM behaviour - MPSM and Flechettes rockets - Camera shake for pilots when 30mm is fired - IHADS Symbology automatically changes from Trans mode to Cruise mode when passing 60kts - Ranging switched to 'AUTO' when laser is locked - Missle Launch Warning system with direction indication (Bitchin betty) - Improved damage/hit modelling - BAF AH1 Apache Variant (With Longbow radar)​ - AI Won't attack with Hellfires (only laser targets) - PNVS Turret does not follow head tracker - PNVS Turret start in DTV mode (which it shouldnt have at all) - Rockets and missiles don't follow pylon movement NEW CREDITS Atomic Tim for​ scripting UKSF for testing CLICK TO DOWNLOAD v 1.0 DOWNLOAD BONUS BAF AH1​ A US ARMY VARIANT WILL BE ADDED TO THIS LIST VERY SOON
  22. Since TS update 3.0.17 we experience all kinds of issues. Starting with not being switched to the TFAR channel. Anyone else having this issue?
  23. Last week was actually the first time I used this mod. And we all were VERY impessed with it. There was just one down-side to it: We hoped to perform DACAS with is (Digitally Aided Close Air Support) Nowdays JTACs and pilots are able to send messages (even pictures and video) back and forth via an uplink. We noticed the MFD in aircraft had no text function. Which basically makes it a pre-2000 system. Can we easily make the messaging available for pilots? Or can you just update the mod? Would be awesome to simulate nowdays operations with this. thanks From Batavian Tactical
  24. Crielaard

    Mk 1 eyeballs

    Actually is does nothing for me. All I noticed was that I was stuck with 3000m oVD.
  25. Good find. That should be possible. Ill look into it.
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