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jshock

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Everything posted by jshock

  1. https://community.bistudio.com/wiki/synchronizeObjectsRemove
  2. It treats every array variable as an array, not every variable.
  3. https://community.bistudio.com/wiki/Array
  4. Just make that array empty don't delete it or you will get more errors.
  5. Well, what happens to be the expression on line 33 that has an error....paste the redressInit because your 33 could be much different from mine if you've made any changes and such. Do you have indv1/indv2 actually defined in your mission, if not, there would be an error.
  6. You'll have to essentially make a "new" copy of the functions and scripts, it doesn't handle different gear for different factions.
  7. Can you explain as to why it needs to be a string in the first place?
  8. I don't know if there is a true proper way, but another alternative could be simply: str(_group)
  9. jshock

    Change squad name

    https://community.bistudio.com/wiki/setGroupId
  10. jshock

    Creating local AI unit

    You could do that, yes, but the AI wouldn't be as such, they would be a static vehicle not a living breathing entity.
  11. jshock

    addAction

    Depends on where you are executing this and if the reinforcement variable exists before you call it.
  12. I can't be too helpful with this thread atm, but my group's HC works fine, even converting from old 2D to Eden.
  13. Talk to him about it, I compiled the addon version for it, untested atm but nonetheless, let me/him know and I/we can fix it up :D. Addon: https://www.dropbox.com/s/ub6i07q5pij48ui/%40DREAD_throwMag.zip?dl=0
  14. https://community.bistudio.com/wiki/Addon_Builder
  15. You'll want to use: getPos thisTrigger
  16. Very true my good sir, but what's even better is that quite a few (if not most) people who license their content don't have the monetary backing to do the "sue them" part of your flow chart, leading it straight down to the last instance of the chart :).
  17. I don't know about new, it's been around a while (*insert version knowledge that I don't have here*), but yea, I saw that other thread, it's almost as if his sentences are written in some proprietary coding language :). More info: https://community.bistudio.com/wiki/Arma_3_Respawn
  18. If your're using the respawn position system: https://community.bistudio.com/wiki/BIS_fnc_addRespawnPosition If your're using the classic "respawn_SIDE" marker system, just create a marker: https://community.bistudio.com/wiki/createMarker Named, for example: "respawn_westPosition2"
  19. Ok, I over generalized it, if people want to make their code private (again, for this game specifically), I won't and can't stop them, I could give a sh*t what others do, I simply don't understand why it would be such an essential thing in third party code for a game that is based on a sharing community of developers to have code privatized. It was not the intent behind my statement to back piracy, but there is really no need to make anything private, as there is really no (large) personal gain (barring the outliers, i.e. DayZ, or any of the handful of MANW contest winners), other than maybe a bit of an inflation of the ego. Look at Adobe and their products, probably some of the most pirated software out there, and why is this, because they charge outrageous prices/subscription fees or whatever else, but if they had their software at a resonable price, that wouldn't be an issue for them, in the scope of this conversation I'm saying that non-privatized content for this game and this community is what I personally consider as the "reasonable price". Un-privatized = no piracy/not stolen/no issues
  20. This is a game, for fun, not the "real" world where code privacy actually matters. And even a lot of "real" world code possesses little propriety, only licenses and other such legal attributes.
  21. Um, I haven't seen much use of it, but I think....I reiterate...I think this may be suitable for this situation as well, but I'm not 100% on how to use it (cause I've never messed with it): https://community.bistudio.com/wiki/BIS_fnc_addScriptedEventHandler Larrow has a relatively good example to work from in this thread.
  22. I didn't even know Arma was in existence at that point :p (as in I know it was around, yet I didn't even have a gaming PC), sorry for the slight misinfo :). I'm at coder not a history buff.
  23. Um, I messed with 3D a whole 15 minutes yesterday, but I pulled open a previously 2D missions and it converted for me and made a backup for the 2D.
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