djotacon
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Everything posted by djotacon
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Update mission to 2.1 Update map mission (more info) Update mission to Sudden Russian add on 3.62 Added Virtual Arsenal Tested under 1.24 version of Arma 3 https://www.dropbox.com/s/uycgfguf0us4z85/AssaultonZargabad2.Zargabad.pbo ---------- Post added at 02:05 ---------- Previous post was at 02:03 ---------- [sP] Assault on Zargabad Updated [sP] Version of the mission ver 2.1 Update map mission (more info) Update mission to Sudden Russian add on 3.62 Added Virtual Arsenal Tested under 1.24 version of Arma 3 https://www.dropbox.com/s/op0qodeyyh2o9zm/%5BSP%5DAssaultonZarbagad.Zargabad.pbo
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Updated mission into main post
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[COOP-10]Stratis strategical assault V2
djotacon replied to djotacon's topic in ARMA 3 - USER MISSIONS
Update 1.1 V.A.S Update to ver 2.6 Tested under 1.24 patch -
Update version 1.1 Added forceAddUniform to fix bug related to patch 1.22 https://www.dropbox.com/s/o5kke6zn4nu4tir/randomize.rar
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Update mission 2.2 Added mines. Added new road controls. Updated map. Fixed unit dress script. Tested under 1.24 patch. https://www.dropbox.com/s/mvgiyu60fgrxrdj/Antimafia_SU.Stratis.pbo
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This mission has ideas taken from tv series and even on movies. On this scenario you are de leader of a taks force send to stratis to stop a ganglord. You have only close combat weapons and explosives. Your special forces unit has been sent to the island of Stratis to stop the activities of a dangerous gangster. Your goal is to neutralize all the bases and troops in the area. You have armored vehicles and weaponry support present in the area. https://www.youtube.com/watch?v=Di30GG2-uYo Contents of the mission: Stile: Close combat Revive: UTC Revive. Music: new audio Track Level: Easy/medium Vehicles. New textures for vehicles. Link: https://www.dropbox.com/s/mvgiyu60fgrxrdj/Antimafia_SU.Stratis.pbo http://steamcommunity.com/sharedfiles/filedetails/?id=267043808 ---------- Post added at 01:20 ---------- Previous post was at 01:07 ---------- Update to version 2.0 Changelog: Update BTC script to gamever. 1.18 Added new units Updated side mission Restricted weapons Added startup parameters Adde more slots Fixed mission respawn with proper weapons related to the mission. Mission startup parameters: Aiskill: Select the enemy IA skill. Weather: Select the weather before the mission. Daytime: Select the daytime. Viewdistance : Select your prefer viewdistance in meters Terrain: Select the grass density Lifes: Select the lives for the mission. Update mission 2.2 Added mines. Added new road controls. Updated map. Fixed unit dress script. Tested under 1.24 patch.
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Avoid execution on dedicted servers
djotacon posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Ave to all. I'm making mods but I want to prevent his execution on dedicated servers. The main execution target of this mods/addons is COOP/SP scenarios not servers. I test the some of my mods on unsigned server and I cannot avoid his execution. There's a tutorial/doc related to this? I try to use (isdedicaded) and (isserver) to exit but the mod works inside unsigned servers. I'm very interest to prevent execution to avoid exploits or undesired usage. -
I have tested the changes and my impression is very negative. To me right now the game it's unplayable. The sway is very high and there's no way to reduce. I have more problems with shooting using long distance shights (shooting in short distance ) than short distance sights??? I think will be a good idea based the sway on the number of the player shoot. We must reduce the speed with automatic machine guns. It is very realistic that they can do 360 degree spins with something that weighs more than 15 kg.
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"Adrenaline causes hand-eye coordination and timing to deteriorate. It's not a magic potion that you decide to drink and then suddenly get less tired. It will make you less accurate." We can discuss the how to affect the adrenaline a real soldier into the real world but this is not the point of the thread. "And players can take multiple pistol rounds to the legs and run and walk just fine. In real life you would be crawling and too overwhelmed with pain to fight, if not for adrenaline." Two shoots with an 6.5 rifle and you are dead. Tested on arsenal right now.
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"And how on earth would that be modeled or tracked? I rather think that players already benefit from adrenaline on a permanent basis, seeing as they can sprint with multiple bullet wounds to the legs. " Right now 2 shoot in the legs = dead... theres no "multiple bullets wounds to legs". An "adrenaline bar" works the same way that stamina bar... giving benefits instead penalities by a short period of time ( removes sway, more speed, less recoil etc). But create a new sub-debate about adrenaline bar isn't relate with the thread.
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"More significant tweaks will need to be made as we approach the introduction of Weapon Inertia. This feature was planned for 1.24 (Bootcamp Update), but was cut late in the day (indeed, we cut this after announcing it in the Bootcamp Blog - an error that we work hard to avoid these days). Ultimately, Weapon Inertia should mean that smaller weapons will be easier to handle, while larger ones will remain more of a challenge to wield effectively. On reflection, I believe that the (unavoidable) exclusion of this feature led to some (avoidable) oversights in terms of Weapon Sway itself: the mechanics (Fatigue, Sway, Inertia) are closely interlinked; removing one aspect and re-adjusting the values of the others led to some undesired effects (such as the overly-pronounced lateral sway). " I think this is a wrong aproach. First of all we have all the penalties of the real life ( realistic weight, fatigue, inertia etc) but we dont have any of benefits ( trained strength, adrenaline, more acuraccy based on training etc). Before the update one veteran using his speed and his shooting skill can make a great gameplay, now we have a extrange version of the game where nobody can make a great gameplay because the player suffer all the penalties. I'm pleased with the penalties against extreme heavy soldier ( usually AT soldiers) but I think that create more and more penalties to the game increase the "realism" of the game. I think the game need an internal reflexion about the "destiny" of the game (is this a simulator, arcade, realistic way or what). If we have an stamina we need an adrenaline bar too.
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If you dont have the proper permission to do that (fork, distribute, etc) you cannot do nothing related with material provided by others. The right choice is create from scratch a new one mod (without using code, assest, etc). "The modding community of BIS games is so toxic." The modding community of BIS isnt a jungle.
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Thanks for this update LordJ. to me this is one best mod provide for the arma community. Go, go, go (Cameron's movies clasical tagline),...;)
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The HJ STEAM user aka "Hope Johnson" has make an upload to STEAM network of the "fork" (ahem.. coff, coff) of Blastcore. You can see the workshop file here. http://steamcommunity.com/sharedfiles/filedetails/?id=286050506&searchtext=blastcore I write a full report about the problem using the reporting tool.
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I find this update a major change and an excelent update to avoid "run & gun" behaviours. I want say thanks to the devs for this excellent update.
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pm please.
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You are linking threads from another forum - I think this against forum rules - to proves your arguments. Right now this entire thread is derailded by your personal attacks. Better luck next time. Enjoy the thread. If you need say something to me use the pm.
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Sorry but I dont believe you. You are posting threads from other forum to justify attack against me and others.
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Back on topic: Create a thread to criticize the community "steam" just because you do not like is ridiculous. I do not waste my time with something that I do not like. Just understand these criticisms from the arrogance and poor education.
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Agree. But I dont make this thread.
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Exactly this is the main point about donation on the thread sub-debate.
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This is an old steam thread with donate sub-debate. Why you don't reply to me on steam instead on BIS forum? Are you triying to destroy mi "reputation"... ;) how old are you? Dont be a child and dont do things like this when the people are disagree with your ideas. Be mature please.
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"This seems like a bullying kind of thing..." Agree. This kind of post dont help to the community.
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I think the op it's a problematic person. "I also participated in a thread where a mission "developer" wanted criticism on his new mission. After receiving a nice page of constructive criticism from a decent member on the forum, he replies appreciatively and defends his "work". Then a common troll joins the thread, insulting the reviewer and claiming praise for the mission creator in defense that creating missions is hard work." This is a false complaint. The OP has entered to a thread on Steam to insult me and the mission developer and now is triying to justify his personal attack creating a "hate" thread in the BIS forum. Sample of his behaviour: "Even the moderators suck." Dwarden is the main steam forum moderator. I suggest to the OP be focused on his scripting works instead "griefing" the steam forums. I think is more helpful to the community and dont waste his time.
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I found a fix (workaround). for the problem. Remove all the CAF middle east units from map and change them for terrorist units to avoid error.